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4 stands out from the rest and is characterized by its simple controls and some primitiveness.
Yes, yes; it's so primitive that sometimes it can be tedious to level up a hero in the first 10 levels, even on difficulty levels 3 or 4 (there are many monsters, little money, and everyone tries to kill the hero first), and even later you always have to think about the hero. You're wrong, there's definitely no primitiveness in the 4th game. My brother and I play on the same computer, and the first two hours are boring (it takes a long time to develop, especially when it's his turn), but then... in short, you have to think, plan, and try to outsmart your opponent. To be honest, I was even annoyed that in the 5th game, the hero isn't a full-fledged unit; he just shoots and you can't stop him in any way. =)
Added 4 minutes later By the way, can anyone tell me what principle is used to block ranged attacks? Sometimes my unit stands next to a ranged attacker, and suddenly he gets distracted, turns around, and the ranged attacker hits him in the back. I try to do the same, but it doesn't always work:smile32:. What's the trick? I always have to manually move my ranged units away from unfriendly units:D