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Posts from Heroes V или VII?

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9 years ago
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I apologize for my blasphemous words, but I really enjoyed the seventh installment of Heroes (patch 2.1). I barely played the fifth one, so I started to suspect – if everyone loves the fifth one and criticizes the seventh, maybe I'm missing something important? Share your impressions of the gameplay, what makes the fifth one so good that it's worth ignoring the new installment and playing a product from 10 years ago? In the seventh game, I was impressed by the gameplay because each race has its own branch of abilities in the skill wheel. This provides great tactical diversity, and the game doesn't get boring. Some say that the seventh game has few abilities for units, but I didn't notice that. It's just that most of the abilities are not active, but passive, and each unit has these passive abilities, from one to five at once. This also provides a lot of room for maneuvers and makes the gameplay interesting. The only thing I noticed that makes the seventh game less interesting than the fifth is the lack of alternative upgrades – again, this would add more diversity. Share your experience; I'm very interested in hearing the opinions of fans of the fifth installment. And also of the seventh, if there are any. After all, the seventh installment can be loved for its graphics, full 3D (how beautifully the maps are made there!), and the built-in encyclopedia. I don't want to lose all of this and go back to the old installment, but if the gameplay in the fifth is much more diverse, then, alas, I will have to
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9 years ago
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In the seventh game, I was impressed by the fact that each race has its own branch of abilities in the skill wheel.
The fifth game is no worse in this regard. There are three levels of racial skills, three abilities for each racial skill, and a special racial ability, which in most cases is very powerful compared to ordinary abilities. It is also called a super ability, but it has strict requirements for its development.
Additionally, there are tricky connections in the skill wheel (in the seventh game, this is implemented more simply), some special abilities that some races have in their wheels, while others do not, and a radically different wheel for the Orcs, combined with unconventional magic.
Some say that in the seventh game, units have few abilities, but I didn't notice that. It's just that most of the abilities are not active, but passive, and each unit has these passive abilities, from one to as many as five. This also provides a lot of room for maneuver and makes the gameplay interesting.
The same applies here. Only, I personally don't think that the seventh game has a problem with the number of abilities for units. Rather, they have a very pronounced "class system," which limits growth/stats. In the fifth game, this is better, in my humble opinion.
The only thing I noticed that makes the seventh game less interesting than the fifth is the lack of alternative upgrades - again, this would add more variety.
Alternative upgrades are quite cool, although they are often not properly balanced.
the fullness of 3D (how wonderfully the maps are made there!)
The maps are also good in the fifth game. However, judging by all appearances, you will appreciate how the interiors of cities are made in the fifth game. You won't find such impressive views in other parts of the Heroes series...
the built-in encyclopedia
Well, I can't say that I particularly liked the encyclopedia in the seventh game. To be honest, it's not very informative in my opinion. Unless you are interested in seeing a general picture of a large number of units, heroes, etc., at once, but the fifth game has an excellent fan-made guide for this.
If anything, I generally approve of the idea of built-in encyclopedias; it's just that in the case of the seventh game, I think it could have been done even better. Although, this is a matter of taste...
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9 years ago
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I haven't played the seventh installment, I've only seen videos about it. I don't like the similarities to the sixth game, like the round-based battles. I much prefer the ATB scale in the fifth game. And in general, I like how the units and, especially, the cities are designed in the fifth game. The seventh game was released 11 years later, but it couldn't create something similar or better, let alone surpass the sixth game.
I'll be able to compare them in more detail only when I play the seventh game, but for that, I need a new computer.
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9 years ago
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Compared to the 5th installment. Cons: 1) I don't like the art style in the 7th game. Not the graphics, but the art style itself, as well as the low contrast between objects. 2) I don't like the level of detail in the objects - as a result, everything is small and indistinct. The point of the strategy isn't to zoom in and examine a unit, but to play a game that takes place from a distance. 3) I don't like the absence of the ATB (Active Turn-Based) scale. 4) I don't like the wheel where you can choose everything you want - just for the possibility itself. 5) I don't know why, but no matter how many times I start playing the 7th game, after a while it gets boring, which doesn't happen in the 5th game. This has become the most important thing for me. 6) A lot of bugs. 7) I thought the plot in the 5th game was very bad, but no, there's something much worse. 8) Resource intensity (I was lucky to have a reasonably decent computer). 9) I don't like the tactical feature of turning units. Pros: 1) An encyclopedia, which the 5th game was sorely lacking. I applaud this. 2) I do like the feature of using the landscape.
9 years ago
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I was looking for tactics on how to play Heroes 7, and the forum seems empty. I remember this forum well; I thought it had everything, but it's empty. I started digging through the latest posts and stumbled upon this topic. Honestly, you won't really know until you try playing more. I'm currently playing Heroes 7, and I like it; it's a kind of hybrid. Heroes 5 is good, everything in it is great (except for the introduction of these alternate skill trees, in my opinion; after that, I lost the desire to play). But I can only play Heroes 5 in the campaign, and that's a problem, not because of my ultra-low skill, but simply because it gets boring. One battle with the AI isn't always successful. I recently chatted with a friend, and he has the same problem. For him, Heroes 6 is the best; he hasn't played 7, but he has the same problem with Heroes 5, so he plays with his friends in a network game of Heroes 3.

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