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#4
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Compared to the 5th installment. Cons: 1) I don't like the art style in the 7th game. Not the graphics, but the art style itself, as well as the low contrast between objects. 2) I don't like the level of detail in the objects - as a result, everything is small and indistinct. The point of the strategy isn't to zoom in and examine a unit, but to play a game that takes place from a distance. 3) I don't like the absence of the ATB (Active Turn-Based) scale. 4) I don't like the wheel where you can choose everything you want - just for the possibility itself. 5) I don't know why, but no matter how many times I start playing the 7th game, after a while it gets boring, which doesn't happen in the 5th game. This has become the most important thing for me. 6) A lot of bugs. 7) I thought the plot in the 5th game was very bad, but no, there's something much worse. 8) Resource intensity (I was lucky to have a reasonably decent computer). 9) I don't like the tactical feature of turning units. Pros: 1) An encyclopedia, which the 5th game was sorely lacking. I applaud this. 2) I do like the feature of using the landscape.

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