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10 years ago
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Tournament «Новичок – 2016. Summer»
We welcome all Heroes of Might and Magic 3 fans, future participants, and supporters of the traditional "Новичок" tournament.
This is already the fifteenth traditional tournament for Новичок. We hope it will please us with great games and new discovery players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2016. Winter" - Antiplayer
"Новичок-2015. Summer" - tun7gus7
"Новичок-2015. Winter"Socrat
"Новичок-2014. Summer" - Falcone
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer"Erdem

Participant Requirements:

1. Players who registered on HeroesWorld after 31.05.2015 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 5 games for which there are detailed reports in the fan games thread on HeroesWorld (games can be played and reports written after registration).
3. Players who have taken prize places or participated in 2 or more tournaments from the Новичок series are not allowed to participate.
4. Players with a permanent ХВ rating of 1700+ at the time of submitting their registration application are not accepted into the tournament.
5. Players with more than 100 official rated games on ХВ are not accepted into the tournament.
6. Questions regarding the acceptance of relatively experienced players or those with an earlier registration date on HeroesWorld will be considered by the organizers in coordination with the AC.
7. Players registered on ХВ before 31.05.2015 are not accepted into the tournament if they have 30 or more rated games on ХВ.
8. The participant must be able to play 1 game per week — priority time for playing is considered 19-24 MSK on weekdays and 12-24 MSK on weekends.
9. If it is discovered during the tournament that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the AC.

Leave applications in this thread:

There is a Detailed instruction with pictures FAQ17 on the forum explaining how this is done.
You need to do the following:
1. Check if an ICQ number is entered in your profile; add it there if it is missing.
If it is in your profile, a small green daisy — the ICQ symbol — is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for the tournament button located at the beginning of this thread and at the top of each page.
3. 2-3 days before the draw, you must contact the lead skd (IСQ 593626431) and confirm participation. Players who disappear from the forum (lack of user activity for a week) will not be admitted to the draw.

Organizational Issues:

1. Lead — skd (ICQ 593626431), Judges — Dark (ICQ 303751774), Dima Surmay (ICQ 263293484); in extreme cases, contact Nitro (ICQ 627769385).
2. The tournament is held according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. The Regulations and Rules of the tournament will not change after registration ends or during the course of the tournament.
4. For each game played, participants must submit a detailed report and detailed confirmation in this thread. Only in this case is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New Report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm Report button, and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. The winner of the tournament will earn the right to participate in the Wild Card tournament for FB-11.
7. Technical results are assigned for games not played within the established timeframe.
8. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the leads, tournament judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
9. Disputed points, if any arise, are requested to be discussed off-forum. To resolve them, you must contact the lead or tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If a situation arises that is not regulated by the rules, judges are guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is conducted according to the following scheme: Qualification. Group Stage. Play-offs – Double Elimination.
Qualification round — an additional stage in which participants are divided into pairs and play for entry into the group stage. The match is best of 1. The winner of the match advances to the group stage; the loser goes to reserve, i.e., as a substitute (during the group stage, a substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Group stage — groups of 6 people each. Players who take the first 4 places advance from the group to the Play-off round. (In case the number of registered participants exceeds 30, this point of the regulations will be adapted to the number of participants).
The main criterion for advancing from the group is the number of points earned (3 points for a win, 1 for a draw, 0 for a loss). If several players earn the same number of points, additional indicators come into play (in order of priority):
a)Berger Coefficient;
b) Head-to-head encounter;
c) Total number of game turns in games where the player won (priority is given to the player who spent fewer turns to win. Point “c” applies only if players have the same number of wins in the group).
d) If it is impossible to give priority based on additional indicators a, b, c, a tie-breaker game is held between the players on the Skirmish M 200% template.

Play-offs — upper and lower brackets.
In the upper bracket, games are best of 2. In the lower bracket, games are best of 1 up until the final. The lower bracket final is best of 2.
A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament.
The Grand Final is best of 3. The player advancing through the upper bracket has a 1-map advantage.

Dates.

Registration: July 18 – July 31, 2016 (until 20:00 Moscow time)
Draw and group formation: July 31, 2016
Tournament start: August 1, 2016
Qualification: August 1 - 8, 2016
Group stage: August 1 - September 11, 2016
Start of Play-off Round: September 19, 2016

Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the organizers and tournament judges, a player may be penalized up to disqualification from the tournament.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + HW_rulez.
By mutual agreement, games may be held on HotA version 1.4.2 (or the latest current version).
When using the HW rulez mod, the default settings options are: 01110.
That is, obelisk ban — disabled; fort on hill ban, cartographer, keymaster tents — enabled; permanently built level 2 in city — disabled. Players may agree on other setting conditions.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the HotA version of Heroes, rules from the HotA section are used.
3. Total restarts: 3 days (111+111+111 or 111+112 or 113).
*For the Skirmish template — 2 days (111+111 or 112).
4. Color choice:
In qualification games — given to the first player in the pair.
In the group stage — the right to choose color is given to the one indicated in red in the group tables.
In play-off games — given to the first player in the pair; in each subsequent game, players switch the right to choose color.
*On the Skirmish template, the player with the right to choose color selects the color for the first generation; after each subjective restart, players switch starting colors.
5. Starting city selection is carried out by crossing out. Players alternately cross out 3 cities, after which the starting city is chosen. The player indicated second in the pair (indicated in blue in the group tables) starts crossing out cities and chooses the starting city first. In play-off games, the right to the first choice of city changes after each game.
*On the Skirmish template, starting city, hero, and bonus are random.

Templates.

1. Qualification and group stage games are held on templates: Skirmish M-200, Balance L-U, 2sm4d(3), Jebus Cross, 8mm6a.
2. In the Play-offs, Diamond and 6lm10a will be added to the list of templates.
3. The game template is determined by crossing out. Players alternately cross out one game template until only one remains, on which the game will be held.
The player with the right to choose color crosses out first.
4. Information about templates and recommended settings can be found in the corresponding section.
5. Games are played on a chess timer. For more comfortable gameplay, chess timer setting options have been increased.
Skirmish - 10:00+05:00+01:15
Balance - 19:00+07:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
6lm10a - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is held on the chess timer established by HeroesWorld rules.

I wish all participants a great tournament and that they enjoy the game!
The winner of the tournament will be awarded the "Winner of Tournament Новичок" medal under their avatar:
In reply to skd
9 years ago
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Poor resource spawn, there were only jellyfish among all the dwellings... so I had to rely on them... Reached 125 in the Grand Order and surrendered. Thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
125 days
Game Date
8/28/2016
Reported
8/28/2016 10:43 AM
Rating Impact Archived
Churik 1329 1346 +17 ↑
Kirill Samoylenko 1396 1379 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/28/2016 1:08 PM

In reply to Churik
9 years ago
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Churik
Poor respawn, out of all dwellings there were only Medusas... and I had to bet on them... Reached 125 in ГО, op surrendered.. Thx for the game

One external dwelling of unicorns, an external dwelling of green dragons in Op, 2 Dragon Fly Hives, one of which cannot be taken. ГО 90 gr. cyclopes and titans. Even with Tactics, that can't be beaten. The map was L....
In reply to PunkeR
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9 years ago
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PunkeR
Shahti brought 3 stacks, Luna arrived, the resource node near the castle lit up, and the roads were decent without any blockades. There was 1 rest remaining, but I decided to play because it looked good after the first turn. However, that's where the good things ended. At the rest, I found 2 (yes, two!) hives (with 12 units each) and 3 accessible troglodyte lairs. That's all there was in terms of army. I got lucky with the geography: I could exit through the hydra lair. I found some decent stat-boosting artifacts (Shahti had 14-8-4-6 when he left). Luna leveled up her spellpower to 11, but it didn't end up being useful. I reached level 125, took 1 hive, and almost made it to the castle. I should mention that my opponent also had a difficult respawn, and he exited on the next turn. Sending out a scout, I discovered a Mephala rushing and a meat wagon. Shahti, with the log, managed to take them both out. Unexpected luck.
Thanks for the game!
Everything happened as described, thanks for the game!
In reply to graalzzz
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9 years ago
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Information:
The tables have been updated; players from group 4 are showing the least activity.
There are 2 weeks left until the end of the group stage. If the situation does not change, mandatory dates for make-up matches will be scheduled starting next week.
In reply to Kirill Samoylenko
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9 years ago
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I used up all my restarts and had to play as Inferno against Rampart. It went well in terms of resources (I built Ifrits in the Citadel), but I didn't get any good mages, so I switched to playing as Kel'thuzad. I reached the first treasure room on day 116, but the passage from 50-99 was blocked by Ogres. I took Pandora's Box for diamonds (it was empty because I didn't have the book) and on day 122, I went to another treasure room, and there was Solmyr with almost no army (16 Centaurs and 15 Grand Griffons). I killed Solmyr, and then he surrendered.

Thanks for the game!
Battle Report Accepted
Random Faction Random
Кэлх / Calh Start Hero Кэлх / Calh
Кэлх / Calh Main Hero Кэлх / Calh
Победа / Def Победа / Def
Random Faction Random
Аэрис / Aeris Start Hero Аэрис / Aeris
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
Skirmish
Game Length
122 days
Game Date
8/29/2016
Reported
8/29/2016 9:27 PM
Rating Impact Archived
PROger 1505 1520 +15 ↑
easywtf 1500 1485 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/29/2016 9:36 PM

In reply to PROger
9 years ago
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PROger
I used up all my restarts and had to play as Inferno against Rampart. It went well in terms of income (I built Ifrits in the Citadel), but they didn't provide good mages, so I switched to playing as Kel'thuzad. I reached the first treasure on day 116, but the passage from 50-99 was blocked by Ogres. I took the Pandora's Box for diamonds (it was empty because I didn't have the book) and on day 122, I went into another treasure, and there was Solmyr with almost no army (16 Centaurs and 15 Grand Griffons). I killed Solmyr, and then the opponent surrendered.

Thanks for the game!

Yes, it seemed like everything was going quite well, I was making my way to the treasure, my army was on the move, but I was going to merge it after the battle, otherwise, I wouldn't be able to reach Solmyr. I fought in the treasure against Diamond Golems, and after the battle, the timer immediately gave the turn to the opponent, and my army remained unmerged. And then the opponent disconnected. And there were such promising prospects, a couple of turns, and I would have had a couple of red dragons. But by fate, the opponent had light guard in that direction, where I was wandering...
In reply to Kirill Samoylenko
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9 years ago
Very long game. I had a weak army and bad starting skills on Kyrre so I couldn't get much speed early on. No stats boosting arts either. My plan was to build Dragons in town week 1 but I failed - not enough crystals. I also did not take the Dragon dwelling week 1, which was a total failure. I took all the hives I saw, except the most distant one, and attacked a tope in my zone. The arts were so good I almost rage quit (Captain's Hat, Red Orb, Statesman's Medal, Armor of Wonder). I had to wait until week 3 to kill the GO. For the most part of week 3 my opponent had better stats and stronger army so I decided to break into another zone, where I found 2 topes, one of which had the Teapot at last. I collected my army and attacked Shakti in the desert on 142 with 900+ mana and won.

Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
142 days
Game Date
8/29/2016
Reported
8/29/2016 9:45 PM
Rating Impact Archived
Venton 1600 1607 +7 ↑
Kruptik 1380 1373 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/29/2016 10:04 PM

In reply to Venton
9 years ago
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Venton
Very long game. I had a weak army and bad starting skills on Kyrre so I couldn't get much speed early on. No stats boosting arts either. My plan was to build Dragons in town week 1 but I failed - not enough crystals. I also did not take the Dragon dwelling week 1, which was a total failure. I took all the hives I saw, except the most distant one, and attacked a tope in my zone. The arts were so good I almost rage quit (Captain's Hat, Red Orb, Statesman's Medal, Armor of Wonder). I had to wait until week 3 to kill the GO. For the most part of week 3 my opponent had better stats and stronger army so I decided to break into another zone, where I found 2 topes, one of which had the Teapot at last. I collected my army and attacked Shakti in the desert on 142 with 900+ mana and won.

Thanks for the game!

I also took a very long time to get out, since the GO was double unicorns-gr.cyclopes... well, there was an option via Black Dragon but that's not as pleasant-) on 121 I picked up a sword +5 all behind the djinns, then the collection of clues began; before that, I simply had no army (the guards happened to be strong), spent about 5 days collecting clues, then what I understood was a fatal mistake: I went for the necklace for +1 speed in battle which took 2 days and only then broke through the GO. Immediately I was greeted by a hat +6 all which gave me a stats advantage over the opp, but since the exit was delayed, the opp had taken the central city by this point and was taking Dragon Utopia. (the mistake in the game that = defeat was the quest for the amulet... 2 days in the center eh...) but I liked the game. Very even and fun))) Thanks for the game
In reply to Kirill Samoylenko
User Avatar
9 years ago
No restarts taken.

I liked my zone very much - Stables right outside my town and a large area with many crypts (5 or 6), all of which were with 5 Vamps. 2x Water dwelling (taken), 2x Earth dwellin (not taken), 1x Air dwelling (taken), Fire dwelling (taken). Too many units to buy out bc not enough money ;-).

Pasis got Armorer early so I decided to make him my main. Logistics came later too, which made it even better. I had to spend 7k gold to get Earth on him though... it was worth it though.

Much better stats than opp's Nagash, 80 Airs went into the FB, as well as 3 Angels and 1 Bird (opp blocked my chain, otherwise, would have had 6). After 3 turns opponent gave up bc he had no fighting skills on main, his army was weaker and despite having double my mana, he had no offensive spells available.

Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Тунар / Thunar Start Hero Тунар / Thunar
Пасис / Pasis Main Hero Пасис / Pasis
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Нагаш / Nagash Main Hero Нагаш / Nagash
Map Template
Balance
Game Length
136 days
Game Date
8/30/2016
Reported
8/30/2016 10:11 PM
Rating Impact Archived
Venton 1605 1614 +9 ↑
Wyndoc 1452 1443 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/30/2016 10:23 PM

In reply to Venton
User Avatar
9 years ago
Venton
No restarts taken.

I liked my zone very much - Stables right outside my town and a large area with many crypts (5 or 6), all of which were with 5 Vamps. 2x Water dwelling (taken), 2x Earth dwellin (not taken), 1x Air dwelling (taken), Fire dwelling (taken). Too many units to buy out bc not enough money ;-).

Pasis got Armorer early so I decided to make him my main. Logistics came later too, which made it even better. I had to spend 7k gold to get Earth on him though... it was worth it though.

Much better stats than opp's Nagash, 80 Airs went into the FB, as well as 3 Angels and 1 Bird (opp blocked my chain, otherwise, would have had 6). After 3 turns opponent gave up bc he had no fighting skills on main, his army was weaker and despite having double my mana, he had no offensive spells available.

Thanks for the game!
No chances in this game I think: bad roads, gorgon and vasilisk dwellings weren't enough against opponent's dwellings, one native town against two native towns of FLUX!, fewer number of crypts, gnome treasury and naga banks...
Thanks for the game!
In reply to Kirill Samoylenko
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9 years ago
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I thought I was going to lose, but I won. TFP.
Battle Report Accepted
Random Faction Random
Аламар / Alamar Start Hero Аламар / Alamar
Септиенна / Septienna Main Hero Септиенна / Septienna
Победа / Def Победа / Def
Random Faction Random
Тан / Thane Start Hero Тан / Thane
Тан / Thane Main Hero Тан / Thane
Map Template
Skirmish
Game Length
135 days
Game Date
8/30/2016
Reported
8/30/2016 10:30 PM
Rating Impact Archived
Timbuktu 1443 1460 +17 ↑
Ridelth 1491 1474 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/31/2016 11:02 AM

In reply to skd
9 years ago
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Please register me for the tournament.
In reply to evgensiz22
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9 years ago
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evgensiz22
Please register me for the tournament.

1) ICQ is not linked to the profile.
2) Haven't played 5 fun games / not registered for the season.
3) The tournament is almost at the end of the group stage.
4) The account was created today o_O

Conclusion: I think they'll take you ;)
In reply to Timbuktu
9 years ago
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Timbuktu
thought I was losing but I won. TFP.
Thx for the game!
In reply to Ridelth
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9 years ago
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People... what are those little dashes in the tournament table next to the players' names, and what do they mean?

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