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#1
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Tournament «Новичок – 2016. Summer»
We welcome all Heroes of Might and Magic 3 fans, future participants, and supporters of the traditional "Новичок" tournament.
This is already the fifteenth traditional tournament for Новичок. We hope it will please us with great games and new discovery players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2016. Winter" - Antiplayer
"Новичок-2015. Summer" - tun7gus7
"Новичок-2015. Winter"Socrat
"Новичок-2014. Summer" - Falcone
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer"Erdem

Participant Requirements:

1. Players who registered on HeroesWorld after 31.05.2015 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 5 games for which there are detailed reports in the fan games thread on HeroesWorld (games can be played and reports written after registration).
3. Players who have taken prize places or participated in 2 or more tournaments from the Новичок series are not allowed to participate.
4. Players with a permanent ХВ rating of 1700+ at the time of submitting their registration application are not accepted into the tournament.
5. Players with more than 100 official rated games on ХВ are not accepted into the tournament.
6. Questions regarding the acceptance of relatively experienced players or those with an earlier registration date on HeroesWorld will be considered by the organizers in coordination with the AC.
7. Players registered on ХВ before 31.05.2015 are not accepted into the tournament if they have 30 or more rated games on ХВ.
8. The participant must be able to play 1 game per week — priority time for playing is considered 19-24 MSK on weekdays and 12-24 MSK on weekends.
9. If it is discovered during the tournament that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the AC.

Leave applications in this thread:

There is a Detailed instruction with pictures FAQ17 on the forum explaining how this is done.
You need to do the following:
1. Check if an ICQ number is entered in your profile; add it there if it is missing.
If it is in your profile, a small green daisy — the ICQ symbol — is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for the tournament button located at the beginning of this thread and at the top of each page.
3. 2-3 days before the draw, you must contact the lead skd (IСQ 593626431) and confirm participation. Players who disappear from the forum (lack of user activity for a week) will not be admitted to the draw.

Organizational Issues:

1. Lead — skd (ICQ 593626431), Judges — Dark (ICQ 303751774), Dima Surmay (ICQ 263293484); in extreme cases, contact Nitro (ICQ 627769385).
2. The tournament is held according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. The Regulations and Rules of the tournament will not change after registration ends or during the course of the tournament.
4. For each game played, participants must submit a detailed report and detailed confirmation in this thread. Only in this case is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New Report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm Report button, and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. The winner of the tournament will earn the right to participate in the Wild Card tournament for FB-11.
7. Technical results are assigned for games not played within the established timeframe.
8. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the leads, tournament judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
9. Disputed points, if any arise, are requested to be discussed off-forum. To resolve them, you must contact the lead or tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If a situation arises that is not regulated by the rules, judges are guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is conducted according to the following scheme: Qualification. Group Stage. Play-offs – Double Elimination.
Qualification round — an additional stage in which participants are divided into pairs and play for entry into the group stage. The match is best of 1. The winner of the match advances to the group stage; the loser goes to reserve, i.e., as a substitute (during the group stage, a substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Group stage — groups of 6 people each. Players who take the first 4 places advance from the group to the Play-off round. (In case the number of registered participants exceeds 30, this point of the regulations will be adapted to the number of participants).
The main criterion for advancing from the group is the number of points earned (3 points for a win, 1 for a draw, 0 for a loss). If several players earn the same number of points, additional indicators come into play (in order of priority):
a)Berger Coefficient;
b) Head-to-head encounter;
c) Total number of game turns in games where the player won (priority is given to the player who spent fewer turns to win. Point “c” applies only if players have the same number of wins in the group).
d) If it is impossible to give priority based on additional indicators a, b, c, a tie-breaker game is held between the players on the Skirmish M 200% template.

Play-offs — upper and lower brackets.
In the upper bracket, games are best of 2. In the lower bracket, games are best of 1 up until the final. The lower bracket final is best of 2.
A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament.
The Grand Final is best of 3. The player advancing through the upper bracket has a 1-map advantage.

Dates.

Registration: July 18 – July 31, 2016 (until 20:00 Moscow time)
Draw and group formation: July 31, 2016
Tournament start: August 1, 2016
Qualification: August 1 - 8, 2016
Group stage: August 1 - September 11, 2016
Start of Play-off Round: September 19, 2016

Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the organizers and tournament judges, a player may be penalized up to disqualification from the tournament.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + HW_rulez.
By mutual agreement, games may be held on HotA version 1.4.2 (or the latest current version).
When using the HW rulez mod, the default settings options are: 01110.
That is, obelisk ban — disabled; fort on hill ban, cartographer, keymaster tents — enabled; permanently built level 2 in city — disabled. Players may agree on other setting conditions.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the HotA version of Heroes, rules from the HotA section are used.
3. Total restarts: 3 days (111+111+111 or 111+112 or 113).
*For the Skirmish template — 2 days (111+111 or 112).
4. Color choice:
In qualification games — given to the first player in the pair.
In the group stage — the right to choose color is given to the one indicated in red in the group tables.
In play-off games — given to the first player in the pair; in each subsequent game, players switch the right to choose color.
*On the Skirmish template, the player with the right to choose color selects the color for the first generation; after each subjective restart, players switch starting colors.
5. Starting city selection is carried out by crossing out. Players alternately cross out 3 cities, after which the starting city is chosen. The player indicated second in the pair (indicated in blue in the group tables) starts crossing out cities and chooses the starting city first. In play-off games, the right to the first choice of city changes after each game.
*On the Skirmish template, starting city, hero, and bonus are random.

Templates.

1. Qualification and group stage games are held on templates: Skirmish M-200, Balance L-U, 2sm4d(3), Jebus Cross, 8mm6a.
2. In the Play-offs, Diamond and 6lm10a will be added to the list of templates.
3. The game template is determined by crossing out. Players alternately cross out one game template until only one remains, on which the game will be held.
The player with the right to choose color crosses out first.
4. Information about templates and recommended settings can be found in the corresponding section.
5. Games are played on a chess timer. For more comfortable gameplay, chess timer setting options have been increased.
Skirmish - 10:00+05:00+01:15
Balance - 19:00+07:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
6lm10a - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is held on the chess timer established by HeroesWorld rules.

I wish all participants a great tournament and that they enjoy the game!
The winner of the tournament will be awarded the "Winner of Tournament Новичок" medal under their avatar:

UTC+03:00, icq 593626431
In reply to Kirill Samoylenko
#79
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Kirill Samoylenko
Should we replay?
Kirill, have you completely lost it?)) Smka with computers is great, of course.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to aka.Ward3n
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#80
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Information:

The match result for Kirill Samoylenko def osfaraon has been recorded.

In match 2, a technical result was awarded: StarWarsFan def Fedya.

Based on the qualification results: Kirill Samoylenko and StarWarsFan advance to the group stage, osfaraon remains on the reserve list as a substitute, and Fedya is disqualified from the tournament.

UTC+03:00, icq 593626431
In reply to skd
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#81
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Please register me for the tournament. Now I know it's a bit late, but maybe you will find some spot for me? Thanks in advance!
ICQ: 665341707
I speak English, Polish, French, Spanish, a little German, but not Russian...

In reply to skd
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#82
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A man in black tried to hide in the desert, and the gunslinger pursued him (c) S. King. The Dark Tower

I'll start by saying that this was the most intense match in my short gaming career (2-2-6!).

The sweating began with restarts. My opponent rejected the very first deal almost automatically (I had Gunnar and Vistan with 2 stacks in the tavern), and persistently tried to re-roll the rest. After the first deal, I started getting some awful stuff - blocks at the castle exit, lack of gold, and basically nothing to hold onto.

So one restart remains, and the deal doesn't look as bad as the previous ones. I run through the roads, check the "Griffin Conservatory-one". It would be a sin to test fate and waste the last restart.

There's plenty of wood lying around - on the first week, cows and ducks come up. I didn't place the cows for nothing - I revealed an external dwelling, but along with it was a Griffin Conservatory and boots for 50-99 greased orcs. I decided not to break it on the first week. On the second week, I went in with lizards under Vistan (he, by the way, leveled up nicely - got Air, Offense, and later Tactics). There turned out to be 99 orcs, so in total 1 duck, lizards, and a few cows barely survived on the last HP, bleeding out.

Not far away there was a secondary Dungeon, where I immediately built a portal, which, together with the external dwelling and the Castle, provided 13 cows per week. In the middle of the second week, the cows were upgraded, the Griffin Conservatory-two fell, and it was decided to break into one of the nearby treasure zones.

One of them turned out to be literally empty. The remaining treasure zones were in the swamp (now try to run with an angel through the swamp) and, naturally, in the snow. The swamp treasure zone was chosen, and the entrance to the snow treasure zone was controlled by a chain.

On the third week, I notice Crag diving into the snow treasure zone. I turn the army there (barely got out of the swamp, thankfully Pathfinding came in), defeat the beautiful Vistan, and block the entrance to the treasure zone, cutting off reinforcements. There are 20+ ducks and 20+ Thunderbirds visible there. Crag briskly runs to the end of the treasure zone, managing to peek into hives and pick up some artifacts along the way. I catch up with him in the corner near the unclaimed Sandals (guess he couldn't take them anymore). I attack - there are only 21 ducks. Apparently, the guard of some object or artifact really wiped him out badly.

I cast Haste on the cows, pile on with Dragonflies, cows, ducks (Mass Haste was a couple hundred XP short of being leveled up). I take out 16 ducks, the opponent concedes - we continue.

After the events described, Crag disappears into some underground treasure zones, and his stats grow before my eyes (from about 11-8 at our meeting to 22-12 by the end of the game).

I can't afford to go into uncleared swamp and snow treasure zones because I've captured all the castles and am trying to control them, while the opponent's scout heroes with 2 dragons or 15 Thunderbirds snatch 1 castle each from the most unexpected places, constantly resetting the counter.

I want to figure out where exactly Crag is wandering, frantically searching for View Air for Vistan - not a single scroll, not a single shrine anywhere in the vicinity. I do some scouting from one castle with Aeris, and discover he has View Air in his spellbook (where did he get it??), but there isn't a single Sage in the hero pool - only Apprentices.

This running around lasts about 4 weeks, and I'm already terrified to imagine what kind of army and stats the well-fed Crag has. Suddenly, the opponent takes the farthest Citadel on two dragons, where I'm heading with my army. Crag starts from there, gets defeated, and the army is transferred to the other end of the map near Inferno. Well, I think, I've been tricked again. Nagash catches up to my scout Aeris with his entire army, threatening my hope of using View Air at least once in this game, but the cowardly elf on 7 Devils manages to escape.

I calculate the chain. I had left Vistan in advance not far from a convenient break point. The chain comes together with room to spare, Vistan gets defeated, pops out of Inferno, and crushes all of Nagash's army (that's about 20 ducks, 30 Thunderbirds, hundreds of Wolf Riders) with stats of 8-3. I position with Tactics, prepare to cast Mass Haste, but my opponent concedes.

Thank you to my opponent for a very intense game! Good luck further in the tournament.

icq 199283060
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Вистан / Wystan Main Hero Вистан / Wystan
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
2sm4d(3)
Game Length
226 days
Game Date
8/7/2016
Reported
8/7/2016 7:51 PM
Rating Impact Archived
Mori 1496 1512 +16 ↑
blblbl 1533 1517 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/8/2016 6:00 AM

In reply to Mori
#83
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Mori
The man in black tried to hide in the desert, and the gunman pursued him (c) S. King. Dark Tower

I'll start by saying that this was the sweatiest match in my short gaming experience (2-2-6!).

The sweat started with the restarts. The opponent restarted the very first deal almost automatically (while I got Gunnar and Wistan with 2 stacks in the tavern), and then persistently played for a better start on the others. After the first deal, I started getting some absolute garbage — blocks at the Castle exit, no money, and generally nothing to build upon.

Then there's one restart left and the deal doesn't look as disgusting as the previous ones. I run along the roads, check the "consult-one". It would be a sin to tempt fate and waste the last restart.

There are plenty of trees lying around — cows and ducks spawn in the first week. I placed the cows for a reason — I spotted an external dwelling, but a consult and boots guarded by 50-99 upgraded orcs were standing right next to it. I decided not to break them in the first week. In the second week, I went in with lizards under Wistan (who, by the way, leveled up quite well — caught air, offense, and later tactics). There turned out to be 99 orcs; overall, 1 duck, the lizards, and a few cows crawled out on their last HP, bleeding.

A secondary dungeon was nearby, in which a portal was immediately placed, providing 13 cows per week in combination with the external dwelling and the Castle. In the middle of the second week, the cows were upgraded, the consult-two dropped, and it was decided to barge into one of the nearby treasure zones.

One of them turned out to be literally empty. Only the swamp treasure zones remained (man, I'd love to run around the swamp with an angel right now) and, naturally, those in the snow. The swamp treasure zone was chosen; the entrance to the snowy one was controlled by a chain.

In the third week, I notice Craig diving into the snowy treasure zone. I turn my army there (barely got out of the swamp, thanks to pathfinding working), crush a lovely Wistan, and plug the entrance to the treasure zone, cutting off reinforcements. 20+ ducks and 20+ thunderbirds are glowing there. Craig briskly runs to the end of the treasure zone, managing to peek into hives and pick up some artifacts along the way. I catch up with him in the corner next to untaken sandals (apparently they didn't fit anymore). I attack — there are only 21 ducks. Apparently, the guards of some object or artifact shredded them hard.

I cast haste on the cows and pile on with dragonflies, cows, and ducks (I was a couple hundred exp short of mass haste). I take out 16 ducks, they pay off — we continue.

After these events, Craig disappears into some underground treasure zones and his stats grow before my eyes (roughly from 11-8 when we met to 22-12 by the end of the game).

I can't afford to go into uncleaned swamp and snowy treasure zones because I captured all the castles and am trying to control them, while "noobs" like the opponent with 2 dragons or 15 thunderbirds snatch one castle from the most unexpected places, constantly resetting the counter.

I want to understand exactly where Craig is roaming; I frantically look for air view for Wistan — not a single scroll, not a single shrine in the whole area. I do reconnaissance from one castle with Aeris and discover he has view in his book (where did he get it from??), but there are no scholars in the hero pool — only apprentices.

This running around lasts about 4 weeks; I'm already afraid to imagine what kind of army and stats the well-fed Craig has. Suddenly, the opponent takes the farthest citadel with two dragons, which is where I head with my army. Craig starts from there, gets crushed, and the army is redeployed to the other end of the map toward the Inferno. Well, I think, they've tricked me once again. Nagash with the whole army catches up to the scout Aeris, threatening the hope of using view even once in this game, but the cowardly elf on 7 imps manages to make his escape.

I calculate the chain. I had left Wistan beforehand near a convenient ambush spot. The chain connects with room to spare; Wistan is crushed, pops out of Inferno and covers all the power (which is about 20 ducks, 30 thunderbirds, hundreds of wolf pups) on Nagash with stats 8-3. I set up in tactics, preparing to cast mass haste, but a surrender follows.

Thanks to the opponent for a very sweaty game! Good luck further in the tournament.

Yeah, it was a cool game, and in my humble player career, also the sweatiest. I could have probably run around for another couple of turns before the last clash in the swamp treasure zone (pathfinding worked) and fought at the end with Craig using stats better than Wistan's (but the opponent had a clear advantage in army + tactics, while I had no strike magic), but without log, which Craig was never offered, Wistan would have caught me even in the previous fire on the snowy treasure zone easily. All those moves at the end with clashes were made to somehow get past the opponent into the snowy treasure zone again, as there was an untaken Dragon Utopia there, but I didn't manage it. Thanks for the game.
icq 99748536
In reply to Mori
#84
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Mori
Got a very large respawn, but didn't have enough for a third hero. However, it generated Tower against Inferno and the opponent didn't take a restart. I decide to play.

On the second day, I take a view and gather money for a third hero. I see a very large respawn with two crypts not far from the town, plenty of gold and resources, two external dwellings of gremlins and an external dwelling of mages. I start methodically clearing, collecting resources and gold so that by the first week I have 6 heroes, mages and nagas in the fort, and one gold mine from the secondary.

In the second week, with the growth, I go into one treasure chest area, where besides gold, resources, and experience, there's nothing else to take. I rotate there until the third week. On the first day, the opponent's main hero appears in the same treasure chest area.

The growth is passed along the chain, one step short of reaching Rashka, I decide to simply stand nearby so he can't run away. He attacks himself:

7 efreet, 8 firebirds, 12 pit fiends, 13 demons, 15 air elementals, 17 gogs

vs:

5 nagas, 22 mages, 21 golems, 230 blue gremlins

The opponent has attack/defense around 7-9, I have a 9th spell with basilisk armor and 100 mana under intelligence. A 235-damage bolt decided the match. Thanks for the game!
I got very poor area, had to sell literally everything to get efreeti 1. week. Took 2 pandora wih high losses, hoping for some army, but I got nothing. At the end, we had the same army and similar heroes, but without expert magic (i refused fire 2x) there was no chance to beat the tower archery.
In reply to skd
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#85
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Thank you for playing!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
117 days
Game Date
8/8/2016
Reported
8/8/2016 7:33 PM
Rating Impact Archived
TT_HNK 1480 1497 +17 ↑
nubasik 1530 1513 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/9/2016 5:07 PM

In reply to skd
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#86
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Oppu wasn't lucky with the Maraloths in the battle against the Dungeon faction. Thanks for the game.
Сейчас
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
2sm4d(3)
Game Length
116 days
Game Date
8/9/2016
Reported
8/9/2016 3:06 PM
Rating Impact Archived
Timbuktu 1383 1403 +20 ↑
BeerWarrior 1515 1495 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/9/2016 3:10 PM

In reply to Timbuktu
#87
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Timbuktu
oppu was unlucky with his Marrow units in the battle against the cats. Thanks for the game.
Also, there wasn't a town on the respawn point to build a city. Thanks for the match.
650811776
In reply to TT_HNK
#88
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TT_HNK
Thank you for the game!
Thank you for the game!
ICQ: 710055804
In reply to skd
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#89
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The opponent rage-quit due to low morale! GG.
Thanks for the game!
Смотри только вперед, не оглядываясь. :smile14:
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Дракон / Drakon Start Hero Дракон / Drakon
Дракон / Drakon Main Hero Дракон / Drakon
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гретхен / Gretchin Start Hero Гретхен / Gretchin
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Map Template
2sm4d(3)
Game Length
117 days
Game Date
8/9/2016
Reported
8/9/2016 8:03 PM
Rating Impact Archived
PaTRioT 1536 1547 +11 ↑
Kirill Samoylenko 1430 1419 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/9/2016 8:06 PM

In reply to PaTRioT
#90
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PaTRioT
The opponent lost spectacularly due to low morale! GG
Thanks for the game!
There were 2 cons on the respawn point. The passage was blocked by grand creatures. I started leveling up the Spider, pumping up its Spell Power, and it ran out of mana. I only built a level 2 magic building with a bolt. I cleared the first con. I went to the second, but didn't take the goblins. As a result, the guards of the con, with 56 goblins, killed the angel due to low morale. It turned out that the second con was also level 1... Too bad. GG.
ICQ 110341202
In reply to skd
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#91
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Two restarts remained. Gosha arrived with three stacks. On turn 112, I entered the tavern and saw a Miner with stats 2-9 and ducks. I had under 120 bones, three cons (3-4) under the Castle, and I didn't bother to restart. Deeper in, I found another con (2-4). In the end, with 121, I collected cons – all triples. Throughout the game, the opponent's combat stats were higher because I didn't find any artifacts for respec. On turn 124, I exited with a rush, Gosha had 12 angels, under 500 skeletons, and a Castle army. With haste, I defeated the bone dragons without losses. I took the maxi-hive in the center with a rush. But I didn't have time to move further – the opponent surrendered. Thank you for the game!
https://twitch.tv/calibanhw
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
124 days
Game Date
8/11/2016
Reported
8/11/2016 8:56 PM
Rating Impact Archived
caliban 1573 1583 +10 ↑
kabzonn 1453 1443 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/12/2016 1:24 PM

In reply to skd
User Avatar
#92
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We had a good run!
Thanks for the game!
Смотри только вперед, не оглядываясь. :smile14:
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Jebus Cross
Game Length
136 days
Game Date
8/11/2016
Reported
8/12/2016 12:01 AM
Rating Impact Archived
PaTRioT 1564 1576 +12 ↑
graalzzz 1489 1477 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/12/2016 12:09 AM

In reply to skd
User Avatar
#93
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11.08.2016 PaTRioT (Blue, Castle, Valenska, Valenska) def graalzzz (Red, Rampart, Ivor, Sir Mullich) Jebus Cross 136
He came out late, that's why he lost!
Thanks for the game!