basically in this game potions lose their significance, the hero's goal is to buff their own, debuff the enemies, cast a couple of mass spells, summon some folk and make a heroic exit. There is absolutely no time for drinking.
Posts from Problems with Heroes of Might and Magic IV.
I have nothing against the hero on the battlefield; this idea has merit, but then the game shouldn't be called Heroes.
Heroes 1, 2, 3, and V are the same game with changing details, but with an unchanged essence. Heroes 4 is a completely different game, having little in common with the other Heroes
I can't stand the fourth game. I just feel disgusted by the horribly drawn units, buildings, and heroes, the clumsy animation, and the completely ineptly designed towns.
If you want to argue, go to the FLOOD section; HERE, you can find more appropriate words.
P.S. I regret again that they removed the morale penalty.
I simply can't stand the disgustingly drawn units, buildings, and heroes, the clunky animations, and the completely poorly designed cities.
I can't stand the fourth game. I'm simply disgusted by the horribly drawn units, buildings, and heroes, the clunky animation, and the completely talentless city design. In the third game, every city looks natural (well, except for the rather unnecessary Conflux), the cities are well-integrated into the landscape, and they are drawn realistically - compare this to the fourth game's haphazardly drawn, ridiculous buildings, stuck in without any connection to the terrain.
I have nothing against having a hero on the battlefield; this idea has merit, but then the game shouldn't be called Heroes.
Heroes 1, 2, 3, and V are all the same game with changing details, but with an unchanging core. Heroes 4 is a completely different game, having little in common with the other Heroes games.
In short, don't ignore the fourth game:smile19:
I can't stand the fourth game. I just feel sick from the disgustingly drawn units, buildings, and heroes, from the clumsy animation, from the completely talentless city design. In the third game, every city looks natural (well, not counting the rather superfluous Conflux), the cities are successfully integrated into the landscape, they are drawn realistically - compare with the haphazardly painted ridiculous buildings in the fourth game, stuck without any connection to the terrain.
I have nothing against a hero on the battlefield, this idea has merit, but then the game shouldn't be called Heroes.
Heroes 1, 2, 3, V – these are all the same game with changing details, but with an unchanged essence. Heroes 4 is a completely different game that has little in common with the other Heroes games.
In general, we can talk about this for a long time, but judging by everything, YOU DON'T KNOW HOW TO PLAY the fourth game AT ALL, because you say such things, or you simply REFUSE to accept positive things, but AGREE to accept negative ones.:mad:
P.S. Sorry, but it just slipped out... *no comment"
Added 1 minute ago
you’re wrong, everything is done well in the fourth game, it’s a little different, but it’s Heroes, with a capital H, only not “H” =) The graphics are normal, yes, and the houses/buildings are nothing, although they at least took the harpies from Dungeon and made them look younger)
In short, don’t ignore the fourth game:smile19:
Added 1 minute ago
I suggest you participate in an online tournament:)<0xE2><0x80><0xA6> /topic/2576/
4 stands out from the rest and is characterized by its simple controls and some primitiveness.
Added 4 minutes later
By the way, can anyone tell me what principle is used to block ranged attacks? Sometimes my unit stands next to a ranged attacker, and suddenly he gets distracted, turns around, and the ranged attacker hits him in the back. I try to do the same, but it doesn't always work:smile32:. What's the trick? I always have to manually move my ranged units away from unfriendly units:D
The only problem with Heroes of Might and Magic IV is its fans from Heroes of Might and Magic III. Maybe we should delineate the spheres of influence?
LeSHiJ, there are already two of us! Let's form a party. Optimal, join us!
I agree with you on this :)
LeSHiJ, there are already two of us! Let's create a party. Optimal, join us!
Laugh all you want, but maybe it's actually worth creating.
Yeah, an opposition to the ruling trash faction! Let's strive for equality. From today on, I propose we keep track of how many of us there are...