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Tournament «Новичок – 2016. Summer»
We welcome all Heroes of Might and Magic 3 fans, future participants, and supporters of the traditional "Новичок" tournament.
This is already the fifteenth traditional tournament for Новичок. We hope it will please us with great games and new discovery players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2016. Winter" - Antiplayer
"Новичок-2015. Summer" - tun7gus7
"Новичок-2015. Winter"Socrat
"Новичок-2014. Summer" - Falcone
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer"Erdem

Participant Requirements:

1. Players who registered on HeroesWorld after 31.05.2015 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 5 games for which there are detailed reports in the fan games thread on HeroesWorld (games can be played and reports written after registration).
3. Players who have taken prize places or participated in 2 or more tournaments from the Новичок series are not allowed to participate.
4. Players with a permanent ХВ rating of 1700+ at the time of submitting their registration application are not accepted into the tournament.
5. Players with more than 100 official rated games on ХВ are not accepted into the tournament.
6. Questions regarding the acceptance of relatively experienced players or those with an earlier registration date on HeroesWorld will be considered by the organizers in coordination with the AC.
7. Players registered on ХВ before 31.05.2015 are not accepted into the tournament if they have 30 or more rated games on ХВ.
8. The participant must be able to play 1 game per week — priority time for playing is considered 19-24 MSK on weekdays and 12-24 MSK on weekends.
9. If it is discovered during the tournament that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the AC.

Leave applications in this thread:

There is a Detailed instruction with pictures FAQ17 on the forum explaining how this is done.
You need to do the following:
1. Check if an ICQ number is entered in your profile; add it there if it is missing.
If it is in your profile, a small green daisy — the ICQ symbol — is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for the tournament button located at the beginning of this thread and at the top of each page.
3. 2-3 days before the draw, you must contact the lead skd (IСQ 593626431) and confirm participation. Players who disappear from the forum (lack of user activity for a week) will not be admitted to the draw.

Organizational Issues:

1. Lead — skd (ICQ 593626431), Judges — Dark (ICQ 303751774), Dima Surmay (ICQ 263293484); in extreme cases, contact Nitro (ICQ 627769385).
2. The tournament is held according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. The Regulations and Rules of the tournament will not change after registration ends or during the course of the tournament.
4. For each game played, participants must submit a detailed report and detailed confirmation in this thread. Only in this case is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New Report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm Report button, and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. The winner of the tournament will earn the right to participate in the Wild Card tournament for FB-11.
7. Technical results are assigned for games not played within the established timeframe.
8. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the leads, tournament judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
9. Disputed points, if any arise, are requested to be discussed off-forum. To resolve them, you must contact the lead or tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If a situation arises that is not regulated by the rules, judges are guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is conducted according to the following scheme: Qualification. Group Stage. Play-offs – Double Elimination.
Qualification round — an additional stage in which participants are divided into pairs and play for entry into the group stage. The match is best of 1. The winner of the match advances to the group stage; the loser goes to reserve, i.e., as a substitute (during the group stage, a substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Group stage — groups of 6 people each. Players who take the first 4 places advance from the group to the Play-off round. (In case the number of registered participants exceeds 30, this point of the regulations will be adapted to the number of participants).
The main criterion for advancing from the group is the number of points earned (3 points for a win, 1 for a draw, 0 for a loss). If several players earn the same number of points, additional indicators come into play (in order of priority):
a)Berger Coefficient;
b) Head-to-head encounter;
c) Total number of game turns in games where the player won (priority is given to the player who spent fewer turns to win. Point “c” applies only if players have the same number of wins in the group).
d) If it is impossible to give priority based on additional indicators a, b, c, a tie-breaker game is held between the players on the Skirmish M 200% template.

Play-offs — upper and lower brackets.
In the upper bracket, games are best of 2. In the lower bracket, games are best of 1 up until the final. The lower bracket final is best of 2.
A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament.
The Grand Final is best of 3. The player advancing through the upper bracket has a 1-map advantage.

Dates.

Registration: July 18 – July 31, 2016 (until 20:00 Moscow time)
Draw and group formation: July 31, 2016
Tournament start: August 1, 2016
Qualification: August 1 - 8, 2016
Group stage: August 1 - September 11, 2016
Start of Play-off Round: September 19, 2016

Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the organizers and tournament judges, a player may be penalized up to disqualification from the tournament.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + HW_rulez.
By mutual agreement, games may be held on HotA version 1.4.2 (or the latest current version).
When using the HW rulez mod, the default settings options are: 01110.
That is, obelisk ban — disabled; fort on hill ban, cartographer, keymaster tents — enabled; permanently built level 2 in city — disabled. Players may agree on other setting conditions.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the HotA version of Heroes, rules from the HotA section are used.
3. Total restarts: 3 days (111+111+111 or 111+112 or 113).
*For the Skirmish template — 2 days (111+111 or 112).
4. Color choice:
In qualification games — given to the first player in the pair.
In the group stage — the right to choose color is given to the one indicated in red in the group tables.
In play-off games — given to the first player in the pair; in each subsequent game, players switch the right to choose color.
*On the Skirmish template, the player with the right to choose color selects the color for the first generation; after each subjective restart, players switch starting colors.
5. Starting city selection is carried out by crossing out. Players alternately cross out 3 cities, after which the starting city is chosen. The player indicated second in the pair (indicated in blue in the group tables) starts crossing out cities and chooses the starting city first. In play-off games, the right to the first choice of city changes after each game.
*On the Skirmish template, starting city, hero, and bonus are random.

Templates.

1. Qualification and group stage games are held on templates: Skirmish M-200, Balance L-U, 2sm4d(3), Jebus Cross, 8mm6a.
2. In the Play-offs, Diamond and 6lm10a will be added to the list of templates.
3. The game template is determined by crossing out. Players alternately cross out one game template until only one remains, on which the game will be held.
The player with the right to choose color crosses out first.
4. Information about templates and recommended settings can be found in the corresponding section.
5. Games are played on a chess timer. For more comfortable gameplay, chess timer setting options have been increased.
Skirmish - 10:00+05:00+01:15
Balance - 19:00+07:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
6lm10a - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is held on the chess timer established by HeroesWorld rules.

I wish all participants a great tournament and that they enjoy the game!
The winner of the tournament will be awarded the "Winner of Tournament Новичок" medal under their avatar:

UTC+03:00, icq 593626431
In reply to TT_HNK
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TT_HNK
A rare case where the center is simply cluttered with Water Elementals, at least a dozen of them.
Thanks for the game!
and Craig managed to collect half of them, unlike the miner... thanks for the game
:smile19:698286888
In reply to skd
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It started out bleak, Shakti with 2 stacks, no external dwellings and one Griffin Conservatory was visible in the distance. It turned out to be a big one, and the Sharpshooter wasn't getting Earth spells (he caught Fire 3 times in a row and finally took Fire, which worked really well with Fireball), which made things even sadder. On top of that, only two roads spawned. Along the road stood 40 Elves. I decided to wait for 121 and break through them easily with the Cats. After that, things got better. In the neighboring zone there was a dungeon and an external Dragon dwelling. Then I portal the Dragons and go into the treasure zone. In the treasure zone I find another external Dragon dwelling (there will be 4 of them in it :smile04:), but I didn't go further because Pegasi were blocking all passages. I decided to go to that Griffin Conservatory, it turned out to be a 4, and in the end I lost 3 Dragons and everything else. Next, I go into another treasure zone with a large number of Hives, collect them, go for the Upgraded Griffins in the first treasure zone. Inside were a КЗ, a +4all shield, and various junk. Afterwards, I continue along the treasure zone and pick up the Wings. I finish clearing the treasure zone and my opponent comes to me. The stats were roughly equal. I had more meat, and he had 35 Grand Elves and 90 Crossbowmen with a Golden Bow. He had the Cloak of Untainted Glory, but no mass spells (he only had Air, but he never found Haste). He tried to break through the Dwarves, but there were too many of them, GG)
Icq 684793274
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
2sm4d(3)
Game Length
216 days
Game Date
8/2/2016
Reported
8/2/2016 10:16 PM
Rating Impact Archived
MrGoo 1486 1500 +14 ↑
kabzonn 1468 1454 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/3/2016 5:38 AM

In reply to MrGoo
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MrGoo
It all started gloomily, shakti with 2 stacks, there were no external dwellings and one cons was visible in the distance; it turned out to be large and the shakter didn't catch earth (he caught fire 3 times in a row, eventually took fire, which worked very well for fb), it became even sadder, and only two roads were given. There were 40 elves standing on the road; I decided to wait for 121 and break through them easily with cats, after that everything went better, there was a dungeon and a dragon external dwelling in the neighboring zone, then the dragon portal and I go into the treasure zone, in the treasure zone I find another dragon external dwelling (there will be 4 of them :smile04: ) but I didn't go further because pegasi were blocking all passages, I decided to go to that cons, it turned out to be 4, as a result I lose 3 dragons and everything else, then I go to another treasure zone with a large number of hives, collect them, go for utopias in 1 treasure zone, there was КЗ, shield +4all and various trash inside, after that I go further through the treasure zone and take the wings, finish cleaning the treasure zone and the opponent comes to me, stats were roughly equal, I had more meat, and he had 35 grands and 90 crossbowmen with golden bows, he had a cloak of renunciation but no mass magic (only air, but he never found haste), he tries to break through the ducks, but there were more of them, гг)

I was just a couple of steps away from the Dragon Utopia with the red orb and +10, decided to hurry up and go to the opponent even though victory was so close .:smile11:
Thanks for the game
In reply to skd
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Трехстековый Шахтер и получаем 150 грейдженых троглов. респ оказался уныл на улики (ноль штук). На 112 беру пандору за 85 грейджеными големами на 15!!! королей минотавров и сразу палю консу в ходе от Шахтера. На 113 беру консу 2 и нахожу нычку миносов, которую взял на 117 и запорталил в двух данжах (одна вторичка - данж). Еще были пандоры на троглов и глаз. В итоге на 117 стоял перед ГО and на 121 врывался через юникорнов (3 ангела + 40 королей миносов + 25 глаз + 150 троглов + масло). Еще была одна дорога в ГО через монархоуток. Посмотрел просмотр земли и увидел, что центральный замок как раз через юников, а через уток дорога а оппоненту. В центре нашел крылья + пандоры на 20к+20к+мяско типа гаргуль и магов, но не было утопий. Потом пошел во вторую часть центра (через монархов). Минималка утопа на хлам, который у меня уже был. Чуть дальше выкапываю из тюрьмы Тана с 8 спелом и переучиваю ему армаг (весь огонь из пандоры Шахтером получил) и беру еще улик. И тут как раз оппонент выходит в центр (я уже под его ГО подошел почти) и решает на меня напасать, предварительно напав на Тана и получив армаг на 420. На Шахтера он уже напал с 5 голдами + 16 уток + 7 наг + 2 юника. Спелповер у кири был 2, так что было не страшно. Статы на атаку/защиту были +- одинаковыми, но у меня было больше утятины и конечно же стек королей минотавров, которые под хастой норм калечили золотых.
Спасибо за игру. Было интересно сыграть без единого улика на респе и выйти на 121 в центр.
icq 99748536
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
126 days
Game Date
8/2/2016
Reported
8/3/2016 6:26 AM
Rating Impact Archived
blblbl 1483 1500 +17 ↑
Ridelth 1543 1526 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/3/2016 8:14 AM

In reply to skd
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In the first week, I focused and built up my Angel faction, and also acquired a Dungeon with them. We also managed to get the "Angel Wings" artifact. I took two Utopias, strengthened my Angels, and entered the Global Order. When I reached the opponent, he had 2 Green Dragons and 32 Wyverns, but it didn't help him. GG.
ICQ 76542289
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Тант / Thant Main Hero Тант / Thant
Map Template
Jebus Cross
Game Length
134 days
Game Date
8/2/2016
Reported
8/3/2016 6:46 AM
Rating Impact Archived
Churik 1301 1324 +23 ↑
graalzzz 1523 1500 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/3/2016 8:40 PM

In reply to blblbl
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blblbl
Three-stack Shakti and we get 150 upgraded Troglodytes. The respawn turned out to be disappointing for Dragon Fly Hives (zero of them). On 112 I take a Pandora's Box with 85 upgraded Golems for 15!!! Minotaur Kings and immediately pop a Griffin Conservatory during Shakti's turn. On 113 I take Griffin Conservatory 2 and find an external dwelling of Minotaurs, which I took on 117 and portal-ed into two Dungeons (one secondary hero is Dungeon). There were also Pandora's Boxes for Troglodytes and Beholders. In the end, on 117 I stood before the ГО and broke through on 121 via Unicorns (3 Angels + 40 Minotaur Kings + 25 Beholders + 150 Troglodytes + oil). There was also one road to the ГО through Monarch ducks. I watched the map reveal and saw that the central Castle was right through the Unicorns, while through the ducks was the road to the opponent. In the center I found Wings + Pandora's Boxes for 20k+20k+meat like Gargoyles and Mages, but there were no Dragon Utopias. Then I went into the second part of the center (through Monarchs). Minimum level Dragon Utopia with junk that I already had. A bit further I dig out Tan from a prison with level 8 spell and retrain him Armageddon (got all fire spells from Pandora's Box through Shakti) and take another Dragon Fly Hive. And just then the opponent enters the center (I had almost reached his ГО) and decides to attack me, after first attacking Tan and getting Armageddoned for 420. He had already attacked Shakti with 5 Gold Dragons + 16 Dragon Flies + 7 Nagas + 2 Unicorns. Kir's spell power was 2, so it wasn't scary. The attack/defense stats were about the same, but I had more ducks and of course a stack of Minotaur Kings, which under Haste did decent damage to the Gold Dragons.
Thanks for the game. It was interesting to play without a single Dragon Fly Hive on the respawn and still break into the center on 121.
I got a pretty empty map, but there was a green dragon dwell close so I decided to go for it. First week there was not much to do except for taking the dwell, my blocks were lots hydra and horde wyvern, could go mid at 123 but i have seen that the opponent had mino kings on d3 and angels on d4, got a bit frustrated. When I realised he broke 121, and with view air+earth figured out that our exits are almost next each other, decided to take some hives before going out since i had nothing but w2 army+5gold. Had bad luck with the hives, got 16 from 4 and 3 angels, with those went middle at 125, where I met a lvl20 hero with an armageddon, killing my last hopes. Attacked Shakti on the next day but he had 2 times more hp. Thanks for playing!
In reply to MrGoo
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Fedya, please respond. Get in touch. I'm writing to you on ICQ and on the forum, but there's no response.
In reply to skd
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Please register me for the tournament.
In reply to MrGoo
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A lucky find of Angel statues, a lot of money, and two consecutive wins in games 3 and 4, with the opponent nearby – what luck! Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Луна / Luna Main Hero Луна / Luna
Map Template
Jebus Cross
Game Length
123 days
Game Date
8/3/2016
Reported
8/3/2016 7:01 PM
Rating Impact Archived
kabzonn 1422 1440 +18 ↑
unfaism 1518 1500 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/3/2016 7:03 PM

In reply to kabzonn
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kabzonn
A lucky find of Angel statues, lots of money, and two consecutive wins in games 3 and 4, with the opponent nearby – that was fortunate. Thanks for the game.
I confirm. If I hadn't messed up on turn 117 (when I lost the Moon), we could have put up a good fight. But anyway, congratulations on the victory!
ICQ 377276977
Skype Snikers665
In reply to Churik
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Churik
In the first week, he stubbornly built up his Haven faction and also acquired a Dungeon with it. He also got the "Angel Wings" artifact. He took two Utopias, strengthened his Haven units, and entered the endgame. When he reached the opponent, he had 2 green units and 32 Wyverns, but it didn't help. GG.
He lost a hero with 18 upgrade points and Elves on level 114, but decided not to give up early; the opponent turned out to be quite strong.
Thanks for the game! :)
In reply to graalzzz
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Information:

Players Kirill Samoylenko and Fedya should contact me before 6:00 PM Moscow time on Friday, August 5, 2016, otherwise, they will be disqualified from the qualifiers and the tournament.

UTC+03:00, icq 593626431
In reply to skd
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The respawn gave a very rich spawn for skirmish, but the exit was bad - the second town was blocked by 20-49 Grands for a Griffin Conservatory resource and a Pendant of Speed. I captured a non-blocked gold mine and went to clear the respawn, but the opponent conceded.

Thanks for the game!
ICQ691221543[/FONT]
DiscordPROger#1674

http://heroes3.tv/PROger
Battle Report Accepted
Random Faction Random
Шакти / Shakti Start Hero Шакти / Shakti
Интеус / Inteus Main Hero Интеус / Inteus
Победа / Def Победа / Def
Random Faction Random
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
Skirmish
Game Length
113 days
Game Date
8/4/2016
Reported
8/4/2016 4:24 PM
Rating Impact Archived
PROger 1473 1488 +15 ↑
kabzonn 1473 1458 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/4/2016 4:29 PM

In reply to PROger
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PROger
It gave a very rich respawn for a skirmish, but the exit was bad - the second town was blocked by 20-49 grand elites for the Griffon Conservatory resource and the Pendant of Velocity. I captured a non-secured gold mine and went to clear the respawn, but the opponent gave up.

Thanks for the game!
He gave up on zombies :smile04:
thanks for the game
In reply to skd
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I started playing because of top-tier heroes from the start (Deeemer, Moner, Gunnar), Griffin Conservatories, and decent roads. I placed 1-6 in the Citadel on the first week, and I realize there's no more money. Scraped together some stuff on another secondary town; closer to the end of the second week, a double Griffin Conservatory drops, there was another one, but it was too far away, so I decided to go straight to the center. On turn 131, I arrive on a speed boost, see the opponent's folder, but I didn't make it in time; I attack the next turn. My army is a bit stronger + there was a Chain Lightning (but Solmyr didn't get Air). It's an even exchange; the opponent buys back with 20+ Archers, 1 Cavalier, and some misc. I have 4 Nagas left, a bit over a hundred Gremlins, and Mages. Plus an unbought Castle army (Gargoyles, Golems, and 5 Genies). It's the second final battle; now the opponent also has Chain Lightning. But the opponent used it poorly at the end, finishing off their own last two Air Elementals.
Thanks for the game!
https://twitch.tv/calibanhw
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Энаин / Aenain Main Hero Энаин / Aenain
Map Template
Balance
Game Length
135 days
Game Date
8/5/2016
Reported
8/5/2016 9:11 PM
Rating Impact Archived
caliban 1559 1571 +12 ↑
PROger 1494 1482 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/5/2016 9:24 PM

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