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#1
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Mages in late game, from the 6th to the 10th game month, against power-based factions. A major problem when playing mages against power-based factions in the late game is the need for Dark and Light magic, but at the same time, early on, you need either Summoning or Chaos magic. Please advise on the optimal skill build for the late game: it's clear that Dark magic and defense are necessary, but what else should be taken for an effective early game and a strong late game? It's just frustrating that when playing as Dwarves, it's just spamming with Earth Elementals, and when playing as Humans, it's just spamming with Archers, etc.
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#2
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Think for yourself. I'll just say that you need to develop your hero depending on his specialization. Take into account many gameplay factors. There is no universal formula for mages; it's a complex race. Download the skill wheel if you don't have it. 6, or even 10 months of gameplay – what is that supposed to mean? That's just absurd; any map, even an XL map, is designed for much shorter timeframes.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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#3
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It's just that if you don't get Blind, Berserk, or Subdue against strong units in school, you're doomed((( So, I'm asking for advice on how to level up without relying on luck...
In reply to Teodor
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#4
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Teodor
It's just that if you don't get Blind, Berserk, or Subdue against strong units in school, you're doomed((( So I'm asking for advice on how to level up without relying on luck...

Against strong units, I would focus on maxing out light and defense, and in mini-artifacts, I would prioritize defense, initiative, and attack. Early in the game, it's desirable to get regeneration and build Colossus as quickly as possible.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#5
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At this stage, the mages have such good mini-arts that their units will be stronger than those of the combat races, especially in terms of initiative.
Spells can be learned not only in the mages' guild, but also in the mage tower, the dragon temple, the sunken temple, and a place where they are sold for resources.
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#6
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Offensive spells, like machines, become less effective over time (unless you're a dark elf, of course), so I think it's best to develop a mage either into a defensive build with buffs or into a build focused on swift attacks (which is unlikely to be effective against, say, orcs with Bloodlust) with many debuffs.