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It's implemented very simply: Tolgar is given a specialization. :) It updates the rune on all hero units, regardless of their race. Counterstrike is in place, Rune Lore is not, class is Knight, faction is Haven. Starting build: Ghostly Luck, Soldier's Luck.
Maybe then, in its original form, it could be added to NHF_E?
For NHF_E, you could also implement a hero who starts with all spells. And it would be better to give him to a faction other than the Academy, since they already have "spell knowledge."
By the way, could we give a bonus to an Academy hero specializing in spell research: granting all area-of-effect and enhanced versions of spells upon reaching a certain skill level?
If anyone is interested, you can find biographies of the heroes from the fifth installment before Ashan was established at this link (most of them, if not all, were transferred to the game with certain changes to match the new world): http://m.newsmth.net/article/Game/3611
By the way, maybe a hero from the Academy, specializing in the study of spells, could get a bonus for gaining a skill level: granting all mass and enhanced versions of spells?
But then, if the skill is forgotten, these enhancements won't be forgotten either. Lokken
If anyone is interested, you can find biographies of the heroes from the fifth part before Ashan's approval at this link (most of them, if not all, were transferred to the game with certain changes to match the new world): http://m.newsmth.net/article/Game/3611
So, are there no ideas on which hero from your favorite campaigns could be added?
What if we revived the heroes who were banned in the 6th installment:
Agar considers himself a scientist, not a magician. One of his hobbies is creating all sorts of hybrid creatures, which, as a rule, get out of control and patiently wait for some brave travelers to deal with them. Agar was incredibly surprised when a furious mob beat his student, the elf Telgoran, to death after he created beautiful monsters. He believes that he could create a much more "enlightened" society if he were to gain the throne of Varna.
The Gate Lord, Ranalu, is a great expert in portals and teleportation; many of the "Spiritual Gates" in Varna were built by his hands. Driven by a sense of justice, Ranalu is deeply disturbed by the attitude of his "fellow inhabitants" of Varna towards the rights of other living beings. After decades of loyal service to his home, he decided to use force to defend his ideals and pave the way for a future in which there is room for cooperation and compassion.