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Posts from Harmony - Troop Symmetry Auto-translated

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In reply to SRD
#591
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SRD
The "Guardian Angel" skill doesn't turn a Knight into an angel; the skill's logic is different, and race isn't a factor here.
Epic. For "SU" races, race isn't a factor. "SU" stands for "super skill." "Skill" is the ability to do something, based on knowledge, experience, or proficiency. And the "resurrection" skill is the prerogative of angels. Magic is more of a ~gift than a skill.
In reply to kiko
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#592
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First, answer the question: What is a guardian angel in religion, not in a fictional world?
Similarly, in Ashan, people who worship Elrath receive his patronage and blessing, which is expressed, among other things, in the fact that his angels, sent by him, help people in battle in one way or another.
With this, we close the discussion about the logic of this skill, and I would still like to find out what specifically can be done with it to make it more like a Special Ability (currently it is too weak for a Special Ability).

Regarding machinery, within the context of Ashan, machinery is more suitable for non-religious people, as well as for creators of constructs, engineers, and scientists (that is, primarily mages and dwarves). For humans, leadership and light magic should be the primary skills, and the third skill should be either a "defense" skill or an "attack" skill.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
#593
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SRD
First, answer this question: -What is a Guardian Angel in religion, not in a fictional world?
:smile41:
You're simply the best.

The world of Heroes 5 has a creator. He defined what this world is.

Religion, in general, has no one. It is different for everyone. That is, to put it mildly, compared to the world of Heroes, it is a fictional world to the nth degree.

Well done :smile20:
(answered, as you asked)

This creator also defined the abilities of the races.
Dwarves treat machines like everyone else.
Mages, one could say, create them.
But humans are the best at using them. Only they have a hero with this specialization.


Regarding the "Guardian Angel"... do you want to add something to this skill:
"When all of the knight's warriors fall in battle, the angel summoned to the battlefield will resurrect the most powerful unit, and then disappear."
without changing it?

Added 19 minutes later
P.S. although, okay. I just don't see this skill.

How about this: "Lay on Hands" is triggered on the selected unit with each attack against it
In reply to kiko
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#594
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When I talk about religion, I naturally don't mean that I will combine it with Ashan – through this example, I think it was easiest to explain the idea behind this ability.

Added 3 minutes later
At least, that's how I imagine it, and I think it's quite logical.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to kiko
#595
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kiko
"Resurrection" is a skill for angels, not for the human race.
Not only will it look absurd for humans, but you'll also ruin the atmosphere of the "angels."

It could work as an additional skill for the "seraphim" unit.
So, as a regular skill, it won't "ruin" anything and looks "decent," but as a super skill, it will? That's a very strange logic. :eek:
Archangels already have resurrection; why do seraphims need it too? They have a different role, just like all the red troops – they are not defenders but rather "castrators."
In reply to serovoy
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#596
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serovoy
So, as a regular ability, it doesn't "mess up" anything and looks "nice," but when it becomes a super ability, it does? Very strange logic. :eek:
Archangels already have resurrection; why do Seraphim need it too? They have a different role, just like all the red troops – they are not defenders but "castrators."
I agree)
Regarding the skill change:
Respected Nargott suggested the following option (as far as I understand, this is how it will be implemented in wge): in addition to the resurrection effect of the strongest unit in case of the entire army's death, resurrect 50% of the fallen in battle if the battle was won (if I'm not mistaken) – what confuses me is the fact that other factions' super abilities act directly on the battlefield, but in the above-mentioned way of solving the problem, the super ability only has its effect at the end of a winning battle, but this still needs to be achieved somehow.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#597
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Resurrecting 50% of fallen units after a won battle means that, in effect, the skill halves the losses from defeating neutral creatures and allows you to enter the "final battle" with a larger army (which also aligns with the racial trait), and this already has a significant impact on the ability to win the final battle. As an alternative to the guardian angel, I suggested a mentor (with an increased percentage and transfer to the Stronghold), which is also a logical option, although somewhat specific (it doesn't enhance the hero himself). Stronghold automatons are an inappropriate option; firstly, it's unclear what kind of Stronghold unit it is and how it can be technically implemented; secondly, there's a specialist in automatons – Vitka (roughly speaking, the ballista shoots twice as hard). This would mean Vitka + Stronghold unit = overpowered? In my opinion, this is a bad approach.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
In reply to Nargott
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#598
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In my humble opinion, a mentor is not a viable option. Considering that by the end, the guardian angel, in this form, will be able to maintain a larger army, it might be a good idea to implement this (I didn't take this into account). However, a bonus to defense wouldn't hurt.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to serovoy
#600
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serovoy
So, as a regular skill, it doesn't "spoil" anything and looks "nice," but when it becomes a super skill, it spoils things? Very strange logic. :eek:
Archangels already have resurrection; why do seraphim need it too? They have a different role, just like all the red troops – they are not defenders but "castrators."
1. "Guardian Angel" is a magic skill, not a skill for people.
2. "Guardian Angel" is not "Resurrection." It has a completely different application.
Nargott
There's a specialist in machines – Vitya (roughly speaking, the ballista shoots twice as hard). So, Vitya + SA = overpowered? In my opinion, it's a bad approach.
Yeah... you're right... It's such a problem – a whole hero. There's no way to replace him.
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#601
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The bonus to defense is redundant; the direct effect already exists (the ability itself, the resurrection of the last stack). Adding anything on top of that is excessive (a mishmash of features of different natures); it would be better to increase the percentage of losses resurrected, if necessary.

Added 2 minutes later
kiko
Yeah... you're right... It's a problem - a whole hero. There's no way to replace him.
It's a problem, especially since there's another problem - the effectiveness of the machine's special ability depends on unrelated skills - machinery and firearms; should we link them?

And most importantly, a reasonable, specific special ability for machines hasn't been proposed yet.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to SRD
#602
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SRD

Respected Nargott suggested the following approach.
Creating scenarios tailored to a monotonous gameplay tactic (a single-player's gameplay tactic) is not a very good idea.
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#603
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So, is it like one person repeatedly engages in monotonous attacks, suffering losses, while everyone else just leisurely explores without taking any losses? Without disrupting the timing of development, capturing valuable resources, and striking at the enemy?
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
In reply to Nargott
#604
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Nargott

That's a problem. Especially since there's another problem – the effectiveness of machine-based combat skills depends on unrelated skills – machinery and firearms. Should there be a connection between them?

And most importantly, a reasonable, specific combat skill for machines hasn't been proposed yet.

I haven't seen anything new... for example, will "supervision" remain?

Added 4 minutes later
Nargott
So, is it like one person repeatedly engages in combat, suffering losses, while everyone else just wanders around without losses? Without disrupting the timing of development, capturing valuable resources, and striking at the enemy?
That's what I'm talking about...
The maps can be very diverse, and not made for just one option: "run – eliminate." And some people don't even consider another (different) option.

Added 7 minutes later
P.S. The game should offer options, not solutions.
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#605
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It is impossible to optimize most skills for absolutely any map. This is a problem with individual maps if they disrupt the balance (for example, maps without neutral creatures). We need to consider typical maps, not exceptions. In which typical maps is summoning angels on resurrection not in demand?
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат