That's a problem. Especially since there's another problem – the effectiveness of machine-based combat skills depends on unrelated skills – machinery and firearms. Should there be a connection between them?
And most importantly, a reasonable, specific combat skill for machines hasn't been proposed yet.
I haven't seen anything new... for example, will "supervision" remain?
Added 4 minutes later
So, is it like one person repeatedly engages in combat, suffering losses, while everyone else just wanders around without losses? Without disrupting the timing of development, capturing valuable resources, and striking at the enemy?
The maps can be very diverse, and not made for just one option: "run – eliminate." And some people don't even consider another (different) option.
Added 7 minutes later
P.S. The game should offer options, not solutions.