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"only XL-3"
The winner of the tournament will receive a medal for their avatar and a ticket to the FB tournament :smile49:


I. Rules and Templates.

1. Game version. The tournament is held on version SoD 3.2(4.0) + HD mod version 4.1 (or the latest actual version) + HW_rulez 1.38 (when a new актуальный patch is released, this rule item is subject to change).
2. XL templates: 8mm6a,8хм12а, 6LM10a, 8xm8a, Spider. Template selection is standard draft; the red player starts with the first pick.
3. Castle selection: random pair + trade
The host generates a pair of random castles using a special button. Immediately after generation, each player can request a regeneration once for 500 coins as compensation to their opponent. If at least one castle repeats during regeneration, that same player may (but is not obligated to) request a free regeneration until a new pair of castles appears.
4. After trading for castles, there is a trade for color.
5. Total number of restarts (113), i.e., 111+111+111, 111+112, 113
6. Time limit per turn with chess timer - 21:00+08:00+01:15
7. Roads are medium and fast
8. The option to rebuild the Guild of Mages is enabled.
9. Timeframe for one game: 2 weeks

II. Regulations

Stage 1 group stage

Two players who score the most points advance from the group.
In case of an equal number of points, places are distributed according to additional indicators (in order of priority):
1. Berger coefficient.
2. Head-to-head result.
3. Points scored in the game "weigh" more than those in technical defeats.
4. If it is impossible to determine which players will advance to the playoffs based on previous indicators, a scheme of transition games will be offered to the players. At present, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be developed based on the situation that develops in the groups at the end of the stage.

Victory - 3 points; defeat - 0; draw - 1 point (counted at the 211+ stage at the discretion of the organizers)

The group stage ends on May 31, 2016. (no saves or replays will be accepted, results will be posted based on submitted tournament reports)

Stage 2 Olympic system

June 1-3, 2016, the playoff draw will take place.

Two players from each group are randomly assigned to the bracket, with 1st and 2nd places.
Olympic BO3.

III. Organizational issues

1. The tournament begins on February 19-26, 2016 (determination of the final regulations of the tournament, drawing of groups)
2. This is an official tournament
3. The tournament is held according to Rules for organizing, conducting, and participating in online HOMM3 tournaments
4. Tournament host - Scorpiona (ICQ 469326983), organizational issues - rebellious (ICQ 345870761).
5. Tournament judge – Dirty_Player (ICQ 408722873)
6. Organizers reserve the right to refuse participation in the tournament to a user without publicly explaining the reasons.
7. The winner of the tournament will receive a medal for their avatar and a ticket to the FB tournament :smile20:
Winners of past tournaments:


469326983
In reply to Toganash
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The start was encouraging — despite the rollback, I built Angels.

On the 2nd, I picked up Dragon Fly Hives, scouted 2 Dragon Utopias — decided to go for them, but then Kyr arrives and chases away my scout hero, so I have to chase her away too. Because of this, the Dragon Utopias get postponed, 0 gold, I swapped to 0 to buy an Arch on 127 with refuges.

A battle of scout heroes begins, where I, despite a total army advantage, suffer humiliation due to noobishness and the timer. In the middle of the 3rd, I realized it couldn't go on like this and finally went for the Dragon Utopias: both level 3s — from the useful stuff they give Shield +4 All, КО. I thought 60k would even out the skill, but they still twist me however they want, not letting me capture key castles.

A non-stop battle of scout heroes continues all the way to 137, where I scout Kiryusha, get crushed, and on an Arch + ducks kill her with Armageddon.

Thanks for the game!
http://heroes3.tv/aiwe
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8xm12a
Game Length
137 days
Game Date
6/28/2016
Reported
6/28/2016 12:23 PM
Rating Impact Archived
Aiwe 1731 1753 +22 ↑
herolwy 1913 1891 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/6/2016 8:49 AM

In reply to Toganash
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Thank you for playing!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
143 days
Game Date
6/28/2016
Reported
6/28/2016 5:19 PM
Rating Impact Archived
Joker2k 1913 1931 +18 ↑
KobRa_RR 1997 1979 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/29/2016 11:46 AM

In reply to Joker2k
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Joker2k
Thank you for the game!

A nightmare, not a game — no money, roads are twisted, a week's walk to the secondary, no conflux, no Dragon Fly Hives, in the end I took a Dragon Utopia with КВ without a shield at 141))) I refilled mana and jumped to the opponent's Tower on 143, I couldn't make it on 142, and it was a shame, as I would have learned Town Portal and had a chance. Joker was waiting for me and with a second hero with 2 dimies (leveled last turn from a Pandora) took the Tower and from there reached my Swamp with the main hero.
Thank you for the game. It's not even a shame to lose this way. It's just a pity that Tazar's brilliant leveling went to waste)


In reply to KobRa_RR
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KobRa_RR

A nightmare, not a game; there's no money, and the roads are **terrible**.
Buggy? :D
In reply to Joker2k
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Thank you for playing.
Не бійся коли ти один, бійся коли ти нуль.

484800548

Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Брисса / Brissa Start Hero Брисса / Brissa
Фиур / Fiur Main Hero Фиур / Fiur
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
6lm10a
Game Length
147 days
Game Date
6/29/2016
Reported
6/29/2016 11:49 PM
Rating Impact Archived
Сатир 1895 1910 +15 ↑
HellLighT 1911 1896 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/30/2016 7:13 AM

In reply to Сатир
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Satyr
Thank you for the game.
Confirmed, thank you for the game.
In reply to HellLighT
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See, you can do it when you try:smile20:
Please note that 1/4 Bo-3, deadline is 4 weeks, until July 29th.
Good luck:smile14:


469326983
In reply to Aiwe
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Aiwe
Good start — despite the rollback, I built Angels.

On the 2nd, I picked up the Dragon Fly Hives, scouted 2 Dragon Utopias — decided to go for them, but then Kyrr flies in and chases away my scout hero, I have to chase her off too. Because of this, the Dragon Utopias are postponed, money at 0, swapped to 0 to buy an Archangel on 127 with Refuges.

The battle of scout heroes begins, where I, despite a total army advantage, suffer humiliation due to noobishness and the timer. In the middle of the 3rd, I realised I couldn't go on like this and finally headed to the Dragon Utopias: both 3-tier — they give useful items: shield +4 defense, КО. I thought 60k would even out the skill, but they still twist me around as they please, not letting me capture key castles.

The non-stop battle of scout heroes continues all the way to 137, where I scout Kiryusha, get beaten, and on an Archangel + ducks kill her with Armageddon.

Thanks for the game!
Missed a great opportunity!
With the logistics hero having obtained Boots of Speed and Necklace of Swiftness, they could have completely toyed with the opponent, but unfortunately a moment of carelessness allowed the opponent to use Armageddon to instantly kill the main hero.
However, the opponent was very lucky — their economy was great, and in Week 2 they got an Archangel from the Refugee Camp, securing the victory!
thx for game
In reply to Joker2k
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Sold the castle for 3000 and the color for 1500, good enough, I think) all the rest left there and I got a nice one plus a double
Medium roads. Two roads, external dwellings for swordsmen and archers. The second road is blocked by rocs and griffins near another swordsmen external dwelling. I couldn't even break through there the whole game. Ran down the road, there are Stables 2000 moves from the castle.
Taking Mullich as the 8th hero and by day 114 left the spawn, got logistics and the perc reflection :smile03:
Next skill Sir gets Earth. By the end of the week took the native enemy, Mullich with Mage Guild and stables stays there overnight. At home, horses in the fort
121-122 with horses at home took the minimum Griffin Conservatory, maximum Dragon Fly Hives. Took the inferno village at position #13 on the template map, as it turned out later, there's a lift and a two-way monolith from there. Mullich took sorcery, wisdom, scouting
123 - from 2 Dragon Fly Hives got 6 dragons, upgraded 18 swordsmen
By the end of the week took the village, broke into the adjacent zone of the reds, There I slightly crippled his Septienna farming with growth, took the corner village on the snow. Joker, meanwhile, being unprepared for contact against a buffed Mullich with stats around 15-15, was taking his native enemy and the swamp one. In the inferno, Mage Guild level 4 with berserkers and capping unit.
131 optimistically took with 20 dragons, an angel, crusaders and the health boost, mass shield from the Tower boxes a level 3 Dragon Utopia. There were black and red orbs there. In Mage Guild 5 they gave sacrifice. With cunning chains of the weak, I reclaim a previously revealed scroll for fishy fish - there's Dimension Door :smile03:
132 - 133 took another Dragon Utopia, there's a pile of gold and KVs. Stats around 15, there less, but more army. And, as it became clear, of course, Clavius was fattening up in the treasure zone. I bought boots from the merchants and on day 134 take with ultra-fast Mullich with 3900 and basic Air the main town with a built but useless Mage Guild. There above the reds' main town, judging by the map reveal, a very promising treasure zone + a strategic well before the mountain. I jump there with zero-level Inham
135-137 hung out in that treasure zone, leveled Inham: expert Earth, expert Air, basic logistics. Maxed Air for Mullich, took offense in the 8th slot, 3 Dragon Fly Hives, +2 speed and +6 all from Earth and on day 137 take the purple castle. There I build angels and at the enemy's too. By the wasteland, Clavius is visible with a huge pile 20-20-24. I stay overnight in the castle with Mullich 24-28-16.
Clavius, without Dimension Door and on foot, moves into an untouched underground treasure zone.
In a couple of days I clean up a couple of Dragon Utopias with stats in the treasure zone, take the swamp-grind monks, at the castle archers and attack Clavius in the treasure zone roughly like this:





From magic, only meteor. The opponent surrenders already in the middle of the first round.
Thank you for the interesting game!

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
6lm10a
Game Length
142 days
Game Date
7/11/2016
Reported
7/11/2016 12:36 PM
Rating Impact Archived
FireToSky 1856 1875 +19 ↑
Joker2k 1968 1949 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/11/2016 1:28 PM

In reply to FireToSky
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FireToSky
Sold the castle for 3000 and the color for 1500, I think it'll do) all the rests were gone there and I got a bonus plus a double
Medium roads. Two roads, external dwelling of swordsmen and archers. The second road is blocked by rocs and giants near another external dwelling of swordsmen. I couldn't even break through there the whole game. Ran down the road, there are Stables 2000 moves from the castle.
8th hero I take Mullich and by d114 I exited the spawn, got log and repel gloves :smile03:
Next skill Sir takes Earth. By the end of the week I eliminated the native computer, Mullich with Mage Guild and stables stays there overnight. At home horses in the fort
d121-122 at home with horses took the min Griffin Conservatory, max Dragon Fly Hive. Took the Inferno village under number 13 on the template map, as it turned out later, from there a lift and a two-way monolith. Mullich took Fire Magic, Wisdom, Scout
d123 - from 2 Dragon Fly Hives got 6 wyverns, upgraded 18 swordsmen
By the end of the week took the village, burst into the adjacent zone of reds. There I slightly trimmed his Septienna who was farming with growth, took the corner village on snow. Joker, being unprepared for contact against a powered-up Mullich with stats around 15-15, was taking his native computer and the swamp one. In the Inferno Mage Guild level 4 with berserker and chain whip.
d131 on a positive note with 20 wyverns, angel, crusaders and armor, mass shield from Tower boxes took a level 3 Dragon Utopia. There were black and red spheres there. In Mage Guild level 5 they gave Sacrifice. With cunning chain delays I repel the previously revealed scroll using fishy fishes - there's Dimension Door :smile03:
d132 - 133 took another Dragon Utopia, there's a pile of gold and КВ. Stats around 15, there less but more army. And, as it became clear, of course, Klava was fattening up in the treasure zone. I bought boots at the merchants and on d134 with ultra-fast Mullich with 3900 and basic Air I take the main with a built but useless Mage Guild. Above is the main of reds, judging by the map view, a very promising treasure zone + a strategic well in front of the mountain. I jump there with zero-level Inham
d135-137 hung out in that treasure zone, leveled Inham: expert Earth, expert Air, basic Log. Mullich maxed Air, took Offense as 8th skill, 3 external dwellings, +2 speed and +6 all stats from Earth and on d137 I take the purple castle. I build angels there and also at the computer's. Through the wasteland Klava is visible with a pile of stats 20-20-24. I stay overnight at the castle Mullich 24-28-16.
Klava without Dimension Door and on foot moves into an untouched underground treasure zone.
Over a couple of days I clear a couple of Dragon Utopias with stats in the treasure zone, take the swamp-grind monarchs, in the castle archers and attack Klava in the treasure zone roughly like this:





From magic there's only Meteor. The opponent surrenders already in the middle of the first round.
Thank you for the interesting game!

Thanks for the game
In reply to Gomunguls
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There are at least three of us.
In reply to FireToSky
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The image wasn't uploaded to Heroes Community, and the image at the link has been deleted. I wrote to Rebellum, and I hope they will fix it soon.

UTC+03:00, icq 593626431
In reply to Joker2k
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Rollback roughly +3k, average roads.
Two native towns and Luna. On day two, took a Dwarf Cottage at 15 with Grand Elves. Killed 14 Gremlins with morale. Have Gelare with +350 and 7 heroes, out of 8 are Mages and Alchemists.
On the first one I revealed 3 Griffin Conservatories, one very far. Roads are very long, couldn't reach anywhere. Home Nagas in Citadel. Luna took Earth and Intelligence.
On the second one, due to Intelligence, couldn't level Earth for a very long time. Reached the turquoise dungeon, there's another Conservatory 2-4 and an external dwelling of reds with a portal.
At home, the Mage Guild on 126 gave Town Portal immediately, and only with it on 131 I started collecting Conservatories.
On 131, Gunnar arrived at the tavern, started leveling him for late game. While I was collecting Conservatories and preparing to go into my mini treasure zone, which is fully visible from the lookout on the mini respawn. There's a Dragon Utopia, a Conservatory, and a couple of chests. The Dragon Utopia guard is 70+ Cyclops :eek:
On 133, with the Bible, I built Mage Guild 5, there's Earth and Fly. Luna flew into the treasure zone on 134, and the scout heroes went on foot to wait for her to open it from the inside :smile52:
Gunnar meanwhile is flying, trying to grind on Red Dragons.
On 135, I take a position in front of the Dragon Utopia at the speed point, Jegar with Tactics broke through 75 Cyclops and took it. Galtran arrives and with Bracers covers Luna and makes a Town Portal out. His army and stats are mediocre. 40+ ducks and a couple hundred skeletons.
On 136, I take the Dragon Utopia max, losing all the meat and an Angel. It gives All for One 5 and All for One 4, Shield +12 and a Water book. Galtran spends the night in a village next to my respawn. On 137, after 3 rebuilds I get Dimension Door and cover him with Jegar. Implosion flies in and blue surrenders.
Thank you for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Гелар / Gelare Main Hero Гелар / Gelare
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
137 days
Game Date
7/15/2016
Reported
7/15/2016 4:37 PM
Rating Impact Archived
FireToSky 1877 1894 +17 ↑
Joker2k 1947 1930 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/27/2016 2:28 AM

In reply to FireToSky
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Aiwe and twaryna, Satyr and Maretti, please update the forum on how things are going with your games. There are 12 days left until the end of the round, and you haven't scheduled any games:confused:
If there is a problem with the timing, please let us know, and a date and time for the game will be set.
P.S.: If a Bo-3 isn't played within the deadline, the result will be based on the first game. If no games are played within a month, we will already have two finalists waiting.


469326983

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