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Sold the castle for 3000 and the color for 1500, good enough, I think) all the rest left there and I got a nice one plus a double
Medium roads. Two roads, external dwellings for swordsmen and archers. The second road is blocked by rocs and griffins near another swordsmen external dwelling. I couldn't even break through there the whole game. Ran down the road, there are Stables 2000 moves from the castle.
Taking Mullich as the 8th hero and by day 114 left the spawn, got logistics and the perc reflection :smile03:
Next skill Sir gets Earth. By the end of the week took the native enemy, Mullich with Mage Guild and stables stays there overnight. At home, horses in the fort
121-122 with horses at home took the minimum Griffin Conservatory, maximum Dragon Fly Hives. Took the inferno village at position #13 on the template map, as it turned out later, there's a lift and a two-way monolith from there. Mullich took sorcery, wisdom, scouting
123 - from 2 Dragon Fly Hives got 6 dragons, upgraded 18 swordsmen
By the end of the week took the village, broke into the adjacent zone of the reds, There I slightly crippled his Septienna farming with growth, took the corner village on the snow. Joker, meanwhile, being unprepared for contact against a buffed Mullich with stats around 15-15, was taking his native enemy and the swamp one. In the inferno, Mage Guild level 4 with berserkers and capping unit.
131 optimistically took with 20 dragons, an angel, crusaders and the health boost, mass shield from the Tower boxes a level 3 Dragon Utopia. There were black and red orbs there. In Mage Guild 5 they gave sacrifice. With cunning chains of the weak, I reclaim a previously revealed scroll for fishy fish - there's Dimension Door :smile03:
132 - 133 took another Dragon Utopia, there's a pile of gold and KVs. Stats around 15, there less, but more army. And, as it became clear, of course, Clavius was fattening up in the treasure zone. I bought boots from the merchants and on day 134 take with ultra-fast Mullich with 3900 and basic Air the main town with a built but useless Mage Guild. There above the reds' main town, judging by the map reveal, a very promising treasure zone + a strategic well before the mountain. I jump there with zero-level Inham
135-137 hung out in that treasure zone, leveled Inham: expert Earth, expert Air, basic logistics. Maxed Air for Mullich, took offense in the 8th slot, 3 Dragon Fly Hives, +2 speed and +6 all from Earth and on day 137 take the purple castle. There I build angels and at the enemy's too. By the wasteland, Clavius is visible with a huge pile 20-20-24. I stay overnight in the castle with Mullich 24-28-16.
Clavius, without Dimension Door and on foot, moves into an untouched underground treasure zone.
In a couple of days I clean up a couple of Dragon Utopias with stats in the treasure zone, take the swamp-grind monks, at the castle archers and attack Clavius in the treasure zone roughly like this:





From magic, only meteor. The opponent surrenders already in the middle of the first round.
Thank you for the interesting game!

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