Posts from BLITZ TOURNAMENT
He was, but his save file took a little longer to check than yours. And that's why his result didn't make it into the preliminary results table.
Sincerely.
This won't do. In the future, if a player's result was NOT among the preliminary results, then their result in the final is INVALID. What does it mean that their save was checked for longer? To announce the preliminary results, the saves don't even need to be checked, meaning for legitimacy – you just need to take their result and announce it. You can check the saves for the final as long as the organizers deem necessary.
As already mentioned, in the first round, the organizers provided some leniency to the players solely to compensate for the "discrepancies" that arose due to the lack of clearly defined rules. This has been explained several times...
Ultimately, all results entered into the table were achieved by the players BEFORE the tournament deadline and passed the check for the use of prohibited techniques.
And that's enough about that.
Tomorrow is the start of the third stage. Think about the future...
Since the first round is over, I suggest that everyone not dwell on the past...
That's why my post started with the words "In the future..."
The deadline for completing the second stage is today at 23:59:59 Moscow time... And saves submitted even a minute later will not be accepted. All rules for working with the map are indicated at the beginning of this topic. I think absolutely everything is taken into account there. So, there will be no questions. Don't worry... :)
In the future, the rules for participating in the tournament will be extremely strict... :) No leniency, naturally...
The deadline for completing the second stage is today 23.59.59 Moscow time... And saves will not be accepted a minute later. All rules for working with the map are listed at the beginning of this thread. I think absolutely everything has been taken into account there. So, there will be no questions. Don't worry... :)
1. What are these sirens that cannot be visited multiple times, and why?
2. "- weakening non-upgraded neutral armies through repeated defeats." - this point is also unclear ?? Does it mean if there is a neutral army, I cannot beat it over several attempts with one or more heroes ?? And why ?? Or perhaps I misunderstood something?
Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
The rules do not specify the order in which players should report. It is only necessary to require descriptions, explanations, and intermediate saves from players after the preliminary results have been announced.
From the prohibitions, I also don't understand something:
1. What are these sirens that cannot be visited multiple times, and why?
2. - weakening un-upgraded neutral armies with repeated defeats. - this point is also unclear. That is, if there is a neutral army, I cannot defeat it in several attempts with one or more heroes? And why? Maybe I misunderstood something?
Added 3 minutes ago
Yes, and the point about navigation bonuses is also unclear. Please tell me what the bug is, in case someone accidentally uses it.
And the point about the Grail in the Conflux is also unclear.
The sentence is so cleverly worded that I didn't understand anything.
How can a hero who does not have the necessary Wisdom skill
learn magic of the corresponding level?
I don't disagree. But why not do it earlier? Don't you trust the host? We're just saving our time so we don't have to deal with saves, descriptions, and checking everything all at once later. We can do it gradually during the process. Finish the Walkthrough, report. It's easier for the host that way. What's the problem?
There's a bug there. Just don't visit it, and that's it. Why explain it and tempt people?
What is meant is: if there is ONE upgraded stack in the army, it disappears if you attack neutrals and immediately run away... This is a bug, and therefore it is prohibited. If there are no upgraded stacks or if all are upgraded, you can attack as much as you want, nothing will happen... :)
I'm also wondering – how? But it does teach you... :)
Then, let it be optional – if someone wants to submit their playthrough description without a preliminary announcement, that's their right. But if a player doesn't want to say anything without a preliminary announcement, that's also fine.
If you don't want to, don't send it.
If you write that you attacked and retreated, but if you attack, fight, and lose without retreating, is that okay?
Too many restrictions are also bad. You have to sit and constantly think about what you can't do :)
Sure. No one forces you to send a Walkthrough description before the preliminary results are announced. This is a request from the host to save time. If you don't want to, don't send it.
Just don't tell me that someone does this in offline mode... :) Why lose a battle and lose a hero with an army if you can just not attack?.. I would agree in online mode. In offline mode, it doesn't make sense. Don't make things up.
These bans are as old as the world. They have existed in offline Tournaments for at least seven years... You just want to make a mountain out of a molehill... Any player who has experience participating in Tournaments knows this; if it's difficult for you to remember right away, learn gradually... :)
Let's say he isn't my main hero. Why shouldn't I attack with small squads and eliminate the army guarding the key to the gate, to speed up the process of breaking through with my main hero? So, you can keep your logical reasoning and what you think to yourself, and as for you, as the tournament organizer or his assistant, please answer to the point. :)
PS. Ah, here's an idea. Organizers and map creators shouldn't place such mixed squads on the map. I've been hearing such advice very often lately.
It depends on the coordinates and something else... No one knows for sure.
Any more questions?
In any case, you can specify the battle tactics. If the upgraded stack is destroyed, retreat. If not, it will disappear on its own, which is unfair, so it's prohibited... In each specific case, the player definitely knows the goal of the attack... :)
P.S. At least I didn't see any explicit prohibition of this in previous official tournaments. Does that mean it wasn't prohibited there?
So, if you encounter such a mixed army, the tactic of weakening it with a magic hero specializing in offensive spells won't work.
I just wanted to clarify: if the hero doesn't run away but honestly dies in battle, but can't defeat the upgraded stack, will this stack still disappear?
All the remaining upgraded units will disappear after such an attack.
PS. At least I didn't see this prohibition on previous official tournaments. Does that mean it wasn't prohibited there?
And in other tournaments, discuss this with the organizers. It's all up to their discretion. I'm not going to prove anything; I'm just sharing information with you. Think for yourselves.
Yes. It's a bitter realization.
All remaining upgraded units will disappear after such an attack.
