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I don't disagree. But why not do it earlier? Don't you trust the host? We're just saving our time so we don't have to deal with saves, descriptions, and checking everything all at once later. We can do it gradually during the process. Finish the Walkthrough, report. It's easier for the host that way. What's the problem?
I've already explained it to the host. There should be rules. And it's more convenient for me to report when I know the preliminary results. Are the Tournaments for the players, or are the players for the Tournaments? :) Let's make it optional – whoever wants to report without preliminary results can do so. But if a player doesn't want to say anything without preliminary results, that's fine too.
AmberSoler;91660
There's a bug there. Just don't visit it, and that's it. Why explain it and tempt people?
Now I'll find the sirens and go there ten times until I understand what the bug is.
AmberSoler;91660
What is meant is: if there is ONE upgraded stack in the army, it disappears if you attack neutrals and immediately run away... This is a bug, and therefore it is prohibited. If there are no upgraded stacks or if all are upgraded, you can attack as much as you want, nothing will happen... :)
You're saying that if you attack and run away, it happens. But what if you attack, fight, and lose without running away? Is that allowed?
AmberSoler;91660
I'm also wondering – how? But it does teach you... :)
I don't quite understand this yet. I guess I'll figure it out when I encounter such a situation. And let everyone learn if it teaches them. In the original game, everyone is in equal conditions – it teaches everyone, or is it fixed in another version? Too many prohibitions are also bad. You have to constantly think about what you can't do