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Posts from Wars of the Wizards 2

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building libraries in Tower cities
30 voters
Single choice Public votes Closed 2016-01-23
This poll is closed.
unlimited
56.7% 17 votes
only in players’ starting cities
23.3% 7 votes
starts at 111, for all others it starts at 211
3.3% 1 vote
only in the starting cities of players and AI opponents
16.7% 5 votes
Announcement
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#1
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Tournament "Wars of Mages 2"


The Tournament Wars of Mages 2 is hereby declared open.

Winners of previous tournaments:
"Wars of Mages" - Maretti

Not long ago, the beloved patch introduced the Mage Guild restructuring option to the game. The tournament is held with the mandatory use of HWrulez, where the "Battle of Mages" option is enabled, which introduces the following changes to the game:

1) The starting hero can only be a mage;
2) The random starting hero is only a mage;
3) Warrior heroes cannot be leveled above level 5;
4) Prisons do not contain warrior heroes above level 5;
5) The Red Orb and the Cape of Silence are banned.

Organizational matters:

1. Host - skd (ICQ 593626431), Judges - HellLighT (ICQ 649566490), Satyre (ICQ 484800548), Mizrael (ICQ 27384379).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The schedule and rules of the tournament will not be changed after registration ends during the tournament.
4. All tournament games count towards the HoMM3 HW Player Rating.
5. Technical results will be assigned for matches not played within the established deadline.
6. Saves and password files for all matches must be kept until the end of the tournament and submitted upon the first request of the tournament hosts and judges or any member of the AC. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
7. Disputes, if any arise, are to be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is primarily based on the tournament rules. If the situation is not covered by the rules, the judges will be guided by basic logic and gaming ethics.

Schedule and Rules


Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod version 4.1 (or the latest current version) + HW_rulez 1.38 (if a new relevant patch is released, this rule clause is subject to change).
Before starting the game, the following options are enabled in HW rulez settings:
- "Battle of Mages" option
- Mage Guild restructuring
- on templates that are not XL+U size, obelisks are excluded.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the h3dm1 template, all bans stipulated by the HeroesWorld rules apply.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts - 111.
4. Color choice. In the group stage, the color is chosen by the player indicated in red according to the draw. In the qualification and playoff stages, the right to choose color is given to the player listed first in the pair; in the second game, the right to choose color is swapped. If a decisive game is needed, a negotiation is held for the color.
5. The starting town is chosen by a standard "choosing" method (the second player in the pair begins the "choosing").
6. When playing on the h3dm1 template, the starting town is determined by a randomizer before the game, after which the player entitled to choose color selects their color, and then the player playing blue has the right to first hero selection.
7. If a decisive match is needed in the playoffs, towns are determined randomly by a randomizer, after which a negotiation is held for the right of first choice.
Negotiation rules:
In the Town Selection section of HW_Rulez options, the server player presses "Random vs Random", resulting in a random pair of towns and the negotiation begins.
Based on the negotiation results, one player will choose a town from the resulting pair (or will be the first to choose the starting hero if the towns are the same), and their opponent will choose the color and play with the remaining town from the pair (choose the starting hero second if the towns are the same). The winner of the negotiation gets the opportunity to choose what exactly to choose - the town or the color. In the case of playing with random towns, the goal of the negotiation may simply be choosing the color.

Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Olympic system.

Qualification Round (additional stage).
Participants are distributed into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes to the reserve, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Priority for entering the qualification will be given to players with a low HeroesWorld rating or without a rating.

Group Stage.
Groups of 5 people each. Players taking the first 3 places advance from the group to the Playoff round.
In the group, each player will play 1 game against each opponent in the group.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by additional indicators a, b between players, a play-off game is held on the skirmish m-200 template.
Group winners immediately advance to the 2nd round of the playoffs; in the 1st round of the playoffs, second places play against third places. Players from the same group will not meet in the playoffs until the tournament final.

Playoffs.
Held according to the Olympic system to 2 wins. After losing a series, the losing player leaves the tournament.

Tournament Final is held between three players. The players play one series of games against each other: 2 matches each – a win gives 1 point, a draw gives 0.5 points, a loss gives 0 points. If points are tied after two matches – a decisive game is held based on the principle of the decisive game in the playoffs.
Upon the conclusion of the games – places are distributed depending on who has the best positive point difference. If the difference is tied – an additional decisive game is held based on the principle of the decisive game in the playoffs.

Templates.

1. The following templates are used in the tournament:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, h3dm1, 8mm6a, 6lm10a, Spider, 8xm12a.

2. Qualification games are played on the following templates:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, 8mm6a, 6lm10a (The player choosing the color begins the "choosing").
3. Group stage games:
The template for the game will be chosen by the player indicated in blue, from two templates set for each round.
Round 1: 8xm12a / Panic
Round 2: Diamond / h3dm1
Round 3: Balance L-U / 8mm6a
Round 4: 6lm10a / Yolka
Round 5: 2sm4d / Spider
4. Playoff games are played on the 8 most popular templates from the group stage.
In the first two games, the template is chosen by the standard "choosing" method (The player choosing the color begins the "choosing").
If a decisive game is required, the template is chosen randomly before the game:
The server player, to determine the game template for the decisive match, uses the "Flip a Coin" function 3 times in the HW_rulez options - the resulting numerical code determines the template for the game.
2sm4d - 000
Panic - 001
8xm12a - 010
8mm6a - 011
6lm10a - 100
Diamond - 101
Spider - 110
h3dm1 - 111
5. Tournament games are played with a chess timer.
Timer for the "Yolka" template - 19:00+08:00+01:15.
Timer for the "h3dm1" template - 24:00+08:30+01:30.

Deadlines.

Registration January 4 – January 20
Draw and group formation – January 21 -22
Tournament start: January 23
Qualifications: January 21 - January 31
Group stage: January 23 - March 6
January 23 – February 14 (Rounds 1-2)
February 1 – February 21 (Round 3)
February 8 – February 28 (Round 4)
February 15 – March 6 (Round 5)
group stage extended to March 25

Playoffs:
Round 1: March 26 - April 24
Round 2: April 18 - May 29
Quarterfinals: May 23 - June 26
Semifinals: June 20 - July 17

Tournament games must be played within the established deadline. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

I wish everyone good luck and may the strongest win! Or rather - the smartest!

UTC+03:00, icq 593626431
In reply to Sanin
#596
Auto-translated
We restarted, hoping for a lucky run. Immediately, I got the Moon faction, and on day 111, I acquired a stronghold for 5,000 gold. There's a hidden stash of air units in the stronghold, and I have a good amount of money. On day 112, I find a Consul, and on day 113, I check – it's a single unit. I also find another stash of air units. I upgraded the Moon faction's spell power, took the Consul, and on the Angel map, I continue into the underground, reaching around day 117. In the stronghold, I defend against the resident units with the Deemer. I manage to place some air units. On day 121, I take the Naga stronghold (4) with the Moon faction – luckily, there was a well relatively nearby. I take the scouting spell and see that one path is blocked by 20 Monarchs, and the other leads to an exit, a one-way path – thankfully, the entrance is nearby. There's nothing else to do – I jump into it. There, after a couple of days, I find a Companion, a Consul, and Pandora, guarded by over 20 Thunderbirds. I kill the Companion, the Moon faction gets a log, and in Pandora, there are 15 Rocs – excellent, the meat will be useful for the Consul. I go into the Consul – it's a single unit. I had 3 weak units with expert scouting – they illuminated the area with clues (4). I split the Moon faction, thinking about where to send it, but the Deemer finds the scouting spell on the second front – it reveals a portal to the relic zone, although the entrance is on snow, but there's a Consul nearby, so I decide to spend a couple of days in the snow and go anyway. There were 4 hives, or something like that, with 38 Ducklings. I return the army to the Moon faction – the Consul is maxed out – excellent. In the treasure, I find the Utopian, but I decide to take a few more hives first and upgrade the Moon faction's earth and air units. I find boots, enter the Utopian – it's maxed out. It eats 4 Rocs, some weak units, and damages the Ducklings. But it gives a nice bag of gold, a Crown of Zeal, 6 All-Seeing Eyes, and something else. In the same turn, the Deemer defends against a scroll of Double Damage – under the Grand Master rules, but in the Grand Master game, I was rewarded and given Double Damage. The Moon faction is eager for the Ducklings and goes into battle. I take a few castles – Lucky the Timer had relatively little time left, and in the upcoming war, I hoped to put him in a difficult situation with 0 timer. There was a bad move, the Moon faction didn't have flight, and it does Double Damage in the dark – and there's no way out, so I had to teleport home and lose a day – but I found a good weak unit, an Oppressor, and boots – for the Deemer. I collect hives, another Utopian, and then the opponent appears with Archmages. I decide to catch up, but I was greedy with the +2 All-Seeing Eyes and didn't have enough movement points. But it's okay – I think I can catch up with 3500 movement points the next day. And I did, even though he ran away far. Thanks for the game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кейтлин / Caitlin Main Hero Кейтлин / Caitlin
Map Template
8xm12a
Game Length
145 days
Game Date
6/18/2016
Reported
6/18/2016 1:21 PM
Rating Impact Archived
Diabler 1663 1680 +17 ↑
LuckyF 1728 1711 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/18/2016 2:16 PM

In reply to Diabler
#597
Auto-translated
Diabler
We restarted, a risky roll of the dice. The Moon appeared right away; on turn 111 I took a treasure chest for 5k gold. There's an external dwelling of Air Elementals on the respawn, plenty of money it seems. On turn 112 I find a Griffin Conservatory, on turn 113 I check it - it's level one, and I found another external dwelling of Air. I leveled up the Moon's spell power, took the Conservatory. With the Angel I run further into the underground, broke through around turn 117. On the respawn I clear resource piles with Deemer. Managed to summon Haste creatures. On turn 121 I take the Naga Armor(4) with the Moon - lucky there was a well relatively nearby. I take a View and see one road blocked by 20 Monarchs, the other leads to a one-way portal - thank God the entrance was close by too. No choice - I jump into it. There I found the opponent a few days later, a Conservatory, a Pandora's Box with 20+ Tandemoniums. Killed the opponent, the Moon catches a Log, in the Pandora there are 15 Roc - great, meat for the Conservatory. I enter the Conservatory - it's level one. I had 3 scout heroes with expert scouting - they lit up the zone with Dragon Fly Hives (4) nicely. I moved the Moon, thinking where to send her, but Deemer on the second front finds a View - it shows a portal to a zone with Relics, though the entrance is on snow, but there's a Conservatory nearby; I decide to lose a couple of days on snow and go anyway. There were maybe 4 Hives for 38 Faerie Dragons. I return the army to the Moon - the Conservatory is max - excellent. In the treasure zone I spot a Dragon Utopia, but decide to first take a couple more Hives and level up the Moon's Earth/Air. Found Boots, entered the Utopia - it's max. It ate 4 Haste creatures and Rocs and nibbled at Faerie Dragons. But it gave a nice Bag of Gold, КЗ, 6 All, and something else. On the same turn Deemer cleared a Dimension Door scroll - under the Mage Guild, but the Mage Guild rewarded me and gave DD. The Moon secured the Faerie Dragons and went into battle. Took a few castles - Lucky Timer had relatively little left, and in the coming war I hoped to put him in a tough spot with 0 timer using scout heroes. There was a Papal Move, the Moon didn't have Fly, and she DDs into the darkness - and can't get out, had to TP home and lose a day - but I found a decent opponent scout hero and Boots - they'll do for Deemer. Collected some Hives, another Dragon Utopia, and then the opponent appeared with Archangels. I decide to catch up but got greedy with +2 All and didn't have enough movement. But no matter - I think with 3500 moves I'll catch him next day. And I did catch him even though he ran far. Thanks for the game.
In the end there was no choice but to jump from one corner of the map to another into the only zone not under the opponent's control. And most likely salvation was there - the needed Dungeon village and +5 All in the Utopia would have allowed me to turn the finale in my favor, I needed 2 days for that. But the underground adjacent zone I jumped through turned out to be slightly scouted by the opponent after all, and a logical interception followed.
Thanks for the game.
discord: LuckyF#3482
icq: 681350680
In reply to FireToSky
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#598
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FireToSky

..........................................
Thank you for the game!
Regarding the guild rebuilding – after building the Archmages, there were no more resources left. Xiron was leveled up entirely manually, not through any easy method. I leveled him up because I took the log. The only mistake was removing his stats and leaving him overnight. Vanya did well, taking advantage of the situation; I just didn't anticipate it, even though I knew he might attack. In the Fortress, the only chance was to win by destroying the Archmages. I knew about the Earth Elemental summoning, so I didn't rush the Fortress, as I wanted to accumulate mana against the intelligence specialist. I knew I wouldn't be able to withstand his mass summoning. Then, luckily, he found an opponent, but I spent almost 100k after that until the end of the game, but I still couldn't find my hero, and he would have completely changed the situation.
Thank you, Vanya, for the interesting game.
ICQ: 564224919
In reply to FireToSky
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#599
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FireToSky
Played the FTS mod again
This time I got a better-than-average draw and executed it pretty well
In the first few days I expanded to 8 heroes, Caitlin got Earth right away, there's a Slow scroll. Adjacent zone on grass, lots of forks, and lots of gold
So by day 113 I decided to go for Angels

The roads are as always not close, so by the end of the week I didn't capture a single castle. On day 116 I sent Katya back home to refill mana and go punish.
On day 117 a tricky situation occurred. I was short on Sulfur for Angels, and besides my 2 pieces there were 2 piles. The first was of 3, but the second was actually of 5 :smile20:

On day 122 I leveled Earth, broke through 50+ Demons with Shield and Min for Dragon Fly Hive.
On day 123 I wanted to split the army into 3 parts, but one of the villages turned out to be not that far away, so the main part runs to Elle, who is moving to take the brown tower.
Katya, due to the distance from the upcoming action, goes to capture another village to create a logistics network.
Katya with 25 Marksmen and 4 Dwarves takes a couple of Wyvern pickups (without Slow), Elle grabs a Tavern,
By day 126 I finish building the Capitol, take the max Necklace, another Dragon Fly Hive of 6 :smile12: :smile20: and Mage Guild level 3 in Inferno.
On day 131 Archangels are built, on day 132 the rest is delivered and I finish the Mage Guild. Nothing there.

Days 132-134: The army runs around from the treasure zone and for goodies to build the Mage Guild. In the treasure zone: Dragon Fly Hive, Necklace, Ring of Speed, and nothing else.
On day 134 I pick up a scroll that had been lying around for about a week unused, and it's Town Portal :eek: I return Katya to the Tavern to defend against Aiden coming on Angels (3(1 left on business) Archangels, 32 Dwarves, Archers, Marksmen). I simply didn't have enough movement to kill him right away. Meanwhile, I set up a chain to another village to run from it to 2 revealed dragon Utopias.
But unexpectedly Toga himself runs and attacks with single Sultans, regular Efreeti, and some fat stack. Even though I didn't put on the Slow scroll, he doesn't get to move after Armageddon in the second round and surrenders.
Thank you for the game!
I played in terrible poverty all the way to FB, which caused me to constantly fall behind in tempo. The only chance was Armageddon to break through blocks and cons. After I got it, I thought the opponent in Tower is building a Mage Guild, and to prevent him from establishing control I decided to take a risk and go. But the draw there was just chocolate, and he already met me with Archangels, which he built even without Dragon Utopias. No options.
Thank you for the great series.
ICQ: 564224919
In reply to Toganash
User Avatar
#600
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Information:

Since the score in the first game was 1-1, the round duration has been extended by 1 week.

I know that Satyr is in Europe, but it is necessary to contact me and Cobra before June 24.

The 2nd game between Dave and herolwy should be played by June 24.

UTC+03:00, icq 593626431
In reply to skd
#601
Auto-translated
Laki and I finished playing the third game today; I’ll write a report later.
In reply to LuckyF
#602
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Sold the color to the Necro for 4900. We retreated, the road leads to a one-way path. Ran around nearby, found 3 hives, a treasure zone, and a Griffin Conservatory. Eleshar leveled up well. I didn't know where to go, so I went into the treasure zone - there was an immediate overview with drowned ones and КВ. Collected some stuff, leveled up the locals. Jumped around, took over cities. Speed was low, but money was steady at 300k. At 212 I saw that the opponent entered the treasure zone and didn't fly out - I decided to strike. First I maneuvered - then I attacked. The opponent casts "poops", I kill his archers and skeletons - I pay off. The counter-attack arrives.
The autopsy showed that the opponent had an unpleasant block, which significantly delayed the tempo + he wasn't getting magic lots that could have been leveled up.
Thanks for the series of games :smile36:
P/S main Eleshar
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Алагар / Alagar Start Hero Алагар / Alagar
Алагар / Alagar Main Hero Алагар / Alagar
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
212 days
Game Date
6/21/2016
Reported
6/21/2016 2:10 PM
Rating Impact Archived
Diabler 1680 1697 +17 ↑
LuckyF 1742 1725 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/21/2016 2:20 PM

In reply to Diabler
#603
Auto-translated
Diabler
Sold the color to Necro for 4900. Retreated, road leads to a one-way path. Ran around nearby, found 3 hives, treasure zone, Griffin Conservatory. Ileshar leveled up well. Didn't know where to go, so went into the treasure zone - immediately encountered an overview with drowned ones and КВ. Gathered some things, leveled the locals. Jumped around, took over cities. Speed was low, but money was steady at 300k. At 212 I saw that the opponent entered the treasure zone and didn't fly away - decided to strike. First I used one-way paths - then attacked. Opponent casts "poop" (weak spells), I kill his archers and skeletons - pay off. The counter-attack arrives.
The autopsy showed that the opponent had an unpleasant block, which significantly delayed the tempo + he didn't get any magic lots that could have been leveled up.
Thanks for the series of games :smile36:
Thanks to you too, good luck further.
discord: LuckyF#3482
icq: 681350680
In reply to skd
User Avatar
#604
Auto-translated
skd
Information:

Since the score in the 1/4 finals is tied 1-1, the round duration has been extended by 1 week.

I know Satyr is at the Euro, but he needs to contact me and Cobra before June 24th.

The 2nd game between Dave and herolwy should be played by June 24th.

Satyr has three hours to get to the forum!


In reply to skd
User Avatar
#605
Auto-translated
skd
I know that Satyr went to the Euro.
Enjoy watching the Ukrainian national team play? :D
In reply to Dirty_Player
User Avatar
#606
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Dirty_Player
Enjoy watching the Ukrainian team play? :D
Not just that, but also the Russian team.
Ася 581706700, Скайп Sevan_80

In reply to Sevan_80
User Avatar
#607
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Enjoyed everything, but don't rush. Let Koberchik continue his journey; there isn't enough time in the summer to play everything in a hurry.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to LuckyF
User Avatar
#608
Roads were not convenient,had early meeting with opp,didnt cause too much trouble but my towns were very limited.Cyra got exp earth quickly so she took size 3 con,and I entered nearby treasure 126 with Vey,where I saw a tope in corner.Turned out to be a bad plan,because I had 4 cyclops stockpiles on my starting area and if I invest those resources in tower MG rebuild,can get control much sooner.This way I took 2 topes in treasure but all I got was +4all and +3all,only afterwards I took stockpiles and rebuilt MG,got full control mid week 4 but it was too late,because opp had full control also and much stronger army,and many towns.In the end I made mistake and lost Cyra who had exp earth and basic air,so had only 1 hero left with control,I tried rushing his towns but soon he caught me and defeated me with 2200 skeletons and plenty of mana. 1-1


https://www.twitch.tv/dave_hun
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Вей / Vey Main Hero Вей / Vey
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Андра / Andra Start Hero Андра / Andra
Тант / Thant Main Hero Тант / Thant
Map Template
Spider
Game Length
213 days
Game Date
6/30/2016
Reported
6/30/2016 5:17 PM
Rating Impact Archived
Dave_HUN 1904 1887 -17 ↓
herolwy 1852 1869 +17 ↑
Rated Sep 28, 2022

Accepted by opponent on 7/10/2016 8:42 AM

In reply to LuckyF
User Avatar
#609
I got very lucky map,opp could restart his side though because he had bad mountain blocks.Anyway I got gundula,2 big cons,3 minimal dwarven treasuries, good amount of money,and lvl1-2-3-4 dwells,one of each.Even had +1 hp artifact so in 2 days I made more than 45 demons and took cons easily,then rushed opponent who had no chances with such map. Thanks for the games!


https://www.twitch.tv/dave_hun
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Айден / Ayden Start Hero Айден / Ayden
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Алагар / Alagar Start Hero Алагар / Alagar
Алагар / Alagar Main Hero Алагар / Alagar
Map Template
Panic
Game Length
126 days
Game Date
6/30/2016
Reported
6/30/2016 5:21 PM
Rating Impact Archived
Dave_HUN 1853 1870 +17 ↑
herolwy 1903 1886 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/6/2016 9:03 AM

In reply to LuckyF
#610
Auto-translated
I only played well during the first week, and then things started to go wrong – bad unit compositions, poor scouting, I didn't gather enough resources, I didn't capture enough locations, I burned the timer too early, and I played the Final Battle terribly. As a result, my opponent deservedly won, and I lost a great match.
Thank you for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Гриндан / Grindan Main Hero Гриндан / Grindan
Поражение / Lose Поражение / Lose
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Кейтлин / Caitlin Main Hero Кейтлин / Caitlin
Map Template
6lm10a
Game Length
211 days
Game Date
6/30/2016
Reported
7/1/2016 11:28 AM
Rating Impact Archived
Antiplayer 1907 1886 -21 ↓
FireToSky 1745 1766 +21 ↑
Rated Sep 28, 2022

Accepted by opponent on 7/8/2016 11:02 AM