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We restarted, hoping for a lucky run. Immediately, I got the Moon faction, and on day 111, I acquired a stronghold for 5,000 gold. There's a hidden stash of air units in the stronghold, and I have a good amount of money. On day 112, I find a Consul, and on day 113, I check – it's a single unit. I also find another stash of air units. I upgraded the Moon faction's spell power, took the Consul, and on the Angel map, I continue into the underground, reaching around day 117. In the stronghold, I defend against the resident units with the Deemer. I manage to place some air units. On day 121, I take the Naga stronghold (4) with the Moon faction – luckily, there was a well relatively nearby. I take the scouting spell and see that one path is blocked by 20 Monarchs, and the other leads to an exit, a one-way path – thankfully, the entrance is nearby. There's nothing else to do – I jump into it. There, after a couple of days, I find a Companion, a Consul, and Pandora, guarded by over 20 Thunderbirds. I kill the Companion, the Moon faction gets a log, and in Pandora, there are 15 Rocs – excellent, the meat will be useful for the Consul. I go into the Consul – it's a single unit. I had 3 weak units with expert scouting – they illuminated the area with clues (4). I split the Moon faction, thinking about where to send it, but the Deemer finds the scouting spell on the second front – it reveals a portal to the relic zone, although the entrance is on snow, but there's a Consul nearby, so I decide to spend a couple of days in the snow and go anyway. There were 4 hives, or something like that, with 38 Ducklings. I return the army to the Moon faction – the Consul is maxed out – excellent. In the treasure, I find the Utopian, but I decide to take a few more hives first and upgrade the Moon faction's earth and air units. I find boots, enter the Utopian – it's maxed out. It eats 4 Rocs, some weak units, and damages the Ducklings. But it gives a nice bag of gold, a Crown of Zeal, 6 All-Seeing Eyes, and something else. In the same turn, the Deemer defends against a scroll of Double Damage – under the Grand Master rules, but in the Grand Master game, I was rewarded and given Double Damage. The Moon faction is eager for the Ducklings and goes into battle. I take a few castles – Lucky the Timer had relatively little time left, and in the upcoming war, I hoped to put him in a difficult situation with 0 timer. There was a bad move, the Moon faction didn't have flight, and it does Double Damage in the dark – and there's no way out, so I had to teleport home and lose a day – but I found a good weak unit, an Oppressor, and boots – for the Deemer. I collect hives, another Utopian, and then the opponent appears with Archmages. I decide to catch up, but I was greedy with the +2 All-Seeing Eyes and didn't have enough movement points. But it's okay – I think I can catch up with 3500 movement points the next day. And I did, even though he ran away far. Thanks for the game.