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Wars of the Wizards 2

#597
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Diabler
We restarted, a risky roll of the dice. The Moon appeared right away; on turn 111 I took a treasure chest for 5k gold. There's an external dwelling of Air Elementals on the respawn, plenty of money it seems. On turn 112 I find a Griffin Conservatory, on turn 113 I check it - it's level one, and I found another external dwelling of Air. I leveled up the Moon's spell power, took the Conservatory. With the Angel I run further into the underground, broke through around turn 117. On the respawn I clear resource piles with Deemer. Managed to summon Haste creatures. On turn 121 I take the Naga Armor(4) with the Moon - lucky there was a well relatively nearby. I take a View and see one road blocked by 20 Monarchs, the other leads to a one-way portal - thank God the entrance was close by too. No choice - I jump into it. There I found the opponent a few days later, a Conservatory, a Pandora's Box with 20+ Tandemoniums. Killed the opponent, the Moon catches a Log, in the Pandora there are 15 Roc - great, meat for the Conservatory. I enter the Conservatory - it's level one. I had 3 scout heroes with expert scouting - they lit up the zone with Dragon Fly Hives (4) nicely. I moved the Moon, thinking where to send her, but Deemer on the second front finds a View - it shows a portal to a zone with Relics, though the entrance is on snow, but there's a Conservatory nearby; I decide to lose a couple of days on snow and go anyway. There were maybe 4 Hives for 38 Faerie Dragons. I return the army to the Moon - the Conservatory is max - excellent. In the treasure zone I spot a Dragon Utopia, but decide to first take a couple more Hives and level up the Moon's Earth/Air. Found Boots, entered the Utopia - it's max. It ate 4 Haste creatures and Rocs and nibbled at Faerie Dragons. But it gave a nice Bag of Gold, КЗ, 6 All, and something else. On the same turn Deemer cleared a Dimension Door scroll - under the Mage Guild, but the Mage Guild rewarded me and gave DD. The Moon secured the Faerie Dragons and went into battle. Took a few castles - Lucky Timer had relatively little left, and in the coming war I hoped to put him in a tough spot with 0 timer using scout heroes. There was a Papal Move, the Moon didn't have Fly, and she DDs into the darkness - and can't get out, had to TP home and lose a day - but I found a decent opponent scout hero and Boots - they'll do for Deemer. Collected some Hives, another Dragon Utopia, and then the opponent appeared with Archangels. I decide to catch up but got greedy with +2 All and didn't have enough movement. But no matter - I think with 3500 moves I'll catch him next day. And I did catch him even though he ran far. Thanks for the game.
In the end there was no choice but to jump from one corner of the map to another into the only zone not under the opponent's control. And most likely salvation was there - the needed Dungeon village and +5 All in the Utopia would have allowed me to turn the finale in my favor, I needed 2 days for that. But the underground adjacent zone I jumped through turned out to be slightly scouted by the opponent after all, and a logical interception followed.
Thanks for the game.
discord: LuckyF#3482
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