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Posts from Wars of the Wizards 2

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building libraries in Tower cities
30 voters
Single choice Public votes Closed 2016-01-23
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unlimited
56.7% 17 votes
only in players’ starting cities
23.3% 7 votes
starts at 111, for all others it starts at 211
3.3% 1 vote
only in the starting cities of players and AI opponents
16.7% 5 votes
Announcement
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#1
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Tournament "Wars of Mages 2"


The Tournament Wars of Mages 2 is hereby declared open.

Winners of previous tournaments:
"Wars of Mages" - Maretti

Not long ago, the beloved patch introduced the Mage Guild restructuring option to the game. The tournament is held with the mandatory use of HWrulez, where the "Battle of Mages" option is enabled, which introduces the following changes to the game:

1) The starting hero can only be a mage;
2) The random starting hero is only a mage;
3) Warrior heroes cannot be leveled above level 5;
4) Prisons do not contain warrior heroes above level 5;
5) The Red Orb and the Cape of Silence are banned.

Organizational matters:

1. Host - skd (ICQ 593626431), Judges - HellLighT (ICQ 649566490), Satyre (ICQ 484800548), Mizrael (ICQ 27384379).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The schedule and rules of the tournament will not be changed after registration ends during the tournament.
4. All tournament games count towards the HoMM3 HW Player Rating.
5. Technical results will be assigned for matches not played within the established deadline.
6. Saves and password files for all matches must be kept until the end of the tournament and submitted upon the first request of the tournament hosts and judges or any member of the AC. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
7. Disputes, if any arise, are to be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is primarily based on the tournament rules. If the situation is not covered by the rules, the judges will be guided by basic logic and gaming ethics.

Schedule and Rules


Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod version 4.1 (or the latest current version) + HW_rulez 1.38 (if a new relevant patch is released, this rule clause is subject to change).
Before starting the game, the following options are enabled in HW rulez settings:
- "Battle of Mages" option
- Mage Guild restructuring
- on templates that are not XL+U size, obelisks are excluded.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the h3dm1 template, all bans stipulated by the HeroesWorld rules apply.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts - 111.
4. Color choice. In the group stage, the color is chosen by the player indicated in red according to the draw. In the qualification and playoff stages, the right to choose color is given to the player listed first in the pair; in the second game, the right to choose color is swapped. If a decisive game is needed, a negotiation is held for the color.
5. The starting town is chosen by a standard "choosing" method (the second player in the pair begins the "choosing").
6. When playing on the h3dm1 template, the starting town is determined by a randomizer before the game, after which the player entitled to choose color selects their color, and then the player playing blue has the right to first hero selection.
7. If a decisive match is needed in the playoffs, towns are determined randomly by a randomizer, after which a negotiation is held for the right of first choice.
Negotiation rules:
In the Town Selection section of HW_Rulez options, the server player presses "Random vs Random", resulting in a random pair of towns and the negotiation begins.
Based on the negotiation results, one player will choose a town from the resulting pair (or will be the first to choose the starting hero if the towns are the same), and their opponent will choose the color and play with the remaining town from the pair (choose the starting hero second if the towns are the same). The winner of the negotiation gets the opportunity to choose what exactly to choose - the town or the color. In the case of playing with random towns, the goal of the negotiation may simply be choosing the color.

Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Olympic system.

Qualification Round (additional stage).
Participants are distributed into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes to the reserve, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Priority for entering the qualification will be given to players with a low HeroesWorld rating or without a rating.

Group Stage.
Groups of 5 people each. Players taking the first 3 places advance from the group to the Playoff round.
In the group, each player will play 1 game against each opponent in the group.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by additional indicators a, b between players, a play-off game is held on the skirmish m-200 template.
Group winners immediately advance to the 2nd round of the playoffs; in the 1st round of the playoffs, second places play against third places. Players from the same group will not meet in the playoffs until the tournament final.

Playoffs.
Held according to the Olympic system to 2 wins. After losing a series, the losing player leaves the tournament.

Tournament Final is held between three players. The players play one series of games against each other: 2 matches each – a win gives 1 point, a draw gives 0.5 points, a loss gives 0 points. If points are tied after two matches – a decisive game is held based on the principle of the decisive game in the playoffs.
Upon the conclusion of the games – places are distributed depending on who has the best positive point difference. If the difference is tied – an additional decisive game is held based on the principle of the decisive game in the playoffs.

Templates.

1. The following templates are used in the tournament:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, h3dm1, 8mm6a, 6lm10a, Spider, 8xm12a.

2. Qualification games are played on the following templates:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, 8mm6a, 6lm10a (The player choosing the color begins the "choosing").
3. Group stage games:
The template for the game will be chosen by the player indicated in blue, from two templates set for each round.
Round 1: 8xm12a / Panic
Round 2: Diamond / h3dm1
Round 3: Balance L-U / 8mm6a
Round 4: 6lm10a / Yolka
Round 5: 2sm4d / Spider
4. Playoff games are played on the 8 most popular templates from the group stage.
In the first two games, the template is chosen by the standard "choosing" method (The player choosing the color begins the "choosing").
If a decisive game is required, the template is chosen randomly before the game:
The server player, to determine the game template for the decisive match, uses the "Flip a Coin" function 3 times in the HW_rulez options - the resulting numerical code determines the template for the game.
2sm4d - 000
Panic - 001
8xm12a - 010
8mm6a - 011
6lm10a - 100
Diamond - 101
Spider - 110
h3dm1 - 111
5. Tournament games are played with a chess timer.
Timer for the "Yolka" template - 19:00+08:00+01:15.
Timer for the "h3dm1" template - 24:00+08:30+01:30.

Deadlines.

Registration January 4 – January 20
Draw and group formation – January 21 -22
Tournament start: January 23
Qualifications: January 21 - January 31
Group stage: January 23 - March 6
January 23 – February 14 (Rounds 1-2)
February 1 – February 21 (Round 3)
February 8 – February 28 (Round 4)
February 15 – March 6 (Round 5)
group stage extended to March 25

Playoffs:
Round 1: March 26 - April 24
Round 2: April 18 - May 29
Quarterfinals: May 23 - June 26
Semifinals: June 20 - July 17

Tournament games must be played within the established deadline. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

I wish everyone good luck and may the strongest win! Or rather - the smartest!

UTC+03:00, icq 593626431
In reply to LuckyF
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#566
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In the first game, I lost to Pandora and Mino's Hideaway behind the Wyverns. I also lost in the second game. The pace slowed down, and I hoped for a win, but it became less likely. However, Aislinn with Necropolis has pulled off victories several times now. When money is scarce, Necromancers are the best.
Thanks for the game.
ICQ: 564224919
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Айден / Ayden Start Hero Айден / Ayden
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кейтлин / Caitlin Main Hero Кейтлин / Caitlin
Map Template
6lm10a
Game Length
213 days
Game Date
5/23/2016
Reported
5/23/2016 5:20 AM
Rating Impact Archived
Toganash 1592 1610 +18 ↑
bubuch 1682 1664 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/23/2016 5:54 AM

In reply to LuckyF
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#567
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I underestimated Gundula, assuming that the development of her strength and knowledge would be slower than that of a Dungeon mage. By the 3rd week, her magic stats were comparable to mine, but Deemer simply lacked attack and defense. However, her superiority in spells and earlier control with Arcomage corrected the situation.
ICQ: 564224919
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Димер / Deemer Start Hero Димер / Deemer
Димер / Deemer Main Hero Димер / Deemer
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
6lm10a
Game Length
147 days
Game Date
5/23/2016
Reported
5/23/2016 5:26 AM
Rating Impact Archived
Toganash 1611 1628 +17 ↑
bubuch 1663 1646 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/23/2016 5:53 AM

In reply to Toganash
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#568
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Toganash
I underestimated Gundula, assuming that the strength and knowledge skills would develop more slowly than those of a Dungeon mage. By the 3rd week, the magic stats were comparable to mine, but Deemer simply lacked attack and defense. However, the advantage in spells and earlier control with Arcomage corrected the situation.
Thank you for the game.
In reply to Toganash
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#569
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Toganash
In the first game, I lost after using Pandora and hiding behind Mino creatures near the Wyverns. I also lost in the second game. The pace slowed down, and I hoped for a victory, but it became less likely. However, Aislin with Necropolis has pulled off victories several times. In situations with limited resources, Necromancers are the best.
Thanks for the game.
Thank you for the game.
In reply to Toganash
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#570
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By mutual agreement, we decided to play with bidding on 6lm10a. I paid a total of 2500 for Tower and color. The first three generations were simply gorgeous, but my opponent successfully restarted them. The fourth time, the hand was decent, all starting heroes were top-tier, but after 2 days of not seeing the end of the road, I took a restart. Then came the classic scenario with Picadril. In the end, we played without restarts. In the first week, Gundula appeared, but I didn't level her intentionally; Solmyr also seemed fine to me. However, Gundula ended up getting more experience and pulling ahead. In the first week, I nearly experted Air Magic for her and Solmyr. I took brown Inferno, purple Tower. In the second week, I decided to build a Mage Guild at the purple computer's Tower and upgrade dwellings at home. I didn't summon Naga in the draft, since I saw I wouldn't afford it financially. At this point, my concentration started to slip: in two battles, through carelessness, I lost a Naga each early in the super treasure zone, and killed 10lvl Jeddite on neutrals, who was bringing 850 per day. Though the bitterness was sweetened by a Mage Guild level 4, which immediately gave Town Portal. In the third week, I brought troops and continued scouting the treasure zone. 180 gremlins under Haste helped a great deal. On day 134, having gathered 26 Wyverns and 1 Angel, I took a 2-stack Dragon Utopia for a Shield "+ all" and "Titan's Platemail." Then I recalled home, learned Town Portal, collected 3 more Dragon Fly Hives in two treasure zones and 1 Dragon Utopia in each through previously captured villages with Shooters. After two Mage Guild reconstructions, I got Air Control and on day 141 took the opponent's Castle, which was previously pink: I feared he'd be placing Archers there, but there were none to be found. Then on day 142, I took the opponent's village with a built Mage Guild and troops left there consisting of 7 Angels and 14 Wyverns.
A surrender followed.

Thank you for the game.
ICQ: 564224919
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Росик / Rosic Start Hero Росик / Rosic
Росик / Rosic Main Hero Росик / Rosic
Map Template
6lm10a
Game Length
142 days
Game Date
5/24/2016
Reported
5/24/2016 12:37 PM
Rating Impact Archived
Toganash 1639 1660 +21 ↑
FireToSky 1802 1781 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/26/2016 5:25 PM

In reply to Toganash
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#571
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Toganash
05/24/2016 Toganash (Red, Tower, Solmyr, Gundula) def FireToSky (Blue, Fortress, Rosik, Rosik) 6lm10a 142

Thanks for the game.

Wow! Congrats!


In reply to KobRa_RR
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#572
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KobRa_RR
Wow! Congrats!
So, you want to challenge me, right? ))
ICQ: 564224919
In reply to Toganash
#573
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Toganash
So, are you trying to challenge me? ))
I thought so too at first, but I still think it's just a compliment to a strong opponent.
In reply to Dima Surmay
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#574
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Dima Surmay
but I still think it's just a compliment to a strong opponent.

Satyr, come out! Let's agree on a game :)


In reply to KobRa_RR
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#575
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To avoid this seeming like a coincidence, we need to solidify the result.
ICQ: 564224919
In reply to Toganash
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#576
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Toganash
By mutual agreement, we decided to play with bidding on 6lm10a. I paid a total of 2500 for Tower and color. The first three generations were simply gorgeous, but the Opponent successfully restarted them. On the fourth try, the starting hand was decent, all top heroes from the start, but after 2 days of not seeing the end of the road, I took a restart. Then came the classic Picadril scenario. In the end, we played without restarts. On the first week, Gundula appeared, but I deliberately didn't level her; Solmyr also seemed decent to me. However, Gundula still got more experience and started to pull ahead. By the first week, I almost got Expert Air for her and Solmyr. I took brown Inferno and purple Tower. On the second week, I decided to build a Mage Guild at the purple computer's Tower and upgrade at home. I didn't place Naga in the dual, since I saw that I couldn't afford it financially. By this point, my concentration started to fail me: in 2 battles, due to carelessness, I lost a Naga at the start of a super-treasure zone, and killed level 10 Jeddite on neutrals, who was bringing 850 gold per day. However, the bitterness was sweetened by a level 4 Mage Guild that immediately gave Town Portal. On the third week, I brought troops and continued to explore the treasure zone. 180 Gremlins under Haste helped tremendously. On day 134, having gathered 26 Wyverns and 1 Angel, I took a level 2 Dragon Utopia for the Shield "+ all" and "Titan's Cuirass". Then I recalled home, learned Town Portal, collected another 3 Dragon Fly Hives in 2 treasure zones and 1 Dragon Utopia in each through previously captured villages with shitty troops. After two rebuilds of the Mage Guild, I got Air Control and on day 141 took the opponent's Castle, which was previously pink: I was afraid he was placing Archers there, but there were none in sight. Then on day 142 I took the opponent's village with a built Mage Guild and the troops left in it, consisting of 7 Angels and 14 Wyverns.
A surrender followed.

Thanks for the game.
Thanks for the game.
In reply to Toganash
#577
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On the first day, I buy out the necromancer + my tower companion and decide to play. In the adjacent area, I find 2 consuls 1+2 and take them on 121. On 123, I capture the companion and start building the Mage Guild. By the end of the week, I take one of the central villages, another companion, 4 hives, a minimum consul, and find 2 Dragon Utopias, Dimension Door scrolls, and anim dead. On 133, on the 3rd attempt, I rebuild Town Portal; I have fly and start taking the Dragon Utopias. From the Dragon Utopia, I get stats, build archangels, and try to seize towns from the opponent. On 141, I take a small village; the opponent's ГГ is located in this same zone—there are no stats there, and most importantly, no air control, so surrender follows.
Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кси / Xsi Main Hero Кси / Xsi
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Айден / Ayden Start Hero Айден / Ayden
Десса / Dessa Main Hero Десса / Dessa
Map Template
8mm6a
Game Length
142 days
Game Date
5/27/2016
Reported
5/27/2016 9:49 AM
Rating Impact Archived
Antiplayer 1830 1844 +14 ↑
Falcone 1805 1791 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/27/2016 8:48 PM

In reply to Antiplayer
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#578
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Antiplayer
On the first day, I buy out the necromancer + my tower comp, and decide to play. In the adjacent area, I find 2 cons 1+2, and take them on 121. On 123, I capture the comp and start building the Mage Guild. By the end of the week, I take one of the central villages, another comp, 4 hives, a minimum con, and find 2 Dragon Utopias, Dimension Door scrolls, and anim dead. On 133, on my 3rd attempt, I rebuild Town Portal, have fly, and start taking the Dragon Utopias. From the Dragon Utopia, I get parameters, build archs, and try to seize cities from the opponent. On 141, I take a village; the opponent's ГГ is in this same zone, there are no stats there, and most importantly, no air control, so surrender follows.
Thanks for the game!

Didn't find a single Dragon Utopia, and the control stubbornly refused to rebuild. Thanks for the game!
In reply to Toganash
#579
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We took the rest and started playing; air units were built immediately, both heroes had air units, Nimbus the necromancer entered, and there was a general computer necromancer, as well as 3 roads right away. The birds stayed in the citadel; by the second week, I expanded well, Luna and Labetta caught intelligence and logistics, and there was a nearby Dragon Utopia. I took it at the start of the 3rd week, which gave a +10 bonus to belly; initially, building up the guild in the necro village yielded nothing, so I started looking for control in the Tower village and immediately got Town Portal. Then the loser revealed a treasure zone with a bunch of Dragon Utopias and libraries, I got very good stats and started taking over the opponent's towns. It took a bit too long via the middle roads. In FB, thanks to the magic stats, it was an open-and-shut case.
Thanks for the game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Лабета / Labetha Main Hero Лабета / Labetha
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
Spider
Game Length
212 days
Game Date
5/30/2016
Reported
5/30/2016 2:23 PM
Rating Impact Archived
Dima Surmay 1745 1761 +16 ↑
Sanin 1778 1762 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/31/2016 5:30 PM

In reply to Toganash
#580
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Great start - Nagash from day one, external dwelling of angels + Griffin Conservatory (2), on day 114 I capture my computer. Day 121 - with oil I kill the external dwelling's guards, take the angel, the next day the Griffin Conservatory. I run towards the opponent - I take away 2 computer cities from him that he captured, killing the angel on a low-level hero in the process. With 4 cities I see - despite me having 10 in all stats, 300 skeletons, 3 angels, 5 horses, the opponent's army even on a low-level hero is stronger than mine - I turn back, build angels at the end of the week. In the third week I find a pair of drowning victims, they give КВ and a sword 5all, I cannot manage to rebuild everything with Town Portal. On day 142 I finally get Town Portal, start running around stat boosters because I'm behind in stats, build archers. In the fifth week the opponent has over-the-top stats, builds archers in his cities, upgrades ducks, and kills my second control hero - Brissa, but remains in the village where she was sitting. I decide to attack, since there is no berserker protection there, and I have expert berserker + Orb of Vulnerability, in the army 2150 skeletons, 60 regular ducks and 20 archers. Using anti-magic on the archers and berserker, I manage to win the battle.
Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Нагаш / Nagash Main Hero Нагаш / Nagash
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Map Template
6lm10a
Game Length
214 days
Game Date
5/31/2016
Reported
5/31/2016 4:56 PM
Rating Impact Archived
Antiplayer 1846 1858 +12 ↑
Falcone 1777 1765 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/31/2016 5:05 PM