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By mutual agreement, we decided to play with bidding on 6lm10a. I paid a total of 2500 for Tower and color. The first three generations were simply gorgeous, but my opponent successfully restarted them. The fourth time, the hand was decent, all starting heroes were top-tier, but after 2 days of not seeing the end of the road, I took a restart. Then came the classic scenario with Picadril. In the end, we played without restarts. In the first week, Gundula appeared, but I didn't level her intentionally; Solmyr also seemed fine to me. However, Gundula ended up getting more experience and pulling ahead. In the first week, I nearly experted Air Magic for her and Solmyr. I took brown Inferno, purple Tower. In the second week, I decided to build a Mage Guild at the purple computer's Tower and upgrade dwellings at home. I didn't summon Naga in the draft, since I saw I wouldn't afford it financially. At this point, my concentration started to slip: in two battles, through carelessness, I lost a Naga each early in the super treasure zone, and killed 10lvl Jeddite on neutrals, who was bringing 850 per day. Though the bitterness was sweetened by a Mage Guild level 4, which immediately gave Town Portal. In the third week, I brought troops and continued scouting the treasure zone. 180 gremlins under Haste helped a great deal. On day 134, having gathered 26 Wyverns and 1 Angel, I took a 2-stack Dragon Utopia for a Shield "+ all" and "Titan's Platemail." Then I recalled home, learned Town Portal, collected 3 more Dragon Fly Hives in two treasure zones and 1 Dragon Utopia in each through previously captured villages with Shooters. After two Mage Guild reconstructions, I got Air Control and on day 141 took the opponent's Castle, which was previously pink: I feared he'd be placing Archers there, but there were none to be found. Then on day 142, I took the opponent's village with a built Mage Guild and troops left there consisting of 7 Angels and 14 Wyverns. A surrender followed.