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10 years ago
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Tournament "Novice – 2016. Winter"
We welcome all fans of Heroes of Might and Magic 3, future participants, and spectators of the traditional "Novice" tournament.
This is the traditional fourteenth tournament for Novices. We hope it will delight us with good games and new, breakout players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Novice-2015. Summer" - tun7gus7
"Novice-2015. Winter"Socrat
"Novice-2014. Summer" - Falcone
"Novice-2014. Winter" - Aiwe
"Novice-2013. Summer" - The_
"Novice-2013. Winter" - высокий
"Novice-2012. Summer" - twaryna
"Novice-2012. Winter" - 7z
"Novice-2011. Summer" - Sky Pioneer
"Novice-2011. Winter" - Sevensan
"Novice-2010. Summer" - тенью бездомной
"Novice-2010. Winter" - Сатир
"Novice-2009. Summer"Erdem

Requirements for Participants:

1. Players registered on heroesworld after 30.11.2014 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 5 games with detailed reports in the fan games topic on heroesworld (games can be played and reports written after registration).
3. Players who have won prizes or participated in 2 or more tournaments from the Novice series are not allowed to participate.
4. Players with a permanent HeroesWorld rating of 1700+ at the time of submitting their registration application are not accepted into the tournament.
5. Players with more than 100 official ranked games on HeroesWorld are not accepted into the tournament.
6. Questions about accepting relatively experienced players or those with an earlier registration date on heroesworld will be considered by the organizers in coordination with the Tournament Committee.
7. Players registered on HeroesWorld before 30.11.2014 are not accepted into the tournament if they have 30 or more ranked games on HeroesWorld.
8. The participant must be able to play 1 game per week - the preferred time for playing is 19-24 MSK on weekdays and 12-24 MSK on weekends.
9. If during the tournament it is discovered that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the Tournament Committee.

Submit applications in this topic:

There is a Detailed instruction with pictures FAQ17 on the forum on how to do this.
You need to do the following:
1. Check if the icq number is entered in your profile, add it there if it is missing.
If it is present in your profile, a green daisy is visible under your avatar - the ICQ symbol. If it is not there, follow the algorithm.
2. Leave an application in this topic. To do this, click the Sign up for tournament button, which is located at the beginning of this topic and at the top of each page.
3. 2-3 days before the draw, you must contact the host skd (ICQ 593626431) and confirm your participation. Players who have disappeared from the forum (no user activity for a week) will not be allowed to participate in the draw.

Organizational Questions:

1. Host - skd (ICQ 593626431), Judges - Nitro (ICQ 627769385), in the most extreme case, contact Dirty_Player (ICQ 408722873).
2. The tournament is held according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. The regulations and rules of the tournament will not change during the tournament.
4. For each game played, participants must submit a detailed report and a detailed confirmation in this topic. Only then will the game be counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button, which is located at the top of each page of the topic, and fill in all the required fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player needs to find the game's report, click the Confirm report button, and also write a detailed report.
- It is considered good form to thank your opponent for the game.
5. All tournament games count towards the HoMM3 HW player rating.
6. Technical results will be assigned for games not played within the established deadline.
7. Save files and password files for all games must be kept until the end of the tournament and presented at the first request of the tournament hosts and judges, or any member of the Tournament Committee. Forgetting or losing the game password may be grounds for assigning a technical loss in the game.
8. Disputed issues, if any, should be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is made primarily based on the tournament rules. If the situation that arises is not regulated by the rules, the judges will be guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Double Elimination.
In the Qualification Round, participants are divided into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes into standby, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Group Stage – groups of 7 players each. Players finishing in the top 5 places advance from the group to the Playoff round: 1st place - to the Upper Bracket Quarterfinals, 2nd-3rd places - to the Upper Bracket Round of 16, 4th-5th places - to the 1st round of the Lower Bracket.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional tiebreakers come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) Total number of game turns in games where the player achieved a win (priority is given to the player who spent fewer turns to win. Point “c” is applied only if the players have the same number of wins in the group).
d) If priority cannot be determined using tiebreakers a, b, or c, a play-off game is held between the players on the Skirmish M 200% template.

Playoffs – Upper and Lower Bracket.
In the Upper Bracket, games are played to 2 wins. In the Lower Bracket, games are played to 1 win up to the final. The Lower Bracket final is played to 2 wins.
A player who loses in the Upper Bracket moves to the Lower Bracket; a player who loses in the Lower Bracket is eliminated from the tournament.
The Grand Final is played to 3 wins. The player advancing through the Upper Bracket has a 1-map advantage.

Timeline.

Registration: January 17 – January 31, 2016 (until 20:00 Moscow time)
Draw and group formation: January 31, 2016
Tournament start: February 1, 2016
Qualification: tba
Group Stage: tba
Start of Playoff Round: tba

Tournament games must be played within the established timeframe. For violating game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

Rules.

1. Game version. The tournament is played on game version SoD 3.2(4.0) + HD mod + by mutual agreement of players HW_rulez (for correct operation, the patch must be installed by both players). By mutual agreement, games may be played on HotA version 1.4.2 (or the latest current version).
When using the HW_rulez mod, the default option settings are as follows: 01110.
That is, obelisk ban – disabled, ban on hill fort, cartographer, keymaster tents – enabled, constantly built town level 2 – disabled. Players may agree on other setting conditions.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the HotA version of Heroes, the rules of the HotA section are used.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts are 111.
4. Color choice:
In qualification games - given to the first player in the pair.
In the group stage - the color is indicated in the group tables.
In playoff games - given to the first player in the pair; in each subsequent game, players alternate the right to choose color.
5. The starting town is chosen by banning. Players alternately ban 3 towns, after which the starting town is chosen. The player listed second in the pair starts banning towns and chooses the starting town first. In playoff games, the right of first town choice alternates after each game.

Templates.

1. Qualification and group stage games are played on templates: Balance L-U, 2sm4d(3), h3dm1, Jebus Cross, 8mm6a.
2. In the Playoffs, the following templates are added: Diamond and 6lm10a.
3. The template for a game is determined by banning. Players alternately ban one game template until only one template remains, on which the game will be played.
The player with the right to choose color bans the first template.
4. Information about the templates and recommended settings can be found in the corresponding section.
5. Playing on the h3dm1 template requires the use of the HW_rulez patch.
Before the start of the match, players ban one town each on which they do not wish to play (the second player in the pair bans first).
Afterwards, a random town on which the match will be played is determined by a randomizer. Then bidding occurs (the bid must be a multiple of 100). The winner of the bid transfers the stake to the opponent and will have the right to choose color or first hero selection.
6. Games are played with a chess clock. For a more comfortable game, the chess clock option settings are increased.
Skirmish - 10:00+05:00+01:15
Balance - 19:00+07:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
6lm10a - 24:00+09:00+01:30
h3dm1 - 28:00+09:30+01:45
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is played using the chess clock set by the rules of heroesworld.

I wish all participants good luck, interesting, and hard-fought games!
The tournament winner will be awarded a "Tournament Winner 'Novice'" medal under their avatar:
In reply to Dorsaj
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10 years ago
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Two roads from the main, the split is better than the opponent's by two heroes, gold was thrown in, I decided to play this hand. Later I found external dwellings of wolves and goblins. On day 117, a classic wipe at a max-level Dwarf Cottage on two moralities of the bearded goats:( I took out the dwarf on day 122 and had to run:( The external market, the wolf external dwelling, and the Legion's boots were saved:D On day 121, I beat 12 Rampart horses with Grand Striker for a box of 50 wolves:) Then everything was easy:) Three Griffin Conservatories on the enemy's respawn, plus I built a Town Portal there. I couldn't catch up to Gunnar at all, so I deprived him of almost all towns except one (the former orange computer). Then the opponent surrendered;) GG! Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8mm6a
Game Length
142 days
Game Date
4/29/2016
Reported
4/29/2016 6:52 PM
Rating Impact Archived
Jubi-Juby 1722 1732 +10 ↑
battanas 1595 1585 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/29/2016 7:02 PM

In reply to Jubi-Juby
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10 years ago
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Jubi-Juby
Two roads from the main, the split is better than the opponent's by two heroes, gold was thrown in, I decided to play this hand. Later I found external dwellings of wolves and goblins. On turn 117, a classic throw in the max-gnome dwelling with two moralities of bearded goats:( I hit the dwarf on turn 122 and had to run:( I saved the external market, the wolf external dwelling and the legs of the legion:D On turn 121, I beat 12 Rampart horses with Grand Strike from a box of 50 wolves:) Then everything was easy:) Three consuls at the enemy's respawn, plus I built a Town Portal there. I couldn't catch up to Gunnar at all, so I deprived him of almost all towns except one (former orange computer). Then the opponent surrenders;) GG! Thanks for the game!

TFP
In reply to battanas
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10 years ago
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information:

Player horror145 needs to contact me before 8:00 PM on May 3rd through any means, otherwise technical results will be recorded for the games.

You haven't been online for over a week, how are you planning to play BO3 in just one week?
In reply to skd
User Avatar
10 years ago
Tfp
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
143 days
Game Date
5/2/2016
Reported
5/2/2016 6:27 PM
Rating Impact Archived
yarik1987 1423 1411 -12 ↓
Ridelth 1497 1509 +12 ↑
Rated Sep 28, 2022

Accepted by opponent on 5/2/2016 6:30 PM

In reply to yarik1987
10 years ago
yarik1987
Tfp
1. time i played moderately good since joining the site. GG!
In reply to Dorsaj
10 years ago
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Due to the advantage in template selection, 6lm played well with my red color. The spawn was excellent - a rich respawn, with Moner and Galtran in the tavern. Managed to do some decent poke/demon play, one problem - we played without rebuilding, so in two GMs - no control. However, in one of the utopias I picked up КВ. Throughout the game, thieves showed that my army and stats were significantly higher, while my opponent had only 2 towns. Thanks to control, I planned to take away the opponent's growth on turn 137 and pin him down in the treasure zone. It worked out perfectly - I attacked Tazar with full artifacts and no army while he was replenishing mana.
Thanks for the game.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
137 days
Game Date
5/5/2016
Reported
5/5/2016 4:25 PM
Rating Impact Archived
Silence- 1695 1704 +9 ↑
Dorsaj 1528 1519 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/7/2016 7:40 AM

In reply to skd
10 years ago
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There was a choice to play Jebus Cross or a template 8, I decided that template 8 is less random. The opponent, surprisingly, took the blue color, not the red one. The spawn gave good roads, 2 Griffin Conservatories at the respawn, a couple of Dwarf Cottages, and a lot of gold. In the next zone, I found an external dwelling of Black Dragons, but behind an unpleasant guard. In the end, on the first day I collected the Dwarf Cottages, checked the Griffin Conservatories — 2-4 both. Shakti wasn't leveling very well at first — kept trying to get Fire magic, but on day 7 got Logistics and on day 8 got Earth magic. On day 1-2-1 I collected treasure chests with Shakti — got lucky, leveled Earth immediately, used Mass Slow to take the external Dragon dwelling, and headed to the Griffin Conservatories. The first one had a third-level upgrade, the second — a second-level. Thanks to Slow they were no problem. On day 1-2-4, a scout hero — Marius — broke through to the treasure zone through roadless terrain — there I saw a box guarded by 20+ Gorgons, attacked — turned out to be 49 of them with GS... Lost 2 Dragons and Cats. The box had 15k experience, which I took with Marius — it leveled his Attack, Air magic, and Tactics. A bit further — another Griffin Conservatory — a second-level upgrade, took it with no losses. At a fork, I gave an Angel to the low-level hero — he went to pick up the Swamp castle, sent scouts in all directions. By viewing the ground, I figured out the path to the opponent and rushed, since I had almost no stats at all, and my army seemed significantly stronger for a second week. On the way, I found Shackles of War in the center, a box with 20 Inferno Pits, and a Dragon Fly Hive with 8 Waspworts. On day 1-3-1, I broke into the zone closest to the opponent. Unfortunately, I didn't have time to reinforce.
On day 1-3-2, the opponent attacked with Alkin (stats 1 8 1 3) against Shakti (9 8 4 5). The opponent's army: 21 Gorgons, 62 Greater Basilisks, 80 Gnolls, 4 Wyverns, and some units. Mine: 6 Angels, 8 Waspworts, 20 Pits, and some Dungeon fodder. Thanks to Mass Slow/Shield/Stone Skin, I won easily, despite the opponent's Golden Bow.
Thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
8mm6a
Game Length
132 days
Game Date
5/6/2016
Reported
5/6/2016 7:16 PM
Rating Impact Archived
Silence- 1718 1725 +7 ↑
Dorsaj 1508 1501 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/26/2016 5:18 PM

In reply to skd
10 years ago
thx 4 game
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Тунар / Thunar Start Hero Тунар / Thunar
Видомина / Vidomina Main Hero Видомина / Vidomina
Map Template
6lm10a
Game Length
236 days
Game Date
5/7/2016
Reported
5/7/2016 12:08 PM
Rating Impact Archived
novaforyou 1445 1461 +16 ↑
Wyndoc 1465 1449 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/7/2016 7:48 PM

In reply to Dorsaj
10 years ago
Auto-translated
Thank you for playing.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
126 days
Game Date
5/7/2016
Reported
5/7/2016 5:04 PM
Rating Impact Archived
silenthill 1596 1581 -15 ↓
Vladimir_Ospa 1595 1610 +15 ↑
Rated Sep 28, 2022

Accepted by opponent on 5/7/2016 5:11 PM

In reply to Dorsaj
10 years ago
Auto-translated
Thank you for playing.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
131 days
Game Date
5/7/2016
Reported
5/7/2016 5:05 PM
Rating Impact Archived
silenthill 1580 1566 -14 ↓
Vladimir_Ospa 1611 1625 +14 ↑
Rated Sep 28, 2022

Accepted by opponent on 5/7/2016 5:22 PM

In reply to silenthill
User Avatar
10 years ago
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silenthill
Thank you for the game.
Thank you for the game!
In reply to Dorsaj
10 years ago
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Thank you for playing.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
6lm10a
Game Length
137 days
Game Date
5/7/2016
Reported
5/7/2016 5:12 PM
Rating Impact Archived
silenthill 1533 1552 +19 ↑
Vladimir_Ospa 1658 1639 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/17/2016 7:40 PM

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