Skip to content

Posts from "Newcomer - 2016. Winter"

No ratings yet — be the first to rate!
Announcement
User Avatar
10 years ago
Auto-translated
Tournament "Novice – 2016. Winter"
We welcome all fans of Heroes of Might and Magic 3, future participants, and spectators of the traditional "Novice" tournament.
This is the traditional fourteenth tournament for Novices. We hope it will delight us with good games and new, breakout players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Novice-2015. Summer" - tun7gus7
"Novice-2015. Winter"Socrat
"Novice-2014. Summer" - Falcone
"Novice-2014. Winter" - Aiwe
"Novice-2013. Summer" - The_
"Novice-2013. Winter" - высокий
"Novice-2012. Summer" - twaryna
"Novice-2012. Winter" - 7z
"Novice-2011. Summer" - Sky Pioneer
"Novice-2011. Winter" - Sevensan
"Novice-2010. Summer" - тенью бездомной
"Novice-2010. Winter" - Сатир
"Novice-2009. Summer"Erdem

Requirements for Participants:

1. Players registered on heroesworld after 30.11.2014 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 5 games with detailed reports in the fan games topic on heroesworld (games can be played and reports written after registration).
3. Players who have won prizes or participated in 2 or more tournaments from the Novice series are not allowed to participate.
4. Players with a permanent HeroesWorld rating of 1700+ at the time of submitting their registration application are not accepted into the tournament.
5. Players with more than 100 official ranked games on HeroesWorld are not accepted into the tournament.
6. Questions about accepting relatively experienced players or those with an earlier registration date on heroesworld will be considered by the organizers in coordination with the Tournament Committee.
7. Players registered on HeroesWorld before 30.11.2014 are not accepted into the tournament if they have 30 or more ranked games on HeroesWorld.
8. The participant must be able to play 1 game per week - the preferred time for playing is 19-24 MSK on weekdays and 12-24 MSK on weekends.
9. If during the tournament it is discovered that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the Tournament Committee.

Submit applications in this topic:

There is a Detailed instruction with pictures FAQ17 on the forum on how to do this.
You need to do the following:
1. Check if the icq number is entered in your profile, add it there if it is missing.
If it is present in your profile, a green daisy is visible under your avatar - the ICQ symbol. If it is not there, follow the algorithm.
2. Leave an application in this topic. To do this, click the Sign up for tournament button, which is located at the beginning of this topic and at the top of each page.
3. 2-3 days before the draw, you must contact the host skd (ICQ 593626431) and confirm your participation. Players who have disappeared from the forum (no user activity for a week) will not be allowed to participate in the draw.

Organizational Questions:

1. Host - skd (ICQ 593626431), Judges - Nitro (ICQ 627769385), in the most extreme case, contact Dirty_Player (ICQ 408722873).
2. The tournament is held according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. The regulations and rules of the tournament will not change during the tournament.
4. For each game played, participants must submit a detailed report and a detailed confirmation in this topic. Only then will the game be counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button, which is located at the top of each page of the topic, and fill in all the required fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player needs to find the game's report, click the Confirm report button, and also write a detailed report.
- It is considered good form to thank your opponent for the game.
5. All tournament games count towards the HoMM3 HW player rating.
6. Technical results will be assigned for games not played within the established deadline.
7. Save files and password files for all games must be kept until the end of the tournament and presented at the first request of the tournament hosts and judges, or any member of the Tournament Committee. Forgetting or losing the game password may be grounds for assigning a technical loss in the game.
8. Disputed issues, if any, should be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is made primarily based on the tournament rules. If the situation that arises is not regulated by the rules, the judges will be guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Double Elimination.
In the Qualification Round, participants are divided into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes into standby, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Group Stage – groups of 7 players each. Players finishing in the top 5 places advance from the group to the Playoff round: 1st place - to the Upper Bracket Quarterfinals, 2nd-3rd places - to the Upper Bracket Round of 16, 4th-5th places - to the 1st round of the Lower Bracket.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional tiebreakers come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) Total number of game turns in games where the player achieved a win (priority is given to the player who spent fewer turns to win. Point “c” is applied only if the players have the same number of wins in the group).
d) If priority cannot be determined using tiebreakers a, b, or c, a play-off game is held between the players on the Skirmish M 200% template.

Playoffs – Upper and Lower Bracket.
In the Upper Bracket, games are played to 2 wins. In the Lower Bracket, games are played to 1 win up to the final. The Lower Bracket final is played to 2 wins.
A player who loses in the Upper Bracket moves to the Lower Bracket; a player who loses in the Lower Bracket is eliminated from the tournament.
The Grand Final is played to 3 wins. The player advancing through the Upper Bracket has a 1-map advantage.

Timeline.

Registration: January 17 – January 31, 2016 (until 20:00 Moscow time)
Draw and group formation: January 31, 2016
Tournament start: February 1, 2016
Qualification: tba
Group Stage: tba
Start of Playoff Round: tba

Tournament games must be played within the established timeframe. For violating game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

Rules.

1. Game version. The tournament is played on game version SoD 3.2(4.0) + HD mod + by mutual agreement of players HW_rulez (for correct operation, the patch must be installed by both players). By mutual agreement, games may be played on HotA version 1.4.2 (or the latest current version).
When using the HW_rulez mod, the default option settings are as follows: 01110.
That is, obelisk ban – disabled, ban on hill fort, cartographer, keymaster tents – enabled, constantly built town level 2 – disabled. Players may agree on other setting conditions.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the HotA version of Heroes, the rules of the HotA section are used.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts are 111.
4. Color choice:
In qualification games - given to the first player in the pair.
In the group stage - the color is indicated in the group tables.
In playoff games - given to the first player in the pair; in each subsequent game, players alternate the right to choose color.
5. The starting town is chosen by banning. Players alternately ban 3 towns, after which the starting town is chosen. The player listed second in the pair starts banning towns and chooses the starting town first. In playoff games, the right of first town choice alternates after each game.

Templates.

1. Qualification and group stage games are played on templates: Balance L-U, 2sm4d(3), h3dm1, Jebus Cross, 8mm6a.
2. In the Playoffs, the following templates are added: Diamond and 6lm10a.
3. The template for a game is determined by banning. Players alternately ban one game template until only one template remains, on which the game will be played.
The player with the right to choose color bans the first template.
4. Information about the templates and recommended settings can be found in the corresponding section.
5. Playing on the h3dm1 template requires the use of the HW_rulez patch.
Before the start of the match, players ban one town each on which they do not wish to play (the second player in the pair bans first).
Afterwards, a random town on which the match will be played is determined by a randomizer. Then bidding occurs (the bid must be a multiple of 100). The winner of the bid transfers the stake to the opponent and will have the right to choose color or first hero selection.
6. Games are played with a chess clock. For a more comfortable game, the chess clock option settings are increased.
Skirmish - 10:00+05:00+01:15
Balance - 19:00+07:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
6lm10a - 24:00+09:00+01:30
h3dm1 - 28:00+09:30+01:45
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is played using the chess clock set by the rules of heroesworld.

I wish all participants good luck, interesting, and hard-fought games!
The tournament winner will be awarded a "Tournament Winner 'Novice'" medal under their avatar:

UTC+03:00, icq 593626431
In reply to silenthill
User Avatar
10 years ago
Auto-translated
Thank you for playing!
http://ru.twitch.tv/lizard_wt
Battle Report Accepted
Random Faction Random
Джедитт / Jeditte Start Hero Джедитт / Jeditte
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Random Faction Random
Дамакон / Damacon Start Hero Дамакон / Damacon
Дамакон / Damacon Main Hero Дамакон / Damacon
Map Template
Diamond
Game Length
117 days
Game Date
4/9/2016
Reported
4/9/2016 12:36 PM
Rating Impact Archived
=Lizard= 1739 1745 +6 ↑
novaforyou 1504 1498 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/11/2016 9:29 PM

In reply to skd
User Avatar
10 years ago
Auto-translated
Thank you for the game!!

P.S. The main hero of the opponent is Cassiopeia. Their stats are always glitching.
http://ru.twitch.tv/lizard_wt
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Жозефина / Josephine Start Hero Жозефина / Josephine
Анабель / Anabel Main Hero Анабель / Anabel
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Касмера / Casmetra Main Hero Касмера / Casmetra
Map Template
h3dm1
Game Length
125 days
Game Date
4/9/2016
Reported
4/9/2016 12:39 PM
Rating Impact Archived
=Lizard= 1739 1751 +12 ↑
Vladimir_Ospa 1675 1663 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/3/2016 7:57 PM

In reply to silenthill
User Avatar
10 years ago
Auto-translated
I took three restarts on 111, started as Kyrre, and each time Ivor showed up, but there wasn't a single archer in all three drafts. On the fourth draft, I decided not to risk it and chose Ivor as the starter, but the same story again. I saved a restart from my opponent. On the fifth generation, Ivor got 2 stacks. :smile43:
On the first week, I set up Horde of Centaurs with some difficulty; by the second week, everything fell into place: I took 3 castles, 1 Griffin Conservatory, income was around 4k, and the computer gifted me a Dimension Door scroll :rolleyes: The treasure zones were in the snow, so I didn't go poking around there; I captured Dragon Fly Hives and Pandora's Boxes with Kyrre, who was already dashing around under stables and boots like a demon. The Pandora's Box gave me all of level 4. The Necromancer on an angel skeleton necromancyed, but the necromancy was going kind of slowly. On week 4, Kyrre was already running at 4k movement points, so I just ran along the road, took beehives, Griffin Conservatories, saw my opponent, attacked, he bought himself off, the army advantage was already at least double. I only got to my opponent on the second month, decided to prepare: took a Dragon Utopia, placed 2 external dwellings of angels under the castle.
Thanks for the game.
ICQ: 680096721 :smile28:
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
222 days
Game Date
4/9/2016
Reported
4/9/2016 11:59 PM
Rating Impact Archived
Wyndoc 1437 1453 +16 ↑
Armageddets 1460 1444 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/10/2016 8:00 AM

In reply to Wyndoc
User Avatar
10 years ago
Auto-translated
Wyndoc
Took three restarts on 111, started as Kyrre and each time Ivor showed up, but there wasn’t a single archer in all three handouts. On the fourth handout, I decided not to risk it and chose Ivor as the starting hero, but the same story again. Saved the restart from my opponent. On the fifth generation, Ivor got 2 stacks. :smile43:
On the first week, I built Horn of the Abyss with some struggle; by the second week everything got better: I took 3 castles, 1 Griffin Conservatory, income was around 4k, the computer gave me a Dimension Door scroll :rolleyes: There were treasure zones in the snow, so I didn’t bother going there; I farmed Dragon Fly Hives and Pandora’s Boxes with Kyrre, who was already zooming around under stables and boots like crazy. The Pandora gave me all of level 4. The Necromancer on angel didn’t raise skeletons, but the necromancy was going kind of slow. By the 4th week, Kyrre was already moving at 4k movement, so I just ran along the road, took beehives, conservatories, saw my opponent, attacked, he bought himself off, the army advantage was already at least 2x. I only reached my opponent on the second month, decided to prepare: took a Dragon Utopia, placed 2 external angel dwellings near my castle.
Thanks for the game.

I fell for an external Minotaur dwelling and decided to portal them in. But as it turned out, there were 2 exits from the spawn point off-road deep inside the spawn. The only road was blocked by Basilisks. So to rebuild the castle, I went into a treasure zone (which turned out to be worthless), but at least I gathered enough gold. As a result, on the first week I also took an external Troglodyte dwelling and portaled in the Minotaurs. On the second week, I broke out of the spawn, but all the exits further on had inconvenient guards, except for the one leading to the pink computer. Actually, most of the exits to the computers were generated nearby. So while I was taking down the pink computer — CHAOS broke out! Computers started flooding in from every crack. I dashed from side to side killing them. One even managed to take my castle and buy back part of the growth. Before meeting my opponent, I also managed to take a Dragon Utopia, which gave me a Titan’s Thunder artifact. I unequipped the artifact to avoid being tracked, and then my opponent attacked. I had to buy myself off and hole up in the castle. My opponent roamed around for a long time, looking for me. In the end, I decided not to drag out the game and told him where I was, hoping he would kill me so we could finish. But my opponent, after running to me and taking a look, ran back. And the game dragged on even longer — I guess I shouldn’t have told him, since that’s how he acted. He attacked at the start of the next week after buying up all the power from his castles. I had no chance anyway against a logistician with tons of castles and Dimension Door + portal, and with that kind of growth on top. Overall, the odds were in my opponent’s favor, and I did everything I could. Thanks for the game. Good luck to my opponent and to all the guys in the tournament!

Ютуб канал со стримами, обучениями, новостями, шоу-турнирами с призовыми
Огромная пополняемая сборка игр разных игроков
Твитч канал
Гудгейм канал
Группа Вконтакте

Беседа для поиска соперников в ICQ (460+ человек) - ICQ Heroes 3 Chat (460+ peoples)
https://icq.com/chat/AoLCp9xL2UAnLZKubgc

По вопросам организации и спонсорства шоу турниров с полным освещением писать в ЛС
Финансовая поддержка

In reply to Cez
User Avatar
10 years ago
Cez
Random artifact was Amulet of the Undertaker. In tavern I found Gosha, so he became my main hero. Resp was poor and I build only cavalier’s building without citadel. In 124 I took my computer’s town – necro. AI was good for me, he build Necromancy Amplifier, so my necromancy was 45% ability. Gosha had mass earth, but without slow. Fortunately, computer’s hero attacked me and bring me scroll with slow!. So with approximate 200 skeletons I would take Conservatory for 3 next to necro, and next go to cons next to castle, but in this moment opp send me message, that he made misclick and lost chances to win.
Thanks for playing.

hapens dublle cklik the mause - TFP
In reply to Mizrael
User Avatar
10 years ago
Auto-translated
Mizrael
Mizrael (red, Dungeon, Shakti, Shakti) def. horror145 (blue, Stronghold, Crag Hack, Crag Hack) Jebus Cross 125

It went reasonably well; I took a few Hives, and there were no hidden resources or ambushes. Shakti got the Earth artifact and started gathering resources from the village; the first Hive was taken. I moved to the center at the beginning of the second week, grabbing a Guardian Angel from the spawn point. In the center, I found a level 30 Andar with an offensive and armor bonus, but no elemental bonus. I took a few more Dungeons, but the heroes weren't great, and there was no one to replace Shakti. I defeated him for the mana in the Boots of Swiftness, while Andar cleared out what she could with the Dungeons. Then Crag Hack arrived and attacked the scout, who was supported by meat shields, so I had to pay him off. On my turn, Andar got the meat shields and, with over 200 mana, attacked Crag Hack in his Castle. The ballista immediately dealt chain lightning damage, and in response, there was an explosion... On the second round, another chain lightning attack and a bribe; Crag Hack was left with 7 Angels, and Shakti got the meat shields and artifacts and returned to the center, again with mana. I found a treasure chest with 20 Djinns. The plan was to continue into the center, but the opponent, having lost his single-unit heroes, wasn't very successful in fighting with a couple of Guardians and decided to surrender. Thanks for the game.
The start was good; I got the Boots of Swiftness from the skeleton on level 111, and on level 112, I found gloves in another skeleton xD. There were 2 Hives near the Castle, and I found 3-4 Guardians on the way. The army wasn't great, and there were no hidden resources, so I decided to build a group of Bears and start taking Hives. Until level 115, I focused on expanding, taking Crag Hack to the upgrade locations. I moved to the main location. On level 116, I built the group of Bears and checked the first Hive; it was a large one. I decided to attack with all my meat shields. In the end, it was a complete loss. Until level 121, I focused on gathering resources and setting up chain lightning traps. I bought the growth bonus and took 2 Hives near the Castle, then moved and took 2 more Hives. I freed a hero from the Dungeon and moved Crag Hack to the Guardian 3-4 location. I lost 3 ducks in the main location without any single-unit heroes. Then, with 1 Bear, I ran to the Grand Order. Crag Hack still didn't get the Earth artifact. I built chain lightning traps on the remote Guardians, resulting in about 14 Angels and 28 ducks. On level 125, I emerged from the spawn point with 2 Grand Order heroes, Angels, and Unicorns. Immediately near the Grand Order Castle, I took it and then took Pandora, clearing out all the air units. The Utopian received some stat boosts, and with the group of Unicorns, I got the Book of Earth. I moved to the main location to replenish mana. On level 126, I moved back to the Castle, and on the way, I saw the central Castle, dealt damage, and attacked. After that, the opponent told the rest of the story
ICQ 633093713
In reply to horror145
User Avatar
10 years ago
Auto-translated
Information

1. Players flate and horror145 should contact me before April 14th, otherwise, the dates for your matches will be scheduled only in consultation with your opponents.

2. Additionally, I inform all participants that if it is necessary to extend the deadlines for your matches, you will start the next round of games with a debuff.

UTC+03:00, icq 593626431
In reply to =Lizard=
10 years ago
Auto-translated
Sold red ramp for 4800. We lucked out completely — played on a gamble. Caught an external dwelling of Efreeti at home with good guard, an external dwelling of Gog and a Griffin Conservatory under the Castle. Bought two Necromancers from the tavern — Vidomina and Nimbus. Decided to go Necro, since on day 112 I got an artifact for +10 Necromancy. The only road led to a crossroads, which was good, but further on there was a fork into two one-way portals. Nimbus quickly gained Expert Necromancy and also found another +5 Necromancy. Necroed the entire first area to take the Efreeti and the Conservatory 1-2 safely, cleared the crossroads. By day 117 I had 130 Skeletons, took the Efreeti, checked the Conservatory — it turned out to be a level 1. Placed the Efreeti in the Citadel at home. The downside — the opponent had Gunnar revealed with 111 stats.
Day 121 started by taking the Conservatory almost without losses, then a Medusa dwelling and a Dwarf dwelling along the way. Managed to buy everything and had enough resources to start building a Mage Guild and upgrade the Pits. Neither Marius nor Crag had been leveled up until then, since I was clearing almost everything with Necros. Split the army a bit: part went forward to the corner treasure zone, part necroed, and the third part collected mines at the crossroads. On day 123 I upgraded the Pits, gathered the army into a fist for Marius, who entered the corner treasure zone, but left an Angel with the Necro so he could go take the Castle-comp via no-road. In the corner treasure zone I found another level 1 Conservatory and a mini relic. The Necro ran into a block of 20+ Cyclopes. The corner treasure zone had a Dungeon village — pleasant. Took the Naga dwelling + Cyclops dwelling and dropped the entire army on the Necro so he could break through the block and take the Castle. At the same time, sent a scout into another one-way portal — it led to the central zone, blocks everywhere, but there was a path to a guarded village. Behind the Cyclops block was a relic of about 6 Wyverns. Didn't manage to take the Castle-comp before the growth.
On day 132 I took the Castle-comp, found a large Dwarf dwelling and another Naga dwelling — pleasant, and also built a Mage Guild 5 at home — it gave Dimension Door right away. Marius had Expert Wisdom and Expert Earth, but also got stuck with a Ballista. Respecced, learned Dimension Door, and stayed to replenish mana. On day 133 I rebuilt the Mage Guild 4 — got Town Portal. Saw the opponent not too far away with an army of 20+ Wyverns, 20+ Elves, 1-4 Angels, and a couple of Unicorns. I had about 9 Wyverns, ~50 Demons, 2 Angels, and 9 Efreeti. Then sent the Necros forward to necro/scout, while Marius herself went to the central zone to pick up Boots and a Box. Saw a super treasure zone with a Bible and a +2 +2 Sword guarded by 100+ Monks. TP'd in, broke through not without losses, took the Bible, moved further — blocks, and had little mana left. Went to replenish mana; meanwhile the Necros found the Purple comp and a corner treasure zone with Gloves at the entrance. On day 136 I TP'd into another super treasure zone, but found nothing worthwhile there either — a couple of Hives and a Library. Urgently needed a Dragon Utopia so I could buy up growth and keep demoning, as well as recruit Angels/Archangels in the Castle. On day 137 the scout spotted a Dragon Utopia on the edge of the super treasure zone; I decided to leave the second super treasure zone, reload mana, get the Stables, and go back to the first super treasure zone. At the same time, I captured the Purple comp's main — a Citadel, more meat for demoning.
Day 141 — TP'd to the Dragon Utopia; it turned out to be a tier 3; decided to take a couple of nearby Hives and the Dragon Utopia the next turn. Day 142 — took the Dragon Utopia, got a +12 -3 Sword and junk, losing ~200 Skeletons. Hired Angels. Then cleaned up the treasure zone a bit more, but found no more Dragon Utopias. By then, Nimbus had necroed about 300 more Skeletons. Captured a village that had become a Fort under Purple's influence, and a Tower with the second Necro. Prepared to TP from there to take the opponent's village. Day 144 — finished in the treasure zone, returned home to stack Demons and hired Archangels. Day 145 had 59 Wyverns, 3 Archangels, 141 Demons, 300 Skeletons, good stats thanks to 3 Libraries — TP'd to take the opponent's village — a Swamp — to upgrade the Wyverns. The opponent surrendered.
Thanks for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
146 days
Game Date
4/13/2016
Reported
4/13/2016 10:54 AM
Rating Impact Archived
Silence- 1599 1619 +20 ↑
twaryna 1749 1729 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/13/2016 12:29 PM

In reply to Silence-
User Avatar
10 years ago
Auto-translated
Silence-
Sold the red ramp for 4800. Fully resurrected — played for luck. Found an external dwelling of efreeti at home with good guard, an external dwelling of gogs and a Griffin Conservatory under the castle. Bought two necro heroes in the tavern — Vidomina and Nimbus. Decided to go necro, since on 112 I got an artifact for +10 necromancy. Only one road leads to the crossroads, which is good, but further on there is a fork into two one-way portals. Nimbus quickly got expert necromancy and also found another +5 necromancy. Necroed the entire first week to take the efreeti and the Griffin Conservatory 1-2 without issues, cleared the crossroads. By 117 I had gathered 130 skeletons, took the efreeti, checked the Griffin Conservatory — it turned out to be a level 1. Placed the efreeti in the citadel at home. The bad news was that the opponent had Gunnar lit up on 111.
121 started by capturing the Griffin Conservatory almost without losses, then a medusa dwelling and a dwarf dwelling along the way. As a result, I managed to buy everything and had enough resources to start building the Mage Guild and upgrading pits. Neither Marius nor Crag has been leveled up yet, since I broke through almost everything with necros. Split the army a bit: part went forward into the corner treasure zone, part necroed, the third part collected mines in the crossroads. On 123 I upgraded pits, gathered the army into a fist for Marius, who entered the corner treasure zone, but left an angel to the necro so he could go take the castle-company via roadless terrain. In the corner treasure zone I found another level 1 Griffin Conservatory and a mini relic. The necro ran into a block of 20+ cyclopes. The corner treasure zone turned out to have a dungeon village, which was nice. Took the naga dwelling + cyclops dwelling and dropped the entire army on the necro to break through the block and take the castle. At the same time, sent a scout into another one-way portal — it led to the central zone, blocks everywhere, but there is a path to a village that was guarded. Behind the cyclops block was a relic of about 6 vives. Didn't manage to take the castle-company before growth.
On 132 I took the castle company, found a large dwarf dwelling and another naga dwelling at his place, which was nice, and also built Mage Guild level 5 at home — it immediately gave Dimension Door. Marius had expert wisdom and expert earth, but also got a ballista. Re-specced, learned Dimension Door, stayed to replenish mana. On 133 I rebuilt the Mage Guild level 4 — got Town Portal. Not too far away I saw the opponent with an army of 20+ vives, 20+ elves, 1-4 angels and a couple of unicorns. I myself had about 9 vives, ~50 demons, 2 angels, 9 efreeti. Then sent necros forward to necro/scout, while Marius herself went to the central zone to pick up boots and a box. Saw a super treasure zone with a bible and a sword +2 +2 guarded by 100+ monks. Jumped, broke through not without losses, took the bible, moved further ahead — blocks, and I had little mana left. Went to replenish mana, meanwhile necros found a purple company and a corner treasure zone with gloves at the entrance. On 136 I jumped into another super treasure zone, but found nothing useful there either, a couple of hives and a library. Urgently needed a Dragon Utopia to be able to buy the growth and continue demoning, as well as to get angels/archers in the castle. On 137 the scout spotted a Dragon Utopia on the edge in the super treasure zone, decided to leave the second super treasure zone, just in time to double mana, get stables, and go back to the first super treasure zone. At the same time, captured the main of the purple company — a citadel, more meat for demoning.
141 — jumped to the Dragon Utopia, it turned out to be a level 3, decided to take a couple of hives nearby and the Dragon Utopia the next turn. 142 — took the Dragon Utopia, got a sword +12 -3 and trash, losing ~200 bone dragons. Placed angels. Then cleaned up the treasure zone a bit more, but didn't find another Dragon Utopia. By this time Nimbus had necroed about 300 more bone dragons. Captured a village that became a fort under purple's influence, and a tower with the second necro. Prepared to jump from there to take the opponent's village. 144 — finished in the treasure zone, returned home to cut demons and placed archers. 145 had 59 efreeti, 3 archers, 141 demons, 300 bone dragons, good stats thanks to 3 libraries — jumped and took the opponent's village — a swamp, to upgrade the efreeti. The opponent surrendered.
Thanks for the game!

Thanks for the game!
http://heroes3.tv/twaryna
In reply to skd
User Avatar
10 years ago
Tazar get red orb in 2th utopii (133) and oponent all game runing to map (he get in own 1th utopii cap all 5th lw mage and cant get him, but in FB Tazar have 3 times more skils - dont have eny problems.

TFP
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Cez
Красный / Red
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Чарна / Charna Main Hero Чарна / Charna
Map Template
8mm6a
Game Length
223 days
Game Date
4/13/2016
Reported
4/13/2016 9:16 PM
Rating Impact Archived
battanas 1562 1575 +13 ↑
Cez 1525 1512 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/15/2016 8:54 PM

In reply to =Lizard=
User Avatar
10 years ago
Auto-translated
I'm continuing what I started – it's just unbelievable.
Battle Report Accepted
Random Faction Random
Нила / Neela Start Hero Нила / Neela
Нила / Neela Main Hero Нила / Neela
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
126 days
Game Date
4/13/2016
Reported
4/14/2016 6:32 AM
Rating Impact Archived
flate 1547 1529 -18 ↓
Dorsaj 1467 1485 +18 ↑
Rated Sep 28, 2022

Accepted by opponent on 4/24/2016 3:16 PM

In reply to =Lizard=
User Avatar
10 years ago
Auto-translated
Thank you for playing!
http://heroes3.tv/twaryna
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
8mm6a
Game Length
137 days
Game Date
4/14/2016
Reported
4/14/2016 8:25 PM
Rating Impact Archived
twaryna 1700 1709 +9 ↑
silenthill 1553 1544 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/14/2016 8:36 PM

Statistics

Welcome our newest member: recijeb