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Posts from RTF is a global modification that replaces all towns in the game.

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Do we need Ashan?
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What model is it, if it's not a secret?
I believe these are new mines. :)
In reply to Wizard Necromancer
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the old hairstyle was better (the last two options aren't very good)
you say the picture isn't visible... damn... well, basically, there are white patterns that glow in the dark
And most importantly - what are those angles piercing through the hair (the angles look like a standing collar from a shirt)?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to Wizard Necromancer
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Wizard Necromancer
Yes, they are. :) All models are ready, but the flying faction icon at the bottom ruined everything :(
You can make the model an effect, and the "main" model transparent; I did that with three dwarven dwellings.

Added 24 minutes later
SRD
The old hairstyle was better (the last two options aren't very good)
You say the picture isn't visible... darn... well, basically, there are white patterns that glow in the dark
And most importantly - what are those angles piercing through the hair (the angles look like a standing collar from a shirt)
The angles are a piece of the old wings; everything will be fine once we replace them.
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr@mail.ru
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You don't know how to raise the faction icon near the captured building?
No, I think it depends on the model's height.
That's strange, the model is higher than the icon's position. Okay, I'll try a different method.
It changes here:
Model -> Geometry -> BestFitPoint
screenshot http://rghost.ru/6G74gGCLC
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I've made a resource mod. There are 2 remaining unsolvable problems. The icons for some resources are incredibly low-quality, and there is an issue with the meteorite crater. It was placed instead of a gemstone mine. The problem is that you can walk through half of the crater (enter inside the model). It cannot be made smaller because it needs to be large, and when attempting to make this part impassable, the building becomes uncapturable :( I could use some help with these problems.

P.s. Since fktifzobr@mail.ru is currently updating the Faceless, I'll quickly grab the wings and post them here.

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Мод на замену всех фракций в Героях 5
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Excellent! Thank you!
In reply to Wizard Necromancer
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Wizard Necromancer
...there's an issue with the meteorite crater. It's placed instead of a gem mine. And the problem is that you can walk across half of the crater (enter inside the model). I can't make it smaller because it needs to be a decent size, and if I try to make that part impassable, the building becomes uncapturable :( I could use some help with these problems.

Based on the screenshot of the tab:
blocked Tiles - impassable areas of the object
active Tiles - the contact cell of the object (there can be several; then, when capturing, the hero will go to the nearest cell to capture the mine, dwelling, etc.). It should not be blocked by blocked Tiles
hole Tiles - cells on which the texture of the ground surface is removed (used to create craters, etc.)
Each cell needs to be assigned X and Y positions relative to the center of the model (e.g., x=4, y=-3).
In reply to JonnyP
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JonnyP

Based on the screenshot of the tab:
blocked Tiles - impassable areas of the object
active Tiles - contact cell of the object (there can be several; when capturing, the hero will move to the nearest cell to capture a mine, dwelling, etc.). It should not be blocked by blocked Tiles.
hole Tiles - cells where the texture of the ground surface is removed (e.g., to create craters).
Each cell needs to be assigned X and Y positions relative to the center of the model (e.g., x=4, y=-3).
This is understandable, but if you increase the "impassable" area for standard objects, they may block passages on some maps.
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
That's understandable, but if you increase the "impassable" area of standard objects, they can block passages on some maps.
Where did you get this information? The built-in generator still generates flawed maps with blocks and shifted guards, but it doesn't overlap objects.

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