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RTF is a global modification that replaces all towns in the game.
Based on the screenshot of the tab: blocked Tiles - impassable areas of the object active Tiles - contact cell of the object (there can be several; when capturing, the hero will move to the nearest cell to capture a mine, dwelling, etc.). It should not be blocked by blocked Tiles. hole Tiles - cells where the texture of the ground surface is removed (e.g., to create craters). Each cell needs to be assigned X and Y positions relative to the center of the model (e.g., x=4, y=-3).
This is understandable, but if you increase the "impassable" area for standard objects, they may block passages on some maps.