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10 years ago
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Tournament "Novice – 2016. Winter"
We welcome all fans of Heroes of Might and Magic 3, future participants, and spectators of the traditional "Novice" tournament.
This is the traditional fourteenth tournament for Novices. We hope it will delight us with good games and new, breakout players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Novice-2015. Summer" - tun7gus7
"Novice-2015. Winter"Socrat
"Novice-2014. Summer" - Falcone
"Novice-2014. Winter" - Aiwe
"Novice-2013. Summer" - The_
"Novice-2013. Winter" - высокий
"Novice-2012. Summer" - twaryna
"Novice-2012. Winter" - 7z
"Novice-2011. Summer" - Sky Pioneer
"Novice-2011. Winter" - Sevensan
"Novice-2010. Summer" - тенью бездомной
"Novice-2010. Winter" - Сатир
"Novice-2009. Summer"Erdem

Requirements for Participants:

1. Players registered on heroesworld after 30.11.2014 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 5 games with detailed reports in the fan games topic on heroesworld (games can be played and reports written after registration).
3. Players who have won prizes or participated in 2 or more tournaments from the Novice series are not allowed to participate.
4. Players with a permanent HeroesWorld rating of 1700+ at the time of submitting their registration application are not accepted into the tournament.
5. Players with more than 100 official ranked games on HeroesWorld are not accepted into the tournament.
6. Questions about accepting relatively experienced players or those with an earlier registration date on heroesworld will be considered by the organizers in coordination with the Tournament Committee.
7. Players registered on HeroesWorld before 30.11.2014 are not accepted into the tournament if they have 30 or more ranked games on HeroesWorld.
8. The participant must be able to play 1 game per week - the preferred time for playing is 19-24 MSK on weekdays and 12-24 MSK on weekends.
9. If during the tournament it is discovered that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the Tournament Committee.

Submit applications in this topic:

There is a Detailed instruction with pictures FAQ17 on the forum on how to do this.
You need to do the following:
1. Check if the icq number is entered in your profile, add it there if it is missing.
If it is present in your profile, a green daisy is visible under your avatar - the ICQ symbol. If it is not there, follow the algorithm.
2. Leave an application in this topic. To do this, click the Sign up for tournament button, which is located at the beginning of this topic and at the top of each page.
3. 2-3 days before the draw, you must contact the host skd (ICQ 593626431) and confirm your participation. Players who have disappeared from the forum (no user activity for a week) will not be allowed to participate in the draw.

Organizational Questions:

1. Host - skd (ICQ 593626431), Judges - Nitro (ICQ 627769385), in the most extreme case, contact Dirty_Player (ICQ 408722873).
2. The tournament is held according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. The regulations and rules of the tournament will not change during the tournament.
4. For each game played, participants must submit a detailed report and a detailed confirmation in this topic. Only then will the game be counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button, which is located at the top of each page of the topic, and fill in all the required fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player needs to find the game's report, click the Confirm report button, and also write a detailed report.
- It is considered good form to thank your opponent for the game.
5. All tournament games count towards the HoMM3 HW player rating.
6. Technical results will be assigned for games not played within the established deadline.
7. Save files and password files for all games must be kept until the end of the tournament and presented at the first request of the tournament hosts and judges, or any member of the Tournament Committee. Forgetting or losing the game password may be grounds for assigning a technical loss in the game.
8. Disputed issues, if any, should be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is made primarily based on the tournament rules. If the situation that arises is not regulated by the rules, the judges will be guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Double Elimination.
In the Qualification Round, participants are divided into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes into standby, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Group Stage – groups of 7 players each. Players finishing in the top 5 places advance from the group to the Playoff round: 1st place - to the Upper Bracket Quarterfinals, 2nd-3rd places - to the Upper Bracket Round of 16, 4th-5th places - to the 1st round of the Lower Bracket.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional tiebreakers come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) Total number of game turns in games where the player achieved a win (priority is given to the player who spent fewer turns to win. Point “c” is applied only if the players have the same number of wins in the group).
d) If priority cannot be determined using tiebreakers a, b, or c, a play-off game is held between the players on the Skirmish M 200% template.

Playoffs – Upper and Lower Bracket.
In the Upper Bracket, games are played to 2 wins. In the Lower Bracket, games are played to 1 win up to the final. The Lower Bracket final is played to 2 wins.
A player who loses in the Upper Bracket moves to the Lower Bracket; a player who loses in the Lower Bracket is eliminated from the tournament.
The Grand Final is played to 3 wins. The player advancing through the Upper Bracket has a 1-map advantage.

Timeline.

Registration: January 17 – January 31, 2016 (until 20:00 Moscow time)
Draw and group formation: January 31, 2016
Tournament start: February 1, 2016
Qualification: tba
Group Stage: tba
Start of Playoff Round: tba

Tournament games must be played within the established timeframe. For violating game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

Rules.

1. Game version. The tournament is played on game version SoD 3.2(4.0) + HD mod + by mutual agreement of players HW_rulez (for correct operation, the patch must be installed by both players). By mutual agreement, games may be played on HotA version 1.4.2 (or the latest current version).
When using the HW_rulez mod, the default option settings are as follows: 01110.
That is, obelisk ban – disabled, ban on hill fort, cartographer, keymaster tents – enabled, constantly built town level 2 – disabled. Players may agree on other setting conditions.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the HotA version of Heroes, the rules of the HotA section are used.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts are 111.
4. Color choice:
In qualification games - given to the first player in the pair.
In the group stage - the color is indicated in the group tables.
In playoff games - given to the first player in the pair; in each subsequent game, players alternate the right to choose color.
5. The starting town is chosen by banning. Players alternately ban 3 towns, after which the starting town is chosen. The player listed second in the pair starts banning towns and chooses the starting town first. In playoff games, the right of first town choice alternates after each game.

Templates.

1. Qualification and group stage games are played on templates: Balance L-U, 2sm4d(3), h3dm1, Jebus Cross, 8mm6a.
2. In the Playoffs, the following templates are added: Diamond and 6lm10a.
3. The template for a game is determined by banning. Players alternately ban one game template until only one template remains, on which the game will be played.
The player with the right to choose color bans the first template.
4. Information about the templates and recommended settings can be found in the corresponding section.
5. Playing on the h3dm1 template requires the use of the HW_rulez patch.
Before the start of the match, players ban one town each on which they do not wish to play (the second player in the pair bans first).
Afterwards, a random town on which the match will be played is determined by a randomizer. Then bidding occurs (the bid must be a multiple of 100). The winner of the bid transfers the stake to the opponent and will have the right to choose color or first hero selection.
6. Games are played with a chess clock. For a more comfortable game, the chess clock option settings are increased.
Skirmish - 10:00+05:00+01:15
Balance - 19:00+07:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
6lm10a - 24:00+09:00+01:30
h3dm1 - 28:00+09:30+01:45
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is played using the chess clock set by the rules of heroesworld.

I wish all participants good luck, interesting, and hard-fought games!
The tournament winner will be awarded a "Tournament Winner 'Novice'" medal under their avatar:
In reply to TNO
10 years ago
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Caught Cragg in the tavern, who caught the log. Found 2 portals at home, one of which had simple guards. Also had 2 Dragon Fly Hives — didn't go for them. On turn 117, I was at the race before the GO. Came out on turn 121 with 9 Angels, after breaking through the garrison Hydra. Didn't have time to find much in the center. Tried to find the central Castle (no viewings), ended up finding the opponent's GO. On turn 124, I landed to replenish mana in a nearby town. On turn 125, the opponent stood at the race before the GO. In a nearby Dragon Utopia, I got Shield -3 +12 and Wings, broke the opponent's GO — killed Kyrre. At the same time, collected resources for upgrading Angels.
Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
126 days
Game Date
3/18/2016
Reported
3/18/2016 6:16 PM
Rating Impact Archived
Silence- 1667 1674 +7 ↑
FreeSmasher 1450 1443 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/18/2016 9:24 PM

In reply to TNO
10 years ago
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Please register me for the tournament.
In reply to Silence-
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10 years ago
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Silence-
Got Craig in the tavern, who caught the log. Found 2 portals at home, one of which had weak guards. There were also 2 Dragon Fly Hives - I didn't go for them. On day 117 I was setting up for the rush before the ГО. Came out on day 121 with 9 angels, having broken through the gr.hydr. Didn't really have time to find anything decent in the center. Tried to find the central Castle (had no scouts), ended up finding the opponent's ГО. On day 124 I landed to replenish mana at a nearby town. On day 125 the opponent set up for the rush before the ГО. In a nearby Dragon Utopia I took a shield -3 +12 and wings, broke the opponent's ГО - killed Kyrre. At the same time I gathered resources to upgrade the angels.
Thanks for the game.
The setup was good — 2 external dwellings of horses and an external dwelling of dragons. Essentially, I was supposed to come out on day 121, but I delayed and, out of stupidity, was messing around with some nonsense, so in the end it was a ГГ.
In reply to battanas
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10 years ago
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battanas
It was an epic game, so I'll make some comments:

Get Gunnar and pay the opponent 2000 gold - why not get Shakti? I don't know, but maybe it was my first and last mistake in the game. It seems like starting with Shakti is better, and +4k gold, then Gunnar is killing advantage. So the beginning was difficult - not a lot of army, not a lot of gold, everything is bad)). In my own resource point, I have 1 con - 1, in the near 2 resource points - we have 2 con - 2 and 3. For GUNNAR, it's impossible to get 1 angel in the first week and + archers blocking the roads, the game was very strong for me. Shakti can normally easily make more scout area and get more towns, and get the best T-zone first (4 zephyrs + 2 unicorns dwell in the T-zone) - I couldn't get it in the 1st week, so I got 4 gnolls dwelling))). And in the 2nd week, with 100 gnolls, I'm going to get the con)).
OK - get 6 angels and go to the 1st T-zone, but there's the opponent (normally, my tempo is bad), but I make my better turn in this game (the opponent said this at the end of the game) - get 2 towns, saw one con + 2 angels, get it, and get my utopia, all is in 127)) - utopia, angel wings + some art. But I need to run because the opponent has more army. Going to get my 2nd T-zone, there saw 4 zephyrs + 2 dwelling unicorns (saw it in the opponent's T-zone) - omg, there all was beat from the opponent. So I know the opponent has 2 times more army than me - going to get his utopia, but he doesn't wait for me, utopia was beat. And Gunnar again running, at this moment, the game was 100 percent loss. But I go to search for controls - controls on the map only in scrolls - I get all my and his - so I have full control, he doesn't control, only angel wings. In this moment, I have a plan for a draw, I get his towns and only run on the map - this is in the 4th week. I do this plan, Gunnar has full controls and 4500 MP and exp, pathfinding - impossible to get Gunnar. So in the 6th - 7th week, I have all the towns on the map (18 towns) - the opponent doesn't have a town and doesn't have another hero, only Shakti, but the army is more strong with 13 black dragons. In this moment, I have 100 percent draw - have all the towns on the map, full controls, 2 logistics, dessa too, have with can use TP - OPPONENT ONLY MOVE SHAKTI and not gold. In this moment, I understand I can win this game in 1 week, I make a more strong army and going to win the game, lose some town, but can in every moment get it. In FB, I don't expect Shakti to have mass berserk - I know he has Armageddon, but not a problem for me, my army is more more strong, only black dragons he has 1 more - my implosions 2600 damage make (in map not red and black orb). In FB, I run with 7 cyclops, the opponent has only 2 black dragons, but now Armageddon is killing me - make some mistakes in this turn, it was so crazy in losing FB - and the timer is hot for me, don't saw one scout near my town - the opponent is coming and kill Gunnar with Armageddon - mass berserk kill me, this game. I can again begin to get his towns and to wait for a good moment, but I make a mistake.
WHAT TO SAY IN THE END, HAVE 100 PERCENT DRAW IN THIS GAME (but I think draw is so 2nd place in the group), BUT THE MAN IS a greedy beast. GG - TFP - epic game
Throughout the game, I had an advantage in army strength. The turning point came on day 126 when the opponent spent a lot of gold to break my chains, and I couldn't attack him or take the dragon utopia near him, where they gave "Angel Wings." I had to build dragons, having their outer dwelling, and go to another zone and collect his outpost. Battanas found the boots of speed and took control of himself and me on the map. I had to build GM, but there, unfortunately, didn't give control. In the end: I made black dragons, built 4 guilds - but nowhere gave TP. When I constantly had 1-2 castles, 3-4 heroes, the opponent bought 11 black dragons and attacked, he did 2 explosions of 2000, I, meanwhile, made "berserk" with expert fire, in the end, I made Armageddon, and he bought off with several cyclops, then attacked with 75 medusas and 40 air elementals (I don't know what he was hoping for) - I do Armageddon and bought off, then he made a mistake, and GG.
Thank you for the game!
In reply to skd
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10 years ago
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We used up all restarts with my opponent. In the end, the army distribution was rather weak for me. But there were 3 Crypts, the Griffin Conservatory, many upgrade structures, and a decent amount of gold from neutrals. The passage to the opponent was through Titans. And the second passage was guarded by up to 49 Demons. Moreover, they were also blocking part of my spawn and the other passages... On the first day, I slightly leveled Tazar. On the second day, while fighting for gold, I lost a considerable army with a secondary hero, so I had to prepare to use the Dungeon's overeat ability (from one of the secondary heroes) to capture the Crypts on the third day, but on the third turn, the opponent surrendered.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Кальт / Kalt Start Hero Кальт / Kalt
Луна / Luna Main Hero Луна / Luna
Map Template
2sm4d(3)
Game Length
113 days
Game Date
3/22/2016
Reported
3/22/2016 2:47 PM
Rating Impact Archived
Armageddets 1406 1425 +19 ↑
Red Rush 1510 1491 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/22/2016 2:48 PM

In reply to Armageddets
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10 years ago
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Armageddets
We used all restarts with my opponent. In the end, the army distribution was rather weak for me. But there were 3 Crypts, the Griffin Conservatory, many upgrade structures, and plenty of gold from neutrals. The passage to my opponent was through Titans. And the second passage was guarded by demons up to 49. Moreover, they also blocked part of my spawn and the other passages... On the first day, I leveled Tazar a bit. On the second day, during the fight for gold, I lost a significant amount of army with a secondary hero, so I had to prepare to use the Dungeon feast (from one of the secondary heroes) to take the Crypts on the third day, but on the third turn my opponent surrendered.

Thank you for the game.
In reply to inixor
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10 years ago
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Please register me for the tournament.
In reply to o1dboy79
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10 years ago
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o1dboy79
Please register me for the tournament.
The group stage is coming to an end. So, look forward to the Novice-Summer tournament.
In reply to skd
10 years ago
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Opp, quickly spent three restarts, I still had two in reserve. Valeska came with three stacks, the archers were built, decent heroes in the tavern: Orrin, Jabarkas, Das, Dessa, plus Jabarkas immediately grabbed a log, money-wise also seemed okay. Accidentally ended my turn — had to watch the second day. In the first week cleared the respawn, placed the horses in the citadel, took the external dwelling of efreets in the adjacent zone. Started leveling Jabarkas. In the second week took the brown computer and went into the third zone. Leveled up well on the guards, even though there was no Oil nor Mas' Haste, thanks to a decent mana pool. Took two Dragon Fly Hives and a level two Griffin Conservatory. Rushed back home to replenish mana and was planning to go into another third zone at 132. But the opponent wrote GG. As it turned out, he had a block of Monks that slowed down his entire tempo. Thanks for the game
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Ябаркас / Jabarkas Main Hero Ябаркас / Jabarkas
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
131 days
Game Date
3/23/2016
Reported
3/23/2016 1:38 PM
Rating Impact Archived
Georg_ 1459 1474 +15 ↑
nudadanuda 1460 1445 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/23/2016 2:02 PM

In reply to Georg_
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10 years ago
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Georg_
Opponent quickly used three restarts, I still had two in reserve. Valessa arrived with three stacks, archers were built, there were decent heroes in the tavern: Orrin, Jabarkas, Das, Dessa, plus Jabarkas immediately got logistics, money-wise it seemed decent too. Accidentally ended my turn - had to watch the second day. On the first week I cleared the respawn, placed cavalry in the Citadel, took the external dwelling of Efreeti in the adjacent zone. Started leveling Jabarkas. On the second week I took the brown computer player and went into the triple (trezhak). Leveled up well on the guards, even though I had neither Oil nor Mass Haste, thanks to decent army strength. I took two Dragon Fly Hives and the level-2 Griffin Conservatory. Teleported home to replenish both troops and mana and was planning to go into another triple (trezhak) on 132. But the opponent typed gg. As it turned out, he had a block of Monks which slowed down his entire tempo. Thanks for the game
Thanks for the game
In reply to Silence-
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10 years ago
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I played a great hand with built air units, an external marketplace, a road-side stable, and a Griffin Conservatory-three. The Castle also had a Hive. I placed birds on 116, a Citadel on 117, and took the Griffin Conservatory awkwardly on 122. I put the riffraff in the third stack, and the central Griffins flew straight to them, ignoring the fake. Then I had to fight 4 stacks at once instead of three. And Phena also set me up. They all crashed into the birds together:confused:

Gundula with gauntlets from 116. On 123 I took the Griffin Conservatory-two. And already on 124 I leveled up the main hero further and on a Pandora's Box of 15k exp, picked up boots on the same turn, and experted Loga. 3900 MP Legacy. This is what it looked like:



Then I went to make contact with the opponent; he has good stats, 5 Attack and 15 Defense, but his army wasn't enough against 4 Phenas and 6 Angels.
Thanks for the game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Брогхильд / Broghild Main Hero Брогхильд / Broghild
Map Template
8mm6a
Game Length
127 days
Game Date
3/29/2016
Reported
3/29/2016 12:38 PM
Rating Impact Archived
flate 1614 1625 +11 ↑
Timbuktu 1517 1506 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/29/2016 12:54 PM

In reply to flate
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10 years ago
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Thank you for playing.
In reply to skd
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10 years ago
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We played without restarts; the respawn turned out to be bugged (one of the villages off-road), but there was a fast road to ГО and 3 external dwellings of horses near the Castle. I took 2 hives and one level 2 consu, collected the external dwellings, and broke through ГО on 123. Kir developed well—tactics, armor, weapons—but Earth was never offered; they kept pushing Water. In the center, I took a couple of hives, scouted with peasants, and found КЗ behind the manticoras. On 125, the opponent cuts off a peasant and takes the necklace near the Dragon Utopia without breaking the guard, only then breaking through. I suggested replaying the turn. The opponent decided to surrender.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
125 days
Game Date
3/30/2016
Reported
3/30/2016 8:01 PM
Rating Impact Archived
horror145 1472 1489 +17 ↑
Ridelth 1533 1516 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/17/2016 7:00 PM

In reply to horror145
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10 years ago
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Information:

In the Group 2 match, a technical result was awarded:
Timbuktu def Red Rush (tech. win)

Group Stage Results:



Added 44 minutes ago
Information:

1. The playoff draw is ready.

The first-place teams from each group advance to the quarterfinals of the upper bracket,
the second and third-place teams from each group advance to the round of 16 in the upper bracket,
the fourth and fifth-place teams from each group advance to Round 1 of the lower bracket.
The sixth and seventh-place teams from each group have been eliminated from the tournament after the group stage.

Matches in the upper bracket are played until 2 wins,
matches in the lower bracket are played until 1 win.

More detailed results of the playoff matches will be available here.

2. Draft rules:
Color selection: In playoff matches, the first player in the pair gets to choose the color; in each subsequent match, the players alternate their right to choose the color.
City selection: The player listed second in the pair starts by eliminating cities and then chooses their starting city. After each match in the playoffs, the order of choosing the city changes.
Map draft rule: The player with the right to choose the color is the first to eliminate a map.

Thus, the first in the pair is the player who is higher up in the bracket, and the second in the pair is the player who is lower down in the bracket.

3. Matches in the upper bracket are marked with the letter "m" and a number, which means that the loser in this match will take a slot in the lower bracket with the corresponding designation.

4. According to the regulations, Diamond and 6lm10a have been added to the game templates.
In reply to skd
10 years ago
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I played disgustingly despite having 3 restarts in a game I could have easily lost. I didn't place cavalry because I had no crystals. The only thing saving me was a Dwarf Cottage with 20-30 on grass, which would have buried me. But my opponent forfeited after going max Griffin Conservatory with GS. Thanks for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
8mm6a
Game Length
121 days
Game Date
3/31/2016
Reported
3/31/2016 6:09 PM
Rating Impact Archived
silenthill 1630 1640 +10 ↑
yarik1987 1495 1485 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/1/2016 2:03 PM

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