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Posts from Current questions and answers regarding the map editor.

5.0 (12 ratings)
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10 years ago
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Here's the question:
I figured out that the name for the town and its growth is generated as follows: "1-115-71-AdvMapTown-12029". Transforming the town, etc., works correctly with the right name, BUT! When replaying or starting a new game on the same map, the final ID changes, i.e., it was AdvMapTown-12029, then it becomes AdvMapTown-12030, AdvMapTown-12031, and then it goes back to AdvMapTown-12029.
How can I make this name static, so it doesn't change? For example, AdvMapTown-12033?
Otherwise, no script that relies on the scripted name will work.
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10 years ago
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Rename the object by using the Name field in its properties tree within the editor.
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10 years ago
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didn't work, unfortunately (
I'm attaching the changelog...).
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In reply to Eleondor
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10 years ago
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There isn't a single town on the map with a scripted name. Also, there’s an error in the script: function NewDay();
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10 years ago
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Thank you, I've corrected it. I changed the name, but the name of the town that I set doesn't appear in the same window. I don't know what I did wrong. I set the name to Angelat in: Show object properties dialog -> Town specialization -> Name. Screenshot attached. Yes, I tried to change the script name through that window, through Properties, but nothing happened - no menu for changes appeared.
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10 years ago
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In the properties tree, look for Name. Not in the Properties dialog, but in the Properties tree.
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10 years ago
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RedHeavenHero, everything is working now! Thank you very much!
May God grant you health and all the best for your patience and help!
We look forward to your new interesting campaigns and advice!
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10 years ago
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I finally figured out these dialogue scenes. But I have a question. Yes, I have my own platform (map), and I can place any objects as I please, but what should I do with the **landscape**? In the game videos, the landscape is modified; how can I do that? I would be very grateful, especially if you could tell me how to do it without scripts!
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10 years ago
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Only if you change the landscape of the map on which the dialogue takes place.
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10 years ago
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Uff. RedHeavenHero, I remember you advised creating videos separately from the map, and after that, I didn't ask any more questions on this topic. In that case, could you please clearly explain how to find your map when a new dialogue scene is created, and you click on the "..." button? I just can't find it; maybe I'm looking in the wrong place?

Added after 33 minutes
And one more small question. Where can I change the hero's color?
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10 years ago
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Try entering the map link manually.
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10 years ago
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Is there a way to copy the link, or do I have to rewrite it?
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10 years ago
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Does anyone know how to use the "Ramp" tool? I know it's used to create a smooth transition to the water, but mine only works for one tile, and it doesn't even work. Nothing happens when I try to use it. I can't change its size. How can I create this kind of transition?
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10 years ago
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inQizitOr, you click on the tile with the cliff, hold down the button, and drag it in the direction of the supposed descent.
In reply to Jack_of_shadows
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10 years ago
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Jack_of_shadows
inQizitOr, you click on the tile with the cliff, hold down the button, and drag it towards the supposed descent.
I'll try. Thank you.

Added after 23 minutes
Jack_of_shadows
inQizitOr, you click on the tile with the cliff, hold down the button, and drag it towards the supposed descent.
It doesn't work. My brush only affects one tile, and nothing changes. It doesn't work. Nothing happens.

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