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I figured out that the name for the town and its growth is generated as follows: "1-115-71-AdvMapTown-12029". Transforming the town, etc., works correctly with the right name, BUT! When replaying or starting a new game on the same map, the final ID changes, i.e., it was AdvMapTown-12029, then it becomes AdvMapTown-12030, AdvMapTown-12031, and then it goes back to AdvMapTown-12029.
How can I make this name static, so it doesn't change? For example, AdvMapTown-12033?
Otherwise, no script that relies on the scripted name will work.
I figured out that the name for the town and its growth is generated as follows: "1-115-71-AdvMapTown-12029". Transforming the town, etc., works correctly with the right name, BUT! When replaying or starting a new game on the same map, the final ID changes, i.e., it was AdvMapTown-12029, then it becomes AdvMapTown-12030, AdvMapTown-12031, and then it goes back to AdvMapTown-12029.
How can I make this name static, so it doesn't change? For example, AdvMapTown-12033?
Otherwise, no script that relies on the scripted name will work.