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I predict games will end with the "last hero" scenario... I've experienced this twice, and it turns out that finishing off a player who hides in corners can be very difficult... it can take up to 3 weeks if you don't have full control and constant monitoring.
I immediately dismissed this option because it would lead to a massive disruption of deadlines due to the prolonged matches. Wicc
P.S. In any unclear situation, look at the rating. It's not calculated for nothing...
I considered an option where, in case of a tie in points, the player with the lower rating would advance from the group, as the favorite should win without a split. However, introducing this in practice could lead to artificially lowering the rating to gain an advantage in tournaments. Another option is to allow the player with the higher rating to advance, but then the chances for weaker players would decrease even further, but it would incentivize them to increase their rating.