Skip to content
#335
Auto-translated
YaR
Week 1
Average roads, Ivor + a hero brought 17 elves (no ransom), and 2 portals near the town, from one of which an enemy ran in and took the opponent's town (Citadel) on 113, already visible 2 Dragon Fly Hives (behind tough guards) 2 Griffin Conservatories. Trouble with money, army 17 elves 17 Centaurs, 6 heroes. Elleazar (El) gets logistics. I decide to return to the respawn and farm a bit for horses. On 115 I took a village in an adjacent zone, near which there is another Dragon Fly Hive behind medusas. Somewhow I shoved horses into the Citadel, there are 2 Dwarf Cottages nearby, hope they won't be big, then there will be something to buy out. By the way, at the respawn I checked a Griffin Conservatory behind 70 harpies, it turned out to be a level 1.

Week 2
One Dwarf Cottage is 15, the other is big. 121. El at stables, bought out, took a Griffin Conservatory and a Dragon Fly Hive at the respawn. I'm thinking of quickly gathering the rest and heading to the opponent, there's Necro + a double, but truth be told, I have no battle magic. 122. Dragon Fly Hives on 16 Wyverns in the end + boots lying near one. On 123 I'm planning to take the big Dwarf Cottage, upgrade the horses and elves, while El will run to the Griffin Conservatory at the Citadel-respawn. Only over 7 levels they gave nothing except logistics, but thanks for that anyway) In the adjacent zone where the second portal led, I spotted 2 Griffin Conservatories near the road, went there, took one immediately — level 1, the other is big. 124. Turned out to be level 2. Fought into the Citadel for a 4th Griffin Conservatory + double mana (146), and nearby a lift, possibly to the opponent. They finally gave me water magic. 125 Griffin Conservatory max, I fought like a beast, -angel, duck, horse and 27 grand elites!!! and that's without morale, they gave me luck. Ran into the lift, nearby a blue scout - he runs away. Found a meteor spell scroll, have to build the Mage Guild. 127. The road was long, but I took the opponent's double, staying the night there with double mana (260), tomorrow Mage Guild level 4 at home, meaning a meteor spell, in Mage Guild level 3 antimagic, anyway I'll need to fight into it and I saw a Griffin Conservatory nearby. There is one problem, from two sides computer opponents orange and purple are rushing towards my starting area with an army.

Week 3.

Griffin Conservatory level 3. 9 angels. Mage Guild level 4 is bad. No resources for Mage Guild level 5. Active skirmishes with the opponent, on 133 I could have broken into his respawn, but haven't fought my way home yet, remembered there's no earth magic, antimagic isn't that OP, they gave air magic, meanwhile, I cleared a warlock's prison in the treasure zone, there's also a Dragon Utopia, but it's far, and I have nothing to take it with, and it's not needed anyway. 134. Retooled into Mage Guild level 5 - mirror image and I'm preparing to break into his area. The computers aren't sleeping, I blasted the purple one in a town, but the other is several times stronger, sent an angel and a good mage towards him.

On 135 the finale, the opponent positioned himself with tactics in a corner, I threw a meteor for 250 damage there, and 9 angels killed 100 skeletons, the horses blinded a manticore, the rest is routine, from the opponent 2 implosions, almost 1k damage, first into the wyverns, then into the angels.

Thanks for the game!

P.S. I wrote the report between turns, during the game, hence so many letters.

The opponent broke the chain in time, cut me off from the Griffin Conservatory and additional skeletons, in the end I entered the treasure zone with 1 angel and 200 skeletons, came out with 2 angels and 70 skeletons. In Mage Guild level 5 they gave implosion, the plan was to play through it, but the meteor spell decided it.
Thanks for the game.

Statistics

Welcome our newest member: dodoD0D0

Users Online 2 users 1395 guests