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Posts from Satellite tournament #1 for CIS-2016 in St. Petersburg.

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#1
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Greetings, respected forum participants!!!
We present to your attention a "satellite" tournament, the main prize of which will be paid participation and accommodation at the main tournament of the year, CIS-2016, in St. Petersburg.
The above-mentioned package includes:
Accommodation: 7 days in a standard twin room, 8,850 rubles, with the option to choose a roommate (or roommatess)
Meals: 7 days, breakfast and lunch, 4,550 rubles
Conference hall payment for all days - 1,500 rubles
Participation in the main CIS-2016 event - 3,000 rubles

Total package cost: 18,000 rubles

Entry fee - 1,500 rubles. Preferred payment method: transfer to a Sberbank card. Any commission fees are to be covered by the Sender.

Registration is confirmed only after the money is transferred to me!
Detailed information about the CIS 2016 tournament
/topic/11728/

Attention:
This package will be issued on-site on 30.04.16 or 01.05.16 and cannot be transferred to third parties, nor converted into cash (there is an option to exchange the room for an upgraded one with an additional payment or change the meal plan; everything else remains unchanged!!). If the winner of this tournament declines the trip, the package cost is non-refundable and will be added to the prize pool!

TOURNAMENT #1

Tournament bracket: will be here

Tournament Schedule:
Ceremonial draw (online via m200 if the internet doesn't fail)) 21.02.16 at 21:00
Round 1: 21/02 - 28/02
Round 2: 29/02 - 06/03
Round 3: 07/03 - 13/03
Final: 14/03 - 20/03


Players residing in St. Petersburg and the Leningrad Region are not allowed to participate in this tournament. (An exception is permitted for those who donate half of the BI to the prize pool; as the organizer, I cannot refuse benefactors))
Minimum number of participants: 12 people. Main prize: a package for accommodation and participation in the main tournament of the year, CIS-2016 in St. Petersburg.

Rules: standard + the following changes:
Game version: SoD 3.2 + latest working version of the HD-Mod + HeroesWorld Rules 1.38 (except for the Anarchy template)
Templates: h3dm1, 8mm6a, 6lm10a, JebusCross, Diamond, Mini-Nosta, Anarchy. The player lower in the bracket starts the template draft.
Faction and color selection: Randomizer with bidding. The player higher in the bracket makes the first bid for the faction. (If the bid for a faction reaches 10,000, the color is given to the other player for free)
Description: The host generates a pair of random factions using a special button. Immediately after generation, each player may request a regeneration once for a 500-gold penalty paid to the opponent. If during the regeneration at least one faction repeats, the same player may (but is not obligated to) request a free regeneration until a new pair of factions appears. The penalty cannot exceed 10,000 gold. After bidding for the faction, bidding for color takes place.
For example, after all bidding, a pair of red Castle vs. blue Fortress is generated. Castle was bought for 2,000, and the color for 1,000. The host transfers the total sum of 3,000 to the players' accounts via a special button (in HeroesWorld Rules 1.38) before the start of the game as follows: sets a value of -3,000 next to the red player, and +3,000 next to the blue player.
We play with rebuilding! Since at the CIS it will be enabled to avoid deadlock situations: might VS control.
Time limit for each game: 7 days!
P.S. Restarts on day 113, as usual.

An interesting question has come up regarding the rules for the SoD mirror, since the HeroesWorld rules are still in development, I will formulate the general points mandatory for participants of this Satellite.
Timer: 21,00 +8,30 + 1,15
1). Before the game, each participant can ban from 0 to 1 faction, then a mandatory faction is generated. Who bans the faction first is determined by a coin toss.
2). Then bidding for the hero takes place. Each participant can ban from 0 to 1 hero, then bidding occurs to choose first from the remaining heroes. Who bans the hero first is determined by a coin toss.
3). Then bidding for color. The winner transfers the total amount to the loser.
4). Redraw is allowed. Bid accordingly.
5). Hit and Run is forbidden
6). Philosophy of sameness for h3dm1:
Based on the consideration that both opponents have everything identical (well, except for heroes so far..), the meaning of additional restrictions is lost, meaning players can go wherever they want and pick up/visit any objects without breaking the guard!!! Including with Fly or Dimension Door
7). As for all L+U - the restriction of 1 Dimension Door per turn per hero applies.
8). It is allowed to buy and upgrade any monsters
9). Diplomacy, Cloak of the Undead King, Cartographer, Hill Fort, and the use of game cheats/bugs described by the HeroesWorld rules are FORBIDDEN!!!
10). When starting with a non-Necropolis faction, it is forbidden to build the Amplifier +10% to Necro in secondary towns. Otherwise, there would be a strong imbalance for whom Necro works and for whom it doesn't. I hope Wizard can make identical heroes or do something about Necro))
11). Using level 4-5 scrolls without building the Mage Guild is FORBIDDEN!! However, HeroesWorld Rules will not allow this anyway)
12). If I remember anything else, or if I am reminded, I will add it.

Please note that Redraw is allowed on the following templates:
h3dm1, 8mm6a, 6lm10a, Anarchy
On the templates JebusCross, Diamond, Mini-Nosta, Redraw is FORBIDDEN!!!


However, by agreement with your opponent, but only BEFORE THE GAME! You can negotiate and change the rules as you wish!
__________________

Organizer/Judge/Collector - KobRa_RR

Resolve all disputable situations with your opponent. If you cannot, save the game and write (call) me. (but not after midnight, please!!!! :D )
In case a player categorically disagrees with the Judge's decision, the regulations provide for an urgent appeal to the Chief Judge -Dirty Player.

List of participants:
=Lizard=
Amiloo
Fire2Sky
HellLight
Falcone
Redwhait HP
Amster
Noom
BAJIEHOK
Sanin
Dark
Aiwe
The
Mizrael
Sevensan


Registration must be done in this topic, stating your nickname

To transfer the entry fee, please contact me via ICQ 286406830 or Skype: kobrarr

Don't miss your chance to get to the main Heroes event of the year for just 1,500 rubles!!!

(c)Alexxl


In reply to Noom
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#110
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Noom
Kostya said that rebuilding in h3dm1 is disabled (there was a discussion of the rules on 112). By default in hw_rules in Mage Guild on the SoD mirror, there is control in one of the guilds.
The situation is simple - I have 2 heroes with all air, Kostya has power and a chance to build up Mage Guild 5 in one of the 4+ cities and get air control there. During this time, I devour all ownerless boxes, cities on the map, and artifacts (according to Cobra's rules). And the demon as well, since my money flow is decent because I have more cities.
what does disabled mean? guessed which Castle has control - great job?! let's finally regulate the rules for the mirror properly, otherwise it turns out one judge says one thing and another says something else
In reply to Noom
#111
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Noom
By default in hw_rules in the Mage Guild on the SoD mirror, there is control in one of the guilds.
Since when? Because in my tournament game with Reddy on mirrors, there was no control in the Mage Guilds at all.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to aka.Ward3n
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#112
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Apologies, but the phrase "Kostya said that rebuilding is disabled" is the last straw. And also "the situation is simple." This is just sheer madness.

I'll break it down point by point:

1. All this time, I constantly adapted as best I could to the game time convenient for my opponent, which resulted in extreme anxiety and a complete lack of normal life (but that's trivial, right). In the end, when we finally started, and Alexander was hosting — on 112 — during my turn — I receive a billion questions about the rules in the game chat. After that, the person has the audacity to write in the report "Kostya was pressed for time."

2. Regarding the rebuilding — the opponent wrote, when the game had long been underway — oh, I didn't set up the rebuild. There was absolutely no talk of anything being somewhere in the code (I don't understand where this came from or why). I simply said that I was very short on time, so let's just play as is. That is, I again accommodated the opponent, but he again considers this to be normal.

3. The only compromise time was agreed upon in advance and confirmed several times — at 17:00 last Saturday. The opponent doesn't show up. At 17:20, I sit down to finish an extremely difficult mirror match against Hellight, because that game also required a calm time. At 17:40, Num shows up and says "sorry, Kostya, I fell asleep." So, I was supposed to tell Hell a turn before the final, "sorry, Anton, Num woke up, I'm going to go play with him now in case he falls asleep again"?? And this too is considered normal and has nothing to do with the game.

4. Specifically in this game, my opponent already had 3 minutes on the timer by 114, and by 117 — exactly 0! Meanwhile, our first save occurred exactly at 117. We reload (as always at an extremely inconvenient time, but I adapted, tearing myself away out of respect for the opponent), and then, miraculously, the opponent starts taking 4-5 minutes per turn (while in the treasure zone!), perfectly saving his timer. Let's also skip the fact that for over a week, the opponent spends time in 2 treasure zones (naturally, with air control, who would doubt it — but that's Papal intuition, what else), while I scouted and ate at least twice as much in full. In short, I was already seriously thinking back then about the simplicity and similarity of my passwords. And after the most insolent report, which just makes you want to spit, and even more so...

5. Regarding demoning, necromancy, etc. in the late game. At the time of submitting the save for adjudication: my army — 60+ vivs, an angel, and 23 naga queens vs. 8 naga queens and trash. And nearby, 2 more hives and the Griffin Conservatory (which the opponent already didn't take and passed the turn). Plus, I have the Knight's Shield and both pendants for morale/luck, taken from both sides. So the question is: how long would one need to fly around and try to fatten up (without ever exposing oneself!) to have any chance at all of pulling off a Fortress Break? I was ready for a Fortress Break without question, say, 211 — a perfectly reasonable timeframe for a tournament game. In fact, that's how it used to be done. At 411, of course, I wasn't ready — and there would have been no way to manage it in time.

6. For a second, I imagined that if in boxing, in the absence of a knockout, the judges didn't award a win on points, but instead sat thinking about who would have won if 25 more rounds were given, and if they didn't reach a consensus, they'd flip a coin. An amazing sport. But here, apparently, there will never be any sport, just fun leisure after work, if you haven't fallen asleep.

I've written everything as it is, because I couldn't sleep all night over this nonsense. Imho, such a victory for Num, combined with its calm acceptance and the writing of such a report (he supposedly leveled someone perfectly there — just laughable) — is a disgrace. For both the player and the tournament. I have absolutely no desire to ever cross paths with this person again, and I'm not going to the CIS event, at least because people like that will be there.

That's all from me.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#113
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=Lizard=
Apologies, but the phrase "Kostya said the rebuilding is disabled" is the last straw. And also "the situation is simple." This is just sheer madness.

I'll break it down point by point:

1. All this time, I constantly adapted to the opponent's preferred playtime as best I could, which resulted in extreme stress and a complete lack of a normal life (but whatever, that's fine). In the end, when we finally started and Alexander was hosting—on turn 112—during my turn—a billion questions about the rules fly into the game chat. After that, the person has the nerve to write in the report, "Kostya was pressed for time."

2. Regarding the rebuilding—the opponent wrote, when the game was already well underway—"oh, I didn't set up the rebuilding." There was absolutely no talk about anything being in the code somewhere (I don't understand where that came from and why). I simply said that I was extremely short on time, so let's just play as it is. That is, I accommodated the opponent again, but he still considers this to be normal.

3. The only compromise time was agreed upon in advance and confirmed several times—at 17:00 this past Saturday. The opponent doesn't show up. At 17:20, I sit down to finish an incredibly difficult mirror match against Hellaight, because that game also required a calm block of time. At 17:40, Num shows up and says, "sorry, Kostya, I fell asleep." So, I was supposed to tell Hell one turn before the finale, "sorry, Anton, Num woke up, I'm going to go play with him so he doesn't fall asleep again"?? And this is also considered normal and has nothing to do with the game?

4. Specifically in this game, my opponent already had 3 minutes on his timer by turn 114, and by turn 117—exactly 0! Meanwhile, our first save was precisely on turn 117. We reload (as always, at an extremely inconvenient time, but I adapted, tearing myself away out of respect for the opponent), and then, miraculously, the opponent starts taking 4-5 minutes per turn (while in the treasure zone!), perfectly saving his timer. Let's also skip the fact that for over a week, the opponent spends time in 2 treasure zones (naturally, with air control, who would doubt it—but that's just Papal intuition, what can you say), while I have scouted and eaten at least twice as much in full. In short, I was already seriously pondering the simplicity and sameness of my passwords back then. And after the most insolent report, which just makes you want to spit, and even more so...

5. Regarding demon-dancing, necromancy, etc., in the late game. At the moment of handing over the save for adjudication: my army is 60+ Wiverns, an Angel, and 23 Naga Queens against 8 Naga Queens and trash. And right next to me, there are 2 more Hives and a Griffin Conservatory (which the opponent didn't take and passed the turn). Plus, I have both the Sword of Judgement and both pendants for morale/luck, taken from both sides. So the question is: how much flying around and trying to fatten up (without ever exposing yourself!) would it take to have any chance of forcing a base? I was ready for a base without question, say, on turn 211—a perfectly reasonable timeframe for a tournament game. That's basically how it used to be done. On turn 411, of course, I'm not ready—and there's no way we would have made it in time.

6. For a second, I imagined if in boxing, in the absence of a knockout, the judges didn't award a win by points, but sat and thought about who would win if they were given another 25 rounds, and if they couldn't reach a consensus—they'd flip a coin. What a great sport. But here, apparently, there will never be a sport, just fun leisure time after work, if you didn't fall asleep.

I've written everything as it is, because I didn't sleep all night because of this nonsense. Imho, this victory of Num's, combined with its calm acceptance and writing such a report (he was leveling someone perfectly—it's just laughable)—is a disgrace. For both the player and the tournament. I have absolutely no desire to ever cross paths with this person again, and I'm not going to the CIS tournament, if only because there will be people like him there.

That's all I have.

Kostya, go get some sleep and sort things out or something... I don't want to publicly explain myself to you—if you want, I can lay out the entire breakdown of this match point by point in a PM to you, the judges, and anyone interested.

Added after 11 minutes
aka.Ward3n
And has this been going on for long? Because in my tournament game with Reddi on mirrors, there was no control at all in the GMs.

Wasn't there a big uproar from The about this when Wizard introduced this topic? Or am I getting senile?
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to FireToSky
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#114
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FireToSky
what does "disabled" mean? guessed which Castle has control — good for you?! let's finally set proper rules for the mirror, because as it stands, one judge says one thing, another says something else
Our esteemed judges of the 5 CIS and other off-Tournaments have a wonderful approach: knowledgeable people can always come to an agreement. Regarding our game with Num in St. Petersburg, I wrote: Romantik sat to Num's right, Kobra sat to my left — we managed to pull out the rules for the Jebus Cross game through joint efforts after several restarts, with the message: "how could you not know this, it's obvious." And this despite the fact that the rules, and the game itself, are constantly changing due to HD-mod updates, and I haven't played Heroes since Volgograd. In the end, we played anyway, and that generated something.
But there was already a notable improvement — there was a flash drive from which everyone got the same version of the game!

The CIS rules and regulations are still nowhere to be seen either — so get ready!:D
In reply to PReDS
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#115
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Everything that happens in the satellite is just Cobra’s dream:D
Коротко о себе: спесивый сноб
Чуть длиннее: Фонд Дендроидов
-------------------------------------------------------------
На ощупь пьют эльфийские стрелки!
Нам это идеально подходит (c)
Это вам не шутки - нажрался Дуст в маршрутке! (с)
Пишите на udd@otso.city
Твиттер СНГ
In reply to iDD
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#116
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iDD
Everything that happens in the satellite is just Cobra's dream:D
Once, I, Artem, saw myself in a dream as a cobra – a happy cobra, crawling among the stones, enjoying itself, and not knowing at all that it was Artem. Suddenly, I woke up and saw that I was Artem. And I didn't know whether I was Artem, who had dreamed that he was a cobra, or a cobra, who had dreamed that it was Artem. And yet, there is undoubtedly a difference between Artem and a cobra. This is what the transformation of things is like! ©
ICQ 423164784

In reply to =Lizard=
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#117
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=Lizard=
At the time of submitting the save for evaluation: my army consists of 60+ Vivi, an Angel, and 23 Nagas against 8 Nagas and a Shadow Dragon. And right next to me, there are two more hives and a Griffin Conservatory capturable this very turn (which the opponent already didn't take and passed the turn). Plus, I have the Cape of Silence and both morale/luck pendants, taken from both sides. So the question is: how much flying around and trying to get fat (without ever leaving yourself exposed!) do you need to do to have even the slightest chance of pulling off the Fairborn?
It is precisely to prevent such situations in mirror matches that the mandatory presence of control in at least one of the towns was introduced.

I haven't looked at the save, but given the indicated difference in armies and the depth of treasure clearing (I understand that a significant portion of the map has already been consumed), Lizard can afford to spend a month building guilds in search of Dimension Door, without worrying about the possibility of a sudden finish.

It's not like an L-size map is an XL-size one, there's less space for jumping, and only one jump.
In reply to Wicc
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#119
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Wicc
Given the specified difference in troops and the depth of the dungeon clearing (I understand that a significant part of the map has already been explored), the Lizardman can afford to spend a month building guilds in search of damage dealers, without worrying about a sudden endgame.

The L-size artifact is not an XL-size artifact; it allows for smaller jumps in space, and it only has one jump.

That's why I calmly submitted the save for judging, without even doubting the result. However, things turned out as they did. I sincerely thank you for your understanding.
http://ru.twitch.tv/lizard_wt
In reply to PReDS
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#120
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PReDS
I haven't played Heroes from Volgograd.
After your spectacular performance, you can safely end your career :D :D :D
=Lizard=
That's exactly why I calmly submitted the save for judgment, without even doubting its outcome. However, things turned out the way they did. I sincerely thank you for your understanding.
I will omit the ethical aspects of this game, let them remain on everyone's conscience, but I categorically disagree with your position that you were supposedly "cheated" by the judges.

As for the setup, I'll say the following: yes, in fact you have a very strong army, a red orb, you can't be killed, but you have no hint of control. Gretchin leveled up very poorly, ending up without Wisdom, meaning you'll have to level another hero for control. Your resources are at zero, so there's no question of building a Mage Guild quickly in multiple castles. There are still unclaimed Pandora's Boxes and Dragon Fly Hives on the map, which Blue can consume much faster, partially compensating for the meat disadvantage. Not to mention that towns and creatures still need to be defended somehow. It's also very likely that once your opponent gets Town Portal, your problems will increase tenfold.
=Lizard=
I was ready for an FB without question, for example 211 - a perfectly reasonable timeframe for a tournament game. Actually, that's how it used to be done. Of course, I wasn't ready for 411 - and we wouldn't have made it anyway.
In Heroes (at least in HeroesWorld rules) there has never been (and hopefully never will be) a forced final battle ruling, so you can play until 411 or even 911. This requires flawless and precise play from both sides: one had to play for control, repelling the opponent's attacks, while the other had to avoid being exposed in town while collecting the remaining treasure. The draw was awarded based on the fact that neither side had a decisive advantage, and achieving one would require a lengthy game for which there was no time.

This is my position as a judge; perhaps Cobra will add their own analysis of the situation.
In reply to Dirty_Player
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#121
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The idea arose to create a template similar to "Tie-break" – a mirrored map with one zone, a couple of villages, and a lift to the opponent.

Until a certain time, players can develop in their own area (it is not allowed to go to the opponent), and when the deadline arrives, the red player goes to the lift, and the blue player attacks him. Whoever wins the battle wins the game.

With short control and Out of Turn, I think it is quite possible to achieve that the game does not last longer than an hour or an hour and a half, but at the same time, the result depends on skill.
In reply to Wicc
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#122
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Jur, what does your post have to do with the satellite?
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

In reply to Vigo
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#123
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Vigo
Jur, what does your post have to do with the satellite?
These are just some thoughts on how to avoid flipping a coin in case of a tie in a game, and do it quickly.
In reply to Wicc
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#124
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Aaa )
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...