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Posts from Wars of the Wizards 2

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building libraries in Tower cities
30 voters
Single choice Public votes Closed 2016-01-23
This poll is closed.
unlimited
56.7% 17 votes
only in players’ starting cities
23.3% 7 votes
starts at 111, for all others it starts at 211
3.3% 1 vote
only in the starting cities of players and AI opponents
16.7% 5 votes
Announcement
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10 years ago
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Tournament "Wars of Mages 2"


The Tournament Wars of Mages 2 is hereby declared open.

Winners of previous tournaments:
"Wars of Mages" - Maretti

Not long ago, the beloved patch introduced the Mage Guild restructuring option to the game. The tournament is held with the mandatory use of HWrulez, where the "Battle of Mages" option is enabled, which introduces the following changes to the game:

1) The starting hero can only be a mage;
2) The random starting hero is only a mage;
3) Warrior heroes cannot be leveled above level 5;
4) Prisons do not contain warrior heroes above level 5;
5) The Red Orb and the Cape of Silence are banned.

Organizational matters:

1. Host - skd (ICQ 593626431), Judges - HellLighT (ICQ 649566490), Satyre (ICQ 484800548), Mizrael (ICQ 27384379).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The schedule and rules of the tournament will not be changed after registration ends during the tournament.
4. All tournament games count towards the HoMM3 HW Player Rating.
5. Technical results will be assigned for matches not played within the established deadline.
6. Saves and password files for all matches must be kept until the end of the tournament and submitted upon the first request of the tournament hosts and judges or any member of the AC. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
7. Disputes, if any arise, are to be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is primarily based on the tournament rules. If the situation is not covered by the rules, the judges will be guided by basic logic and gaming ethics.

Schedule and Rules


Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod version 4.1 (or the latest current version) + HW_rulez 1.38 (if a new relevant patch is released, this rule clause is subject to change).
Before starting the game, the following options are enabled in HW rulez settings:
- "Battle of Mages" option
- Mage Guild restructuring
- on templates that are not XL+U size, obelisks are excluded.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the h3dm1 template, all bans stipulated by the HeroesWorld rules apply.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts - 111.
4. Color choice. In the group stage, the color is chosen by the player indicated in red according to the draw. In the qualification and playoff stages, the right to choose color is given to the player listed first in the pair; in the second game, the right to choose color is swapped. If a decisive game is needed, a negotiation is held for the color.
5. The starting town is chosen by a standard "choosing" method (the second player in the pair begins the "choosing").
6. When playing on the h3dm1 template, the starting town is determined by a randomizer before the game, after which the player entitled to choose color selects their color, and then the player playing blue has the right to first hero selection.
7. If a decisive match is needed in the playoffs, towns are determined randomly by a randomizer, after which a negotiation is held for the right of first choice.
Negotiation rules:
In the Town Selection section of HW_Rulez options, the server player presses "Random vs Random", resulting in a random pair of towns and the negotiation begins.
Based on the negotiation results, one player will choose a town from the resulting pair (or will be the first to choose the starting hero if the towns are the same), and their opponent will choose the color and play with the remaining town from the pair (choose the starting hero second if the towns are the same). The winner of the negotiation gets the opportunity to choose what exactly to choose - the town or the color. In the case of playing with random towns, the goal of the negotiation may simply be choosing the color.

Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Olympic system.

Qualification Round (additional stage).
Participants are distributed into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes to the reserve, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Priority for entering the qualification will be given to players with a low HeroesWorld rating or without a rating.

Group Stage.
Groups of 5 people each. Players taking the first 3 places advance from the group to the Playoff round.
In the group, each player will play 1 game against each opponent in the group.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by additional indicators a, b between players, a play-off game is held on the skirmish m-200 template.
Group winners immediately advance to the 2nd round of the playoffs; in the 1st round of the playoffs, second places play against third places. Players from the same group will not meet in the playoffs until the tournament final.

Playoffs.
Held according to the Olympic system to 2 wins. After losing a series, the losing player leaves the tournament.

Tournament Final is held between three players. The players play one series of games against each other: 2 matches each – a win gives 1 point, a draw gives 0.5 points, a loss gives 0 points. If points are tied after two matches – a decisive game is held based on the principle of the decisive game in the playoffs.
Upon the conclusion of the games – places are distributed depending on who has the best positive point difference. If the difference is tied – an additional decisive game is held based on the principle of the decisive game in the playoffs.

Templates.

1. The following templates are used in the tournament:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, h3dm1, 8mm6a, 6lm10a, Spider, 8xm12a.

2. Qualification games are played on the following templates:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, 8mm6a, 6lm10a (The player choosing the color begins the "choosing").
3. Group stage games:
The template for the game will be chosen by the player indicated in blue, from two templates set for each round.
Round 1: 8xm12a / Panic
Round 2: Diamond / h3dm1
Round 3: Balance L-U / 8mm6a
Round 4: 6lm10a / Yolka
Round 5: 2sm4d / Spider
4. Playoff games are played on the 8 most popular templates from the group stage.
In the first two games, the template is chosen by the standard "choosing" method (The player choosing the color begins the "choosing").
If a decisive game is required, the template is chosen randomly before the game:
The server player, to determine the game template for the decisive match, uses the "Flip a Coin" function 3 times in the HW_rulez options - the resulting numerical code determines the template for the game.
2sm4d - 000
Panic - 001
8xm12a - 010
8mm6a - 011
6lm10a - 100
Diamond - 101
Spider - 110
h3dm1 - 111
5. Tournament games are played with a chess timer.
Timer for the "Yolka" template - 19:00+08:00+01:15.
Timer for the "h3dm1" template - 24:00+08:30+01:30.

Deadlines.

Registration January 4 – January 20
Draw and group formation – January 21 -22
Tournament start: January 23
Qualifications: January 21 - January 31
Group stage: January 23 - March 6
January 23 – February 14 (Rounds 1-2)
February 1 – February 21 (Round 3)
February 8 – February 28 (Round 4)
February 15 – March 6 (Round 5)
group stage extended to March 25

Playoffs:
Round 1: March 26 - April 24
Round 2: April 18 - May 29
Quarterfinals: May 23 - June 26
Semifinals: June 20 - July 17

Tournament games must be played within the established deadline. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

I wish everyone good luck and may the strongest win! Or rather - the smartest!
In reply to Dawidu91
10 years ago
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Dawidu91
TFP!
Thank you for the game.
In reply to Amster
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10 years ago
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We retreated; the opponent had 2 rests left, while I had none.
During the first week, I barely managed to break through to my home bot and kill it—fortunately, I had a Dimmer and a well nearby that I frequently ran back to. I was able to capture the bot and figure out more or less where to push, although the adjacent zone contained nothing but large numbers of ranged guards. We both ended up in terrible conditions for the game, and the opponent even had a bug with a portal that wouldn't trigger. It was all decided by chance when the scholar gave me Dimension Door, and just as importantly, I spotted the opponent right behind a mountain. I crushed him in his Castle, and that was гг.
Thanks for the game and for your time.
Attachments 1
1 file attached • Total size: 275.7 KB
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Андра / Andra Start Hero Андра / Andra
Димер / Deemer Main Hero Димер / Deemer
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Интеус / Inteus Start Hero Интеус / Inteus
Энаин / Aenain Main Hero Энаин / Aenain
Map Template
8mm6a
Game Length
125 days
Game Date
2/20/2016
Reported
2/20/2016 7:29 PM
Rating Impact Archived
hunter98 1415 1431 +16 ↑
Chemist_HP 1455 1439 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/4/2016 3:34 PM

In reply to skd
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10 years ago
Good starting zone with 2 cons and hives + basilisk dwell. Andra got armorer that so nice for mage! But first cons was taken by Bron who has armorer and offence. Two AI was killed and few more cons found. I got 10+ angels and 20 wyverns after all. With view earth Andra went to contact with opponent but he decide to give up after first look at the army and stats. TFP.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Андра / Andra Start Hero Андра / Andra
Андра / Andra Main Hero Андра / Andra
Победа / Def Победа / Def
Gee
Синий / Blue
Подземелье / Dungeon Faction Подземелье / Dungeon
Димер / Deemer Start Hero Димер / Deemer
Димер / Deemer Main Hero Димер / Deemer
Map Template
8xm12a
Game Length
135 days
Game Date
2/20/2016
Reported
2/20/2016 7:30 PM
Rating Impact Archived
Mizrael 1637 1642 +5 ↑
Gee 1364 1359 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/22/2016 12:15 PM

In reply to hunter98
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10 years ago
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Thank you for playing!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Аэрис / Aeris Start Hero Аэрис / Aeris
Аэрис / Aeris Main Hero Аэрис / Aeris
Map Template
Spider
Game Length
213 days
Game Date
2/21/2016
Reported
2/21/2016 1:49 AM
Rating Impact Archived
Lucky George 1520 1534 +14 ↑
Hi-Tech 1499 1485 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/21/2016 7:50 AM

In reply to Lucky George
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10 years ago
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Lucky George
Thank you for the game!
I didn't have time to prepare for the game, so I didn't prepare properly and wasn't familiar with the map (it was my first time playing it). As a result, my opponent easily defeated me.
Thank you for the game!
In reply to hunter98
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10 years ago
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The most boring and buggy map ever! :mad: The Treasure (Zone 5) is cut in half by mountains, so I couldn't get to Zone 10 (Super Treasure). There was no way to get there from Zone 7, and I don't understand why it was even there. Instead, 10-19 Sorcerers were hanging around near the mountains, looking at the zone they were supposed to be guarding, but someone clearly tricked them. And they were left with nothing to do. The blockades in the zones were unpleasant. If you needed to fight Hornets with GS ~36 (split into 2 stacks) and Fanatics ~17 on the way to Zone 7, then the exit to the zone was guarded by these guys, and it was "fun" on turn 123. :D

The game has no interesting objects to find for your army. :confused: You just had to go on the attack because there was absolutely NOTHING to find. :smile13: But I decided to hang out in Zones 3 and 4 for a bit, after scouting the Teleport that led to Zone 9 - which was the opponent's zone. Waiting for the right moment, I attacked and cut the army down piece by piece. Then came the surrender. Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кейтлин / Caitlin Main Hero Кейтлин / Caitlin
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Айден / Ayden Start Hero Айден / Ayden
Айден / Ayden Main Hero Айден / Ayden
Map Template
Balance
Game Length
132 days
Game Date
2/21/2016
Reported
2/21/2016 5:31 PM
Rating Impact Archived
flate 1502 1511 +9 ↑
MaxGor 1356 1347 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/21/2016 5:58 PM

In reply to flate
10 years ago
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flate
It was. Thank you for the game.
In reply to MaxGor
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10 years ago
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Is there a way to officially determine the winner of our group "K"?
Because three players have the same number of points.
I would like to resolve this quickly:smile14:
In reply to Scorpiona
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10 years ago
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Scorpiona
In the second week, we encountered an opponent, eliminating their main troop stacks. Then, I visited their castle, but received a magical counterattack!
As a result, the game's pace was set back.
For a couple of weeks, I built up my advantage and prepared a counter against their Griffin Riders, but the opponent continued to make mistakes, and the game reached its conclusion.
Thank you for the game!
It was an interesting game. Congratulations to my opponent on the victory!
In reply to skd
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10 years ago
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I don't remember anything; I didn't even have time to recall. Maybe I was wrong about the castles and the timeframe, but the overall content is correct. Thanks for the game.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Катберт / Cuthbert Start Hero Катберт / Cuthbert
Катберт / Cuthbert Main Hero Катберт / Cuthbert
Map Template
8mm6a
Game Length
144 days
Game Date
2/22/2016
Reported
2/22/2016 9:04 AM
Rating Impact Archived
Toganash 1623 1632 +9 ↑
mals 1463 1454 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/6/2016 4:12 PM

In reply to Scorpiona
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10 years ago
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Scorpiona
Is it possible to officially summarize the results of our group "K"?
Because three players have the same number of points.
I would like to avoid delaying things:smile14:

information

I have updated the group tables.

1. Substitutions:
korvet will replace MuLLIyTa in group A.

2. In group "K", a situation has arisen where three players in 1st-3rd place have the same number of points, and the same Berger score, regardless of the result of the remaining match in the group.

According to the regulations:
If several players have the same number of points, then additional criteria come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head results;
c) If it is impossible to prioritize based on additional criteria a, b, a tie-breaker match is held on the skirmish m-200 template.

Thus, there is a need for tie-breakers.
Since the tie-breaker is held for three players, to avoid re-matches in case of a 1-1 result, we will add an additional criterion - the difference in the duration of the won and lost matches.
That is, the duration (number of days) of the match in which the player wins is counted as a plus, and the duration of the match in which the player loses is counted as a minus. As a result, the player with the largest negative number will take a higher place (in simple terms, you need to win the match as quickly as possible and lose it for as long as possible).
This criterion applies only in case of a repeated result - 1 win/1 loss for each participant.

Also, with the agreement of the participants, reports on games without an automated reporting system are allowed, i.e., by a regular message in the topic (of course, with all the necessary details).

By mutual agreement with the participants of the tie-breaker games, they will be held on the 6lm10a template, with a deadline for the games until March 6, 2016.

Scorpiona - Toganash
Toganash - HellLighT
HellLighT - Scorpiona
In reply to Mizrael
User Avatar
10 years ago
Mizrael
Good starting zone with 2 cons and hives + basilisk dwell. Andra got armorer that so nice for mage! But first cons was taken by Bron who has armorer and offence. Two AI was killed and few more cons found. I got 10+ angels and 20 wyverns after all. With view earth Andra went to contact with opponent but he decide to give up after first look at the army and stats. TFP.
Nothing to add. Thanks for the game.
In reply to hunter98
10 years ago
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I was having a tough time, then Luna joined, and we found a decent duo. But Luna decided to level up as a warrior, pumping twice as many points into combat stats as magic. One of the two paths was blocked by 10+ snipers, so I had to clear out half the respawn area, which was good because it was a large area. It looks like the opponent's Guardian Angel would have taken about 4 days to complete, although I didn't even see it finished by the end of the game. And the opponent rage-quit during their Guardian Angel.
Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Джедитт / Jeditte Main Hero Джедитт / Jeditte
Map Template
Balance
Game Length
124 days
Game Date
2/22/2016
Reported
2/22/2016 3:04 PM
Rating Impact Archived
Dima Surmay 1658 1664 +6 ↑
Blitz 1429 1423 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/22/2016 3:50 PM

In reply to Dima Surmay
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10 years ago
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Dima Surmay
I was having a tough time, then Luna appeared, and we found a two-player game, but Luna decided to level up as a warrior, pumping up combat stats twice as much as magic stats. One of the two paths was blocked by 10+ snipers, so I cleared half the map, which was good because it was a large map. It seems like the Grand Order would only break through in about 4 days, although I didn't even see it by the end of the game. And my opponent rage-quit on his Grand Order.
Thanks for the game.
Everything was going well. Jeddit quickly got Expert Earth. And I decided to make a move to get to the treasure before my opponent. I mistakenly thought that 1 oil would be enough to destroy 88 birds.
Thanks for the game.
In reply to skd
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10 years ago
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Thank you for playing!
Battle Report Accepted
Синий / Blue
ЯR
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Андра / Andra Start Hero Андра / Andra
Брисса / Brissa Main Hero Брисса / Brissa
Map Template
6lm10a
Game Length
125 days
Game Date
2/22/2016
Reported
2/22/2016 4:28 PM
Rating Impact Archived
ЯR 1546 1554 +8 ↑
St_Klaus 1358 1350 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/22/2016 4:31 PM

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