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Posts from Wars of the Wizards 2

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Closed
building libraries in Tower cities
30 voters
Single choice Public votes Closed 2016-01-23
This poll is closed.
unlimited
56.7% 17 votes
only in players’ starting cities
23.3% 7 votes
starts at 111, for all others it starts at 211
3.3% 1 vote
only in the starting cities of players and AI opponents
16.7% 5 votes
Announcement
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10 years ago
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Tournament "Wars of Mages 2"


The Tournament Wars of Mages 2 is hereby declared open.

Winners of previous tournaments:
"Wars of Mages" - Maretti

Not long ago, the beloved patch introduced the Mage Guild restructuring option to the game. The tournament is held with the mandatory use of HWrulez, where the "Battle of Mages" option is enabled, which introduces the following changes to the game:

1) The starting hero can only be a mage;
2) The random starting hero is only a mage;
3) Warrior heroes cannot be leveled above level 5;
4) Prisons do not contain warrior heroes above level 5;
5) The Red Orb and the Cape of Silence are banned.

Organizational matters:

1. Host - skd (ICQ 593626431), Judges - HellLighT (ICQ 649566490), Satyre (ICQ 484800548), Mizrael (ICQ 27384379).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The schedule and rules of the tournament will not be changed after registration ends during the tournament.
4. All tournament games count towards the HoMM3 HW Player Rating.
5. Technical results will be assigned for matches not played within the established deadline.
6. Saves and password files for all matches must be kept until the end of the tournament and submitted upon the first request of the tournament hosts and judges or any member of the AC. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
7. Disputes, if any arise, are to be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is primarily based on the tournament rules. If the situation is not covered by the rules, the judges will be guided by basic logic and gaming ethics.

Schedule and Rules


Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod version 4.1 (or the latest current version) + HW_rulez 1.38 (if a new relevant patch is released, this rule clause is subject to change).
Before starting the game, the following options are enabled in HW rulez settings:
- "Battle of Mages" option
- Mage Guild restructuring
- on templates that are not XL+U size, obelisks are excluded.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the h3dm1 template, all bans stipulated by the HeroesWorld rules apply.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts - 111.
4. Color choice. In the group stage, the color is chosen by the player indicated in red according to the draw. In the qualification and playoff stages, the right to choose color is given to the player listed first in the pair; in the second game, the right to choose color is swapped. If a decisive game is needed, a negotiation is held for the color.
5. The starting town is chosen by a standard "choosing" method (the second player in the pair begins the "choosing").
6. When playing on the h3dm1 template, the starting town is determined by a randomizer before the game, after which the player entitled to choose color selects their color, and then the player playing blue has the right to first hero selection.
7. If a decisive match is needed in the playoffs, towns are determined randomly by a randomizer, after which a negotiation is held for the right of first choice.
Negotiation rules:
In the Town Selection section of HW_Rulez options, the server player presses "Random vs Random", resulting in a random pair of towns and the negotiation begins.
Based on the negotiation results, one player will choose a town from the resulting pair (or will be the first to choose the starting hero if the towns are the same), and their opponent will choose the color and play with the remaining town from the pair (choose the starting hero second if the towns are the same). The winner of the negotiation gets the opportunity to choose what exactly to choose - the town or the color. In the case of playing with random towns, the goal of the negotiation may simply be choosing the color.

Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Olympic system.

Qualification Round (additional stage).
Participants are distributed into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes to the reserve, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Priority for entering the qualification will be given to players with a low HeroesWorld rating or without a rating.

Group Stage.
Groups of 5 people each. Players taking the first 3 places advance from the group to the Playoff round.
In the group, each player will play 1 game against each opponent in the group.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by additional indicators a, b between players, a play-off game is held on the skirmish m-200 template.
Group winners immediately advance to the 2nd round of the playoffs; in the 1st round of the playoffs, second places play against third places. Players from the same group will not meet in the playoffs until the tournament final.

Playoffs.
Held according to the Olympic system to 2 wins. After losing a series, the losing player leaves the tournament.

Tournament Final is held between three players. The players play one series of games against each other: 2 matches each – a win gives 1 point, a draw gives 0.5 points, a loss gives 0 points. If points are tied after two matches – a decisive game is held based on the principle of the decisive game in the playoffs.
Upon the conclusion of the games – places are distributed depending on who has the best positive point difference. If the difference is tied – an additional decisive game is held based on the principle of the decisive game in the playoffs.

Templates.

1. The following templates are used in the tournament:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, h3dm1, 8mm6a, 6lm10a, Spider, 8xm12a.

2. Qualification games are played on the following templates:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, 8mm6a, 6lm10a (The player choosing the color begins the "choosing").
3. Group stage games:
The template for the game will be chosen by the player indicated in blue, from two templates set for each round.
Round 1: 8xm12a / Panic
Round 2: Diamond / h3dm1
Round 3: Balance L-U / 8mm6a
Round 4: 6lm10a / Yolka
Round 5: 2sm4d / Spider
4. Playoff games are played on the 8 most popular templates from the group stage.
In the first two games, the template is chosen by the standard "choosing" method (The player choosing the color begins the "choosing").
If a decisive game is required, the template is chosen randomly before the game:
The server player, to determine the game template for the decisive match, uses the "Flip a Coin" function 3 times in the HW_rulez options - the resulting numerical code determines the template for the game.
2sm4d - 000
Panic - 001
8xm12a - 010
8mm6a - 011
6lm10a - 100
Diamond - 101
Spider - 110
h3dm1 - 111
5. Tournament games are played with a chess timer.
Timer for the "Yolka" template - 19:00+08:00+01:15.
Timer for the "h3dm1" template - 24:00+08:30+01:30.

Deadlines.

Registration January 4 – January 20
Draw and group formation – January 21 -22
Tournament start: January 23
Qualifications: January 21 - January 31
Group stage: January 23 - March 6
January 23 – February 14 (Rounds 1-2)
February 1 – February 21 (Round 3)
February 8 – February 28 (Round 4)
February 15 – March 6 (Round 5)
group stage extended to March 25

Playoffs:
Round 1: March 26 - April 24
Round 2: April 18 - May 29
Quarterfinals: May 23 - June 26
Semifinals: June 20 - July 17

Tournament games must be played within the established deadline. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

I wish everyone good luck and may the strongest win! Or rather - the smartest!
In reply to skd
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10 years ago
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In the second week, we clashed with the opponent, eliminating their main troop stacks, and then I visited their castle, but received magic in return!
As a result, the game's pace was set back.
For a couple of weeks, I built up my advantage and gathered a counter against the Griffin Riders, but the opponent continued to make mistakes, and the game came to an end.
Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кейтлин / Caitlin Main Hero Кейтлин / Caitlin
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Айден / Ayden Start Hero Айден / Ayden
Айден / Ayden Main Hero Айден / Ayden
Map Template
6lm10a
Game Length
214 days
Game Date
2/18/2016
Reported
2/18/2016 12:59 PM
Rating Impact Archived
Scorpiona 1547 1567 +20 ↑
Toganash 1687 1667 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/22/2016 8:38 AM

In reply to skd
10 years ago
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Didn't resettle because of Dessa and the 2+2 sword, which I regretted on the 3rd day, but I didn't take the last resettlement. I ran around the mountains on the plains for 5 days, passing through ranged blockades. There, I faced a difficult crypt with 55 units, led by Solmyr. Luckily, he brought me some mages and golems. I leveled up the tree. I killed the Inferno companion who had settled in the capital with an archer and a bunch of meat, pit dogs, and demons, etc. I had 20 units left. There was an air elemental near the horde of ice creatures, a strategic well, and a portal to the center nearby. For some reason, I decided to take that elemental with 2 nagas and upgraded gargoyles. I killed 38, and there were 38 left. I finished them off in the next turn by moving Dessa forward to the center. There, Ilshar was already rushing with 2 pegasi; I could have killed him with one. There was also another well on the way. I pushed Ilshar back and settled on the well. On my opponent's turn, he attacked, presumably because his Castle was nearby (he had a double settlement from the first week). Dessa had 90 mana (intelligence + skull helm), but there were about 30 grand units and some meat. No horses. I bought off the attack with 2 golems, a gargoyle, and a mage, giving away all my units. The nagas had already gone to the ice creatures, and I didn't bring the others. I had no money left, a complete full trade, and I barely managed to bring in 12 gargoyles, 2 nagas, and a couple of mages. I finished off the ice creatures. Sol is already advanced with air, with 130 mana, and the chain lightning spell is at 270. I had no money left, not even enough to buy Dessa back. I'm living off income + 1500, and there's no free income at all. Next, I rushed to the teleport and immediately destroyed 3 horsemen with chain lightning on centaurs. I gained 1 spell point and air experience. I also have mass haste and chain lightning at 410. I took one ramp at 126 and the second was taken at 127. Then came the surrender. Solmyr rules! Thanks for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Map Template
8mm6a
Game Length
127 days
Game Date
2/18/2016
Reported
2/18/2016 3:20 PM
Rating Impact Archived
Amster 1909 1910 +1 ↑
socola 1342 1341 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/18/2016 6:30 PM

In reply to Amster
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10 years ago
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Amster
I didn't resettle because of Dessa and the 2+2 sword, which I regretted on the 3rd day, but I didn't take the last resettlement. I ran around the mountains on the grass for 5 days, passing through ranged blockades. There, I faced a difficult crypt with 55 caps, with Solmyr. Luckily, he transported mages and galleons. I leveled up the tree. I killed the Inferno companion who had settled in the capital with an archer and a bunch of meat, pit dogs, demons, etc. I had 20 caps left. I had an air elemental for the horde of ice creatures, a strategic well, and a portal to the center nearby. For some reason, I decided to take this elemental with 2 nagas and upgraded gargoyles. I killed 38, and 38 remained. I finished it off in the next turn by moving Dessa forward to the center. There, Ilshar was already rushing with 2 pegasuses; I would have killed him with one. There was also another well on the way. I drove Ilshar away and settled on the well. On my opponent's turn, he attacked, presumably because the castle was very close (it had been there since the first week). Dessa had 90 mana (intelligence + skull helmet), but there were about 30 grand creatures and some meat. There were no horses. I bought off with 2 galleons, a gargoyle, and a mage, giving away all my caps. The nagas had already gone to the ice creatures; I didn't transport the others. I had no money left, a complete full trade, and I somehow managed to transport another 12 gargoyles, 2 nagas, and a couple of mages. I finished off the ice creatures. Solmyr already has advanced air magic with 130 mana, and a chain lightning spell with 270. There was no money left even to buy Dessa back. I'm living off income + 1500, and there's no free stuff at all. Next, I rushed to the teleport and immediately destroyed 3 horsemen with chain lightning on centaurs. I gained 1 spell point and air magic experience. I also have mass haste and chain lightning with 410. I took one ramp at 126 and the second was taken at 127. Then came the surrender. Solmyr rules!
Thank you for the game!
Thank you for the game!
In reply to Amster
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10 years ago
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From the start, Ivor brought 5 Elves, there was a Stable and a Griffin Conservatory single, Eleshar quickly grabbed the earth and generally leveled up excellently, Loga's tactic, the roads were a bit crooked, but he still quickly found a Tovar village, on day 117 he took a Griffin Conservatory single and went into uncharted lands, funds were a bit tight but tolerable, but the opponent tempanooed and conceded, thanks for the time
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Джедитт / Jeditte Start Hero Джедитт / Jeditte
Джедитт / Jeditte Main Hero Джедитт / Jeditte
Map Template
6lm10a
Game Length
124 days
Game Date
2/18/2016
Reported
2/18/2016 7:28 PM
Rating Impact Archived
HellLighT 1871 1872 +1 ↑
mals 1456 1455 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/19/2016 4:20 PM

In reply to Amster
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10 years ago
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I started the first week miserably :( On 111, Edric arrived, so I had a whopping 15 shooters!!! But 6 Griffins as compensation :smile44: A spread of 4 Heroes: Caitlin, Edric, Labetha, and Aznain. The respawn was well-stocked with gold, though I still had to reach it first :smile26: and it was large enough for Diamond. There were Stables, a Well under the Castle, a Crypt, and an Experience Stone. I had one last rest left, but I decided to play this setup, seeing good tempo potential thanks to the Stables under the Castle and fast Mass Slow on my Main. But things weren't going as well as I'd hoped :D By 113, I couldn't reach the wood; I found the mine, but it was very inconveniently located, and as a result, I lost one day of building :confused: The Smithy didn't fit in((( As a result, the horses were placed on 117 in the Fort!!! :D I fought the first week with trash, because I only brought the horses out on 121 :smile52: On 115, there was also a funny moment with my Marksmen, I decided to attack Fafner near the portal. The famous "Orange Comp (Rampart)" started as Alagar, and that guy taught the Old Man everything he knew :D :cool: As a result, 3 Ice Bolts into my Upgraded Crossbowmen - no one survived :smile03: I won the battle, but there was practically nothing to fight with, since the Comp also had a decent amount of chaff) There was no army, I had to bypass the tough Basilisks through the snow, so I only reached the Rampart on 117, and spent the night there with Labetha :rolleyes: I basically started leveling on 122, after taking the Ogre's Club +5 with Vampire Lords and opening a Pandora's Box for 5k Experience with Cerberi on 123. They forced Archery onto Labetha as a third skill :mad:, but Tactics came as the fourth :smile02: Also on 123, Aznain grabbed a Dragon Fly Hive in the underground with 6 Wyverns, but because I had used all my Mana on both Labetha and Baldy, I had to wait one day before taking the second Hive next to the first in the underground. Because it was a "Big" one :p There were 2 Wells in the underground; Labetha went to one to take the Dragon Fly Hive, Baldy to the other to open a second front. Both Hives were located at the exit of the teleport from the snows, meaning the teleport from my neutral zone was supposed to lead to the comp, and then the opponent's neutral zone should have followed, but the division turned out to be very conditional. The teleport did indeed lead me to the comp, only from the Teleport there were 3 more roads: to the right, the road led to the Comp; to the Left, to a neutral Town; Up, the road had a strange split to another neutral Town; and of course the straight road to Gunnar)))) I was 2 turns from his Main :D Plus, I saw that one Village was colored - the one located on the road up and left, but a Powerful Block of 20+ Horses separated it from the Hives, and the block between the opponent's respawn and the neutral zone with the Hives was quite strong - 50-99 Ice Elementals guarding a Quest Clover and blocking the passage, so the Hives were "safe" and my chaff was also safe on 2 Noobs near the Hive :D At least, that's what I thought :smile08: Not everything fit in one place) The opponent saw all my movements from his vision, so obviously he broke through the Ice Elementals with Shaur Gel and ran to cut down my noobs with chaff, but only reached one of them :eek: As a result, he cut down 5 Ducks, 10 Elves, and the remains of the Marksmen. The main chaff lives!!!!! He lacked 2 turns to win :smile44: After sweating profusely :smile52: , on 125 I took the "notorious" Maxi Hive with Labetha and transferred down the road and left to Aznain, who in turn went and broke another Hive with 8 Wyverns. The next Turn Gunnar placed his Diemer in the passage so that I couldn't transfer home from the underground - I was cut off :smile27: , against his Shaur Gel, 11SP, and 140 Mana :eek: I could do nothing, even with a stronger army) My timer completely burned out, and I had a lot to do on 126. And I decided to do it with the wrong hero :smile35: I transferred the army to Baldy, who by then had been given Expert Earth, Expert Air, Advanced Wisdom, and Basic LOGISTICS! :cool: But I made a huge MISTAKE, because I forgot that Labetha has Tactics, what an IDIOT?! The result is: I break through Orc Birds with Aznain, break the Dwarf Cottage, break through a Horde of Griffins, take the Crown of +4 Knowledge, and leave Aznain, essentially, to die. Because only fake stacks of singles are left, only 2:( And with Labetha, I initially wanted to buy off with Tactics, but then I thought "the hell with it" and ran to the teleport that led to the comp, and bought off there :D At night, Gunnar brought himself some Upgraded Eyes, and in the underground, he did not forgive the Faeries; I lost my Main :smile35: But I had 2 of them, and by that time I had already scouted the Teapot and the KZ. So after buying off from the comp, I immediately ran for +6 All. Diamond Golems fell easily under Mass Slow, 4 Champions, and 19 Ducks. While the opponent was hesitating, killing the comp, I transferred my entire army through the snow via the "notorious" teleport, which Gunnar for some reason wasn't controlling, and bought Labetha back at the Village in the Snow, after which I took another Hive, and on 132 I killed 7 Black Dragons for the KZ, giving up all the fat. On 133, I took the Wings for 14 Fire Birds. On 134, I took the Utopia, which gave Boots of +2 All and Titan's Cuirass of +10 SP. From then on, I deliberately stalled the game, collecting all the Hives on the map through chains; ideally, I was waiting for the start of the second month to build Titans; there were 2 Giant external dwellings in the area where the KZ was located. 11 Titans would have fit perfectly under Labetha's Archery and the Golden Bow, but Gunnar got tired of sitting underground and went to take my towns; he came out unsuccessfully; I gathered everything I wanted, attacked him in the town; against 90+ Ducks he could do nothing, and my stats were an order of magnitude higher the whole game, especially since the underground was very poor, and I had practically devoured all of the surface like a salt pillar :D
Thanks for a PARTY that was awesome in terms of emotions!!! :smile03:
PS: the timer was at zero the whole game; I tried to play like a Starcrafter, but first I need to take lessons from a Lawyer to get everything done in 8 minutes :smile44:
PSS: there were only 2 Utopias, one in Gunnar's underground; he also had a KV, and there was no Collar on the map, and I was looking for it so much! :D
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Лабета / Labetha Main Hero Лабета / Labetha
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Димер / Deemer Start Hero Димер / Deemer
Димер / Deemer Main Hero Димер / Deemer
Map Template
Diamond
Game Length
146 days
Game Date
2/19/2016
Reported
2/19/2016 8:46 AM
Rating Impact Archived
flate 1468 1486 +18 ↑
GUNAR 1556 1538 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/19/2016 12:41 PM

In reply to Amster
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10 years ago
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Thank you for playing.
Battle Report Accepted
Random Faction Random
Андра / Andra Start Hero Андра / Andra
Андра / Andra Main Hero Андра / Andra
Победа / Def Победа / Def
Random Faction Random
Мериста / Merist Start Hero Мериста / Merist
Мериста / Merist Main Hero Мериста / Merist
Map Template
h3dm1
Game Length
115 days
Game Date
2/19/2016
Reported
2/19/2016 12:38 PM
Rating Impact Archived
Javdet 1533 1563 +30 ↑
Amster 1941 1911 -30 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/19/2016 1:09 PM

In reply to flate
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10 years ago
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About the game in one word: the opponent had everything, I had absolutely nothing. Over the entire time, I only took one Dragon Fly Hive and one Dragon Utopia with the Captain's Hat :smile10: The only decent artifact was +Lion's Shield of Courage and that's it :smile18: There was nothing else to do in the underground; it was a one-sided match, but I'm used to it :smile44:
Thanks for the game!
In reply to Javdet
10 years ago
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Javdet
Thank you for the game.
On turn 114, I had to leave urgently, and as a result, I didn't finish my turn and lost the entire timer. I declined the auto-play option because I didn't want to continue this game without a timer.
Thank you for your time.
In reply to Amster
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10 years ago
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That's awful, you really should save in such cases and exit – it takes 5 seconds, we're all human, so let's just explain what happened.
In reply to Amster
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10 years ago
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Amster
I needed to retreat on turn 114, but I didn't finish my turn and lost all the time. I declined the auto-play option because I didn't want to continue this pattern without a timer.
Thanks for your time.
I think that if it's an urgent matter and the opponent isn't a complete pushover, it wouldn't have been wrong to ask the opponent to load their auto-play. Nothing bad would have happened. You could always provide a save from the moment the timer expired as proof that there was no intentional loss. IMHO.
In reply to Dirty_Player
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10 years ago
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Dirty_Player
I think that if it's an urgent matter and the opponent isn't some kind of cheater, it wouldn't be wrong to ask the opponent to upload their auto-save. Nothing terrible would happen. A save from the moment the timer expires could always be provided as proof that there was no cheating. IMHO.
The issue isn't the timer. An auto-save was offered, and then we discussed it further. The person simply doesn't like the template, or rather, the time limit specified in the rules for using the template.
In reply to HellLighT
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10 years ago
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HellLighT
From the start, Ivor brought 5 Elves, there was a Stable and a Griffin Conservatory level 1. Eleshar quickly grabbed Earth and generally leveled up excellently, a Loga tactic. The roads were a bit awkward, but he quickly found a Tower town. On day 117, he took a level 1 Griffin Conservatory and went into uncharted lands. Money was a bit tight, but bearable. However, the opponent tempo'd and conceded. Thanks for the game.
Confirmed. On day 124, I took maximum tier units, and for some reason attacked a pack of Cyclops on the way to a transitional town. The Cyclops quickly explained to me that this was a rash decision. Thanks for the game.
In reply to Amster
User Avatar
10 years ago
TFP!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
146 days
Game Date
2/20/2016
Reported
2/20/2016 9:56 AM
Rating Impact Archived
Dawidu91 1844 1852 +8 ↑
Vigo 1656 1648 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/20/2016 10:42 AM

In reply to Dawidu91
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10 years ago
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Dawidu91
TFP!
I confirm. I was constantly unlucky. I couldn't find Haste in three castles and among the magic items. I put on the best Nagash's item, they cut down half of the skeletons (I somehow managed, took a couple of cons, went to the Utopia - it's maxed out, even resurrecting skeletons didn't help (
Thanks for the game.
In reply to Amster
User Avatar
10 years ago
TFP!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Андра / Andra Start Hero Андра / Andra
Терек / Terek Main Hero Терек / Terek
Map Template
8xm12a
Game Length
144 days
Game Date
2/20/2016
Reported
2/20/2016 1:26 PM
Rating Impact Archived
Dawidu91 1858 1860 +2 ↑
4Chaos 1520 1518 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/20/2016 1:27 PM

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