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building libraries in Tower cities
30 voters
Single choice Public votes Closed 2016-01-23
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unlimited
56.7% 17 votes
only in players’ starting cities
23.3% 7 votes
starts at 111, for all others it starts at 211
3.3% 1 vote
only in the starting cities of players and AI opponents
16.7% 5 votes
Announcement
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Tournament "Wars of Mages 2"


The Tournament Wars of Mages 2 is hereby declared open.

Winners of previous tournaments:
"Wars of Mages" - Maretti

Not long ago, the beloved patch introduced the Mage Guild restructuring option to the game. The tournament is held with the mandatory use of HWrulez, where the "Battle of Mages" option is enabled, which introduces the following changes to the game:

1) The starting hero can only be a mage;
2) The random starting hero is only a mage;
3) Warrior heroes cannot be leveled above level 5;
4) Prisons do not contain warrior heroes above level 5;
5) The Red Orb and the Cape of Silence are banned.

Organizational matters:

1. Host - skd (ICQ 593626431), Judges - HellLighT (ICQ 649566490), Satyre (ICQ 484800548), Mizrael (ICQ 27384379).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The schedule and rules of the tournament will not be changed after registration ends during the tournament.
4. All tournament games count towards the HoMM3 HW Player Rating.
5. Technical results will be assigned for matches not played within the established deadline.
6. Saves and password files for all matches must be kept until the end of the tournament and submitted upon the first request of the tournament hosts and judges or any member of the AC. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
7. Disputes, if any arise, are to be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is primarily based on the tournament rules. If the situation is not covered by the rules, the judges will be guided by basic logic and gaming ethics.

Schedule and Rules


Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod version 4.1 (or the latest current version) + HW_rulez 1.38 (if a new relevant patch is released, this rule clause is subject to change).
Before starting the game, the following options are enabled in HW rulez settings:
- "Battle of Mages" option
- Mage Guild restructuring
- on templates that are not XL+U size, obelisks are excluded.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the h3dm1 template, all bans stipulated by the HeroesWorld rules apply.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts - 111.
4. Color choice. In the group stage, the color is chosen by the player indicated in red according to the draw. In the qualification and playoff stages, the right to choose color is given to the player listed first in the pair; in the second game, the right to choose color is swapped. If a decisive game is needed, a negotiation is held for the color.
5. The starting town is chosen by a standard "choosing" method (the second player in the pair begins the "choosing").
6. When playing on the h3dm1 template, the starting town is determined by a randomizer before the game, after which the player entitled to choose color selects their color, and then the player playing blue has the right to first hero selection.
7. If a decisive match is needed in the playoffs, towns are determined randomly by a randomizer, after which a negotiation is held for the right of first choice.
Negotiation rules:
In the Town Selection section of HW_Rulez options, the server player presses "Random vs Random", resulting in a random pair of towns and the negotiation begins.
Based on the negotiation results, one player will choose a town from the resulting pair (or will be the first to choose the starting hero if the towns are the same), and their opponent will choose the color and play with the remaining town from the pair (choose the starting hero second if the towns are the same). The winner of the negotiation gets the opportunity to choose what exactly to choose - the town or the color. In the case of playing with random towns, the goal of the negotiation may simply be choosing the color.

Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Olympic system.

Qualification Round (additional stage).
Participants are distributed into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes to the reserve, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Priority for entering the qualification will be given to players with a low HeroesWorld rating or without a rating.

Group Stage.
Groups of 5 people each. Players taking the first 3 places advance from the group to the Playoff round.
In the group, each player will play 1 game against each opponent in the group.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by additional indicators a, b between players, a play-off game is held on the skirmish m-200 template.
Group winners immediately advance to the 2nd round of the playoffs; in the 1st round of the playoffs, second places play against third places. Players from the same group will not meet in the playoffs until the tournament final.

Playoffs.
Held according to the Olympic system to 2 wins. After losing a series, the losing player leaves the tournament.

Tournament Final is held between three players. The players play one series of games against each other: 2 matches each – a win gives 1 point, a draw gives 0.5 points, a loss gives 0 points. If points are tied after two matches – a decisive game is held based on the principle of the decisive game in the playoffs.
Upon the conclusion of the games – places are distributed depending on who has the best positive point difference. If the difference is tied – an additional decisive game is held based on the principle of the decisive game in the playoffs.

Templates.

1. The following templates are used in the tournament:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, h3dm1, 8mm6a, 6lm10a, Spider, 8xm12a.

2. Qualification games are played on the following templates:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, 8mm6a, 6lm10a (The player choosing the color begins the "choosing").
3. Group stage games:
The template for the game will be chosen by the player indicated in blue, from two templates set for each round.
Round 1: 8xm12a / Panic
Round 2: Diamond / h3dm1
Round 3: Balance L-U / 8mm6a
Round 4: 6lm10a / Yolka
Round 5: 2sm4d / Spider
4. Playoff games are played on the 8 most popular templates from the group stage.
In the first two games, the template is chosen by the standard "choosing" method (The player choosing the color begins the "choosing").
If a decisive game is required, the template is chosen randomly before the game:
The server player, to determine the game template for the decisive match, uses the "Flip a Coin" function 3 times in the HW_rulez options - the resulting numerical code determines the template for the game.
2sm4d - 000
Panic - 001
8xm12a - 010
8mm6a - 011
6lm10a - 100
Diamond - 101
Spider - 110
h3dm1 - 111
5. Tournament games are played with a chess timer.
Timer for the "Yolka" template - 19:00+08:00+01:15.
Timer for the "h3dm1" template - 24:00+08:30+01:30.

Deadlines.

Registration January 4 – January 20
Draw and group formation – January 21 -22
Tournament start: January 23
Qualifications: January 21 - January 31
Group stage: January 23 - March 6
January 23 – February 14 (Rounds 1-2)
February 1 – February 21 (Round 3)
February 8 – February 28 (Round 4)
February 15 – March 6 (Round 5)
group stage extended to March 25

Playoffs:
Round 1: March 26 - April 24
Round 2: April 18 - May 29
Quarterfinals: May 23 - June 26
Semifinals: June 20 - July 17

Tournament games must be played within the established deadline. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

I wish everyone good luck and may the strongest win! Or rather - the smartest!

UTC+03:00, icq 593626431
In reply to skd
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My player, u2noob, and I encountered a common problem: when playing against him, the game started crashing consistently at the end of his turn. We had to give him 3-4 automatic wins. We wanted to send you the crash log, but we haven't been able to do that yet. Could you help us with this? The crash file is with u2noob.

лето 2012.
In reply to Dark
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Dark
My opponent, u2noob, and I encountered a common problem: during our game, his game started crashing consistently at the end of his turn. We had to give him 3-4 automatic turns. We wanted to send you the crash log, but we haven't been able to do so yet. Could you help us with this? U2noob has the crash file.
The problem is more likely coming from your side. You mentioned that your computer has been running very slowly lately, and I didn't experience any crashes with any other player in our last game. Perhaps it would be helpful to reinstall your operating system.
In reply to FireToSky
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FireToSky
The problem probably stems more from your side. You yourself said that your computer has been running very slowly lately, and we haven't had this many crashes in our last game with any other player. Perhaps it would be worth reinstalling the OS.
I was playing with you from work... my computer here is dying... and I only had 1 crash, as far as I remember, and you had crashes, right? Not just freezes?!... This happens to me maybe once a year, and sometimes the game just closes without a crash, but that's also very rare... usually at the beginning of a turn. And with U2numb, playing from home, there were crashes, but only on his side and only towards the middle or end of his turn... usually crashes happen either when attacking something or when viewing the opponent's turn, or something else, but to a lesser extent, it seems... :smile32:

лето 2012.
In reply to skd
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In the first game, I managed to build a large stack of Gogs by utilizing two Dweller and two Inferno cities, and my native archers performed well. Andra leveled up nicely – he acquired Air and Earth spells, maxed out Earth, and then got Armor and Offense. Once Earth was maxed, everything became easier with two powerful ranged stacks and Slow. I placed horses in the Citadel and built a GM4 in Inferno, but it gave me nothing useful. I captured a couple of Hives – they were small. My opponent surrendered. Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Лойнис / Loynis Start Hero Лойнис / Loynis
Андра / Andra Main Hero Андра / Andra
Победа / Def Победа / Def
Gee
Синий / Blue
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кейтлин / Caitlin Main Hero Кейтлин / Caitlin
Map Template
h3dm1
Game Length
123 days
Game Date
2/11/2016
Reported
2/11/2016 9:55 PM
Rating Impact Archived
Silence- 1531 1540 +9 ↑
Gee 1377 1368 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/11/2016 9:57 PM

In reply to Silence-
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Silence-
In the first one, I managed to build a large stack of Gogs thanks to two dwellings and two Inferno towns, and my native Archers didn't let me down. Andra leveled up excellently — he picked up Air, Earth — maxed out Earth, picked up Armor, Offense. After maxing out Earth, everything became easy with two powerful shooter stacks and Slow. I placed Cavalry in the Citadel, plus built GM4 in Inferno — gave junk. grabbed a couple of hives — small ones. The opponent surrendered. Thanks for the game.
Thanks for the game!
I was too slow and of course I made a big mistake. Thanks for the game!
http://heroes3stat.appspot.com/rating/overall/gee
In reply to FireToSky
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The map is quite empty. My center was practically cut off by a one-way passage, and we started fighting Hellight on week 3. At the beginning of week 3, we exchanged an angel, and until week 4, we were constantly taking each other's central castle. I built GM5, got a sacrifice on day 134, my first upgrade was flying on day 141, and then I went for the corner treasure. I took 2 Dragon Utopias, a level 1 creature with Chaos Shield and Calamity, and Max, which I only managed to get thanks to that same Chaos Shield and Blind. There, I received +2 attack, +4 defense, +1000 gold, and КО. Clearly, I wasn't happy about it. I also got bad loot in GM5 twice more and gave up.
Thanks for the game.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Айден / Ayden Start Hero Айден / Ayden
Айден / Ayden Main Hero Айден / Ayden
Поражение / Lose Поражение / Lose
Оплот / Rampart Faction Оплот / Rampart
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
8mm6a
Game Length
213 days
Game Date
2/12/2016
Reported
2/12/2016 1:19 PM
Rating Impact Archived
aka.Ward3n 1349 1348 -1 ↓
HellLighT 1851 1852 +1 ↑
Rated Sep 28, 2022

Accepted by opponent on 2/12/2016 1:54 PM

In reply to FireToSky
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Excellent scouting (many replays were found in related matches), two companions were defeated, plus a couple of convenient Hives were secured, which allowed us to catch the Dimer and win in the final battle. Thank you for the game!
241-568-808
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Димер / Deemer Start Hero Димер / Deemer
Димер / Deemer Main Hero Димер / Deemer
Map Template
8xm12a
Game Length
123 days
Game Date
2/12/2016
Reported
2/12/2016 1:29 PM
Rating Impact Archived
The_ 1693 1699 +6 ↑
BlackFatal 1457 1451 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/13/2016 9:44 AM

In reply to aka.Ward3n
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aka.Ward3n
The map is quite empty. My center was effectively cut off by a one-way exit, and we started fighting Hellight from week 3. In the beginning of week 3, we exchanged an angel each, and until week 4, we were constantly taking each other's central castle. I built Mage Guild level 5, got a sacrifice on day 134, my first upgrade was flying on day 141, and then I went for the corner treasure. I took 2 Dragon Utopias, a tier 1 creature with Chain Lightning and Chaos Curse, and a maxed unit, which I only managed to get thanks to that same Chain Lightning and Blindness spell. There, I received +2 all stats, +4 all stats, and 1000 gold, plus КВ. I wasn't exactly happy about it. I also got bad loot twice in Mage Guild level 5 and surrendered.
Thanks for the game.
It wasn't the best situation either, with many one-way exits. I didn't guess correctly regarding the direction towards the computer tower located in another part of the map, but Gundula arrived on week 2. I didn't manage to build the Mage Guild, but the income from captured cities allowed me to fight against the opponent using low-tier units. Only starting from the middle of week three did I start taking Dragon Utopias. In the second maximum-level building, I received wings and a +4+4 helmet. Then came the computer tower; I found where the Grail was approximately buried. By the time the opponent surrendered, I had dug down to one cell away from it. A Death Knight appeared, and the prospects were good. Also nearby was Pandora at full level 4 magic skills. Thanks for the game.
In reply to FireToSky
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TFP!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Аламар / Alamar Start Hero Аламар / Alamar
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Циель / Ciele Main Hero Циель / Ciele
Map Template
8mm6a
Game Length
131 days
Game Date
2/12/2016
Reported
2/12/2016 2:50 PM
Rating Impact Archived
Dawidu91 1872 1873 +1 ↑
zwei 1484 1483 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/14/2016 11:30 AM

In reply to FireToSky
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I had 3 pairs of boots nearby first week,one guarded by pack bone dragons,the other 2 had easy guards,took one of them with solmyr,killed fortress ai early.Solmyr got earth and slow was in guild,I didnt have a lot of money but enough to build nagas without citadel(though I didnt recruit nagas until week 3).I had 4 gremlin dwellings nearby so started week 2 with 230 masters and went for a conservatory but was minimum.Then took a couple of hives and started developing Saurug,gave her the other pair of boots.Entered treasure at 126 with both main heroes,saurug got very good skills archery,tactics,earth magic,offense,logistics.Cleared this treasure in a few days but it only had hives and some boxes with inferno army (20 pits 25 demons 30 magogs).Using inferno meat and 50 wyverns I took 3 topes 136 after retreating saurug,and had fly in guild but topes gave 2 air books and +5all +4all +3all.Next day I spotted Alamar and a scout with lots wyverns so decided to take shackles and end it,since MG lvl4 after rebuild still didnt give TP.
Spasibo za igru.


https://www.twitch.tv/dave_hun
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Соруг / Saurug Main Hero Соруг / Saurug
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Аламар / Alamar Start Hero Аламар / Alamar
Айден / Ayden Main Hero Айден / Ayden
Map Template
6lm10a
Game Length
137 days
Game Date
2/12/2016
Reported
2/12/2016 9:47 PM
Rating Impact Archived
Dave_HUN 1792 1807 +15 ↑
Bahan 1804 1789 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/13/2016 6:52 AM

In reply to The_
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The_
Excellent scouting (found many reviews in related forums), eliminating two companions, plus a couple of strategically placed Hives, allowed me to catch the opponent off guard and win the final battle.

Thank you for the game!

It seemed to me that one road was blocked, and the other was long, stretching across the entire map. The opponent, on the other hand, had short paths with many intersections.

Thank you for the game.
ICQ 669636987
Skype fatalDestr
In reply to BlackFatal
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Information:

1. In the game, herolwy - MaxGor, a mandatory date for the game has been set: February 14, 2016, at 13:00 Moscow time (which is 18:00 for herolwy and 12:00 for MaxGor).

UTC+03:00, icq 593626431
In reply to skd
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Please register me for the tournament.
In reply to CanaBeasT
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CanaBeasT
Please register me for the tournament.


The Clone? :eek:


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