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Posts from Wars of the Wizards 2

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building libraries in Tower cities
30 voters
Single choice Public votes Closed 2016-01-23
This poll is closed.
unlimited
56.7% 17 votes
only in players’ starting cities
23.3% 7 votes
starts at 111, for all others it starts at 211
3.3% 1 vote
only in the starting cities of players and AI opponents
16.7% 5 votes
Announcement
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Tournament "Wars of Mages 2"


The Tournament Wars of Mages 2 is hereby declared open.

Winners of previous tournaments:
"Wars of Mages" - Maretti

Not long ago, the beloved patch introduced the Mage Guild restructuring option to the game. The tournament is held with the mandatory use of HWrulez, where the "Battle of Mages" option is enabled, which introduces the following changes to the game:

1) The starting hero can only be a mage;
2) The random starting hero is only a mage;
3) Warrior heroes cannot be leveled above level 5;
4) Prisons do not contain warrior heroes above level 5;
5) The Red Orb and the Cape of Silence are banned.

Organizational matters:

1. Host - skd (ICQ 593626431), Judges - HellLighT (ICQ 649566490), Satyre (ICQ 484800548), Mizrael (ICQ 27384379).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The schedule and rules of the tournament will not be changed after registration ends during the tournament.
4. All tournament games count towards the HoMM3 HW Player Rating.
5. Technical results will be assigned for matches not played within the established deadline.
6. Saves and password files for all matches must be kept until the end of the tournament and submitted upon the first request of the tournament hosts and judges or any member of the AC. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
7. Disputes, if any arise, are to be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is primarily based on the tournament rules. If the situation is not covered by the rules, the judges will be guided by basic logic and gaming ethics.

Schedule and Rules


Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod version 4.1 (or the latest current version) + HW_rulez 1.38 (if a new relevant patch is released, this rule clause is subject to change).
Before starting the game, the following options are enabled in HW rulez settings:
- "Battle of Mages" option
- Mage Guild restructuring
- on templates that are not XL+U size, obelisks are excluded.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the h3dm1 template, all bans stipulated by the HeroesWorld rules apply.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts - 111.
4. Color choice. In the group stage, the color is chosen by the player indicated in red according to the draw. In the qualification and playoff stages, the right to choose color is given to the player listed first in the pair; in the second game, the right to choose color is swapped. If a decisive game is needed, a negotiation is held for the color.
5. The starting town is chosen by a standard "choosing" method (the second player in the pair begins the "choosing").
6. When playing on the h3dm1 template, the starting town is determined by a randomizer before the game, after which the player entitled to choose color selects their color, and then the player playing blue has the right to first hero selection.
7. If a decisive match is needed in the playoffs, towns are determined randomly by a randomizer, after which a negotiation is held for the right of first choice.
Negotiation rules:
In the Town Selection section of HW_Rulez options, the server player presses "Random vs Random", resulting in a random pair of towns and the negotiation begins.
Based on the negotiation results, one player will choose a town from the resulting pair (or will be the first to choose the starting hero if the towns are the same), and their opponent will choose the color and play with the remaining town from the pair (choose the starting hero second if the towns are the same). The winner of the negotiation gets the opportunity to choose what exactly to choose - the town or the color. In the case of playing with random towns, the goal of the negotiation may simply be choosing the color.

Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Olympic system.

Qualification Round (additional stage).
Participants are distributed into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes to the reserve, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Priority for entering the qualification will be given to players with a low HeroesWorld rating or without a rating.

Group Stage.
Groups of 5 people each. Players taking the first 3 places advance from the group to the Playoff round.
In the group, each player will play 1 game against each opponent in the group.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by additional indicators a, b between players, a play-off game is held on the skirmish m-200 template.
Group winners immediately advance to the 2nd round of the playoffs; in the 1st round of the playoffs, second places play against third places. Players from the same group will not meet in the playoffs until the tournament final.

Playoffs.
Held according to the Olympic system to 2 wins. After losing a series, the losing player leaves the tournament.

Tournament Final is held between three players. The players play one series of games against each other: 2 matches each – a win gives 1 point, a draw gives 0.5 points, a loss gives 0 points. If points are tied after two matches – a decisive game is held based on the principle of the decisive game in the playoffs.
Upon the conclusion of the games – places are distributed depending on who has the best positive point difference. If the difference is tied – an additional decisive game is held based on the principle of the decisive game in the playoffs.

Templates.

1. The following templates are used in the tournament:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, h3dm1, 8mm6a, 6lm10a, Spider, 8xm12a.

2. Qualification games are played on the following templates:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, 8mm6a, 6lm10a (The player choosing the color begins the "choosing").
3. Group stage games:
The template for the game will be chosen by the player indicated in blue, from two templates set for each round.
Round 1: 8xm12a / Panic
Round 2: Diamond / h3dm1
Round 3: Balance L-U / 8mm6a
Round 4: 6lm10a / Yolka
Round 5: 2sm4d / Spider
4. Playoff games are played on the 8 most popular templates from the group stage.
In the first two games, the template is chosen by the standard "choosing" method (The player choosing the color begins the "choosing").
If a decisive game is required, the template is chosen randomly before the game:
The server player, to determine the game template for the decisive match, uses the "Flip a Coin" function 3 times in the HW_rulez options - the resulting numerical code determines the template for the game.
2sm4d - 000
Panic - 001
8xm12a - 010
8mm6a - 011
6lm10a - 100
Diamond - 101
Spider - 110
h3dm1 - 111
5. Tournament games are played with a chess timer.
Timer for the "Yolka" template - 19:00+08:00+01:15.
Timer for the "h3dm1" template - 24:00+08:30+01:30.

Deadlines.

Registration January 4 – January 20
Draw and group formation – January 21 -22
Tournament start: January 23
Qualifications: January 21 - January 31
Group stage: January 23 - March 6
January 23 – February 14 (Rounds 1-2)
February 1 – February 21 (Round 3)
February 8 – February 28 (Round 4)
February 15 – March 6 (Round 5)
group stage extended to March 25

Playoffs:
Round 1: March 26 - April 24
Round 2: April 18 - May 29
Quarterfinals: May 23 - June 26
Semifinals: June 20 - July 17

Tournament games must be played within the established deadline. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

I wish everyone good luck and may the strongest win! Or rather - the smartest!

UTC+03:00, icq 593626431
In reply to skd
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Please register me for the tournament.
In reply to skd
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Please register me for the tournament.
In reply to bRitvo4kA
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Please register me for the tournament.
In reply to Blitz
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Blitz
Please register me for the tournament.

Added 57 seconds later
I think it's worth it. Allow building only in your own city (if you start as a Tower), otherwise it creates a significant imbalance.

It should be banned only if both players are willing to play with rebuilding allowed. In the standard version, the greater imbalance is caused by the barbarian battle mages, in particular, the "Whirlwind" and "Dessator."
In reply to bRitvo4kA
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Please register me for the tournament.
ICQ 679640067
In reply to FireToSky
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FireToSky
It should be banned only if both players are willing to play with reshuffling. Otherwise, in the standard version, Barbarian battle mages contribute more to the imbalance, especially with spells like... Whirlwind and Destruction.
Well, with the same logic, you could also add Tanta and Luna to this list.
In reply to skd
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In reply to FireToSky
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I have added a chess timer to the regulation for Yolka and x3dm1, since the timer is not specified in the HeroesWorld rules.

I also recommend familiarizing yourself with the features of the presented templates.
In particular, the "2sm4d" template has some differences compared to the most commonly played small template.
On "Yolka", there is no restart upon encounter.

There was also a question regarding the application of the "battle mages" option in HotA. At the moment, the HeroesWorld rules provide for such an option only for Soda, which calls into question the use of HotA as an alternative version in the tournament.
FireToSky
It should be banned in the case where both players are ready to play with the rebuild. In the standard version, Barbarian battle mages introduce more imbalance, particularly Vey...and Dessa.

On all templates in the tournament, the checkbox for Mage Guild rebuild will be mandatory. Except for skirmish M 200, because on M 200 templates this checkbox is not set =).

Also, regarding the rebuild for those who have not tested it:
You can rebuild a guild level after completely building the Mage Guild, and you can choose which specific level to rebuild. You can rebuild only 1 level per turn.
To rebuild, you need to press Shift+click on the Mage Guild and then select which level to rebuild.

The question regarding the Library remains open; consultation with Wizard is needed on how it works with the rebuild. Because, as far as I understand, currently in a Mage Guild with a Library, duplicate spells may appear.
Possibly closer to the middle of registration, I will hold a vote after consulting with Wizard.

As for battle mages, they are indeed imbalanced, but I see no reason to ban their use.

UTC+03:00, icq 593626431
In reply to skd
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In the version that cannot be spoken aloud here, the reconstruction did not work on the library, meaning the spells in it remained the same after reconstruction. For a weak Tower, this is a decent bonus, but not an imba in the variant it works now. I strongly recommend the developers consider this option

Added after 4 minutes
skd
The question about the library remains open; consultation with Wizard is needed on how it works with reconstruction. Because, as far as I understand, currently in the Mage Guild with the library, duplicate spells can appear.
I tested it, and no duplicate spells appeared. The library should not be an addition to already built spells, but simply a relatively inexpensive addition with a random spell drop

Polls may not reflect the real view of things, as many players have relatively little experience with reconstruction or have none at all


Added after 2 minutes
P.S. I don't quite understand why the "Yolka" template was added. In my opinion, it's some kind of trash akin to a hyper turbo balalaika, which will be vetoed 99% of the time. Why couldn't the same Mini-Nosta or Jebus Cross be added?
In reply to Mizrael
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Vanya, calm down, or they’ll ban Petrovich:smile33:
In reply to BISHOP
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BISHOP
Personally, I believe that the Bible in the Tower should remain, as it is an integral part of it, a kind of bonus, like the mana vortex in the Dungeon.
I'm not saying it should be removed. But it definitely needs to be fixed. The interpretation of "rebuilding the mages' guild" should not extend to the Bible.
If it isn't fixed, then most knowledgeable players will still play with it banned, which will make the Tower look even weaker than if they just played without the rebuilding, but with the Bible.
In reply to FireToSky
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330918714
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

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