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Posts from Current questions and answers regarding the map editor.

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10 years ago
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Using scripts -- but the effect there is limited; for example, it's impossible to do
besides the usual increase in defense and attack, the zombies received an increase in speed and initiative of +1 for every ten hero levels
. In this thread, there is a mod that adds specializations to heroes, primarily using scripts.
Some specializations can be slightly edited, specifically by changing the numbers. For this, the numbers must be stored in the game resources; they can be found and edited there, including with the map editor. However, new effects cannot be added this way.
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10 years ago
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Perhaps the initiative should be given to allow changing the IDs of Kent and Zombak.
In reply to RedHeavenHero
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10 years ago
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RedHeavenHero
Of course, yes, it’s right after your message.


HUGE thanks! The textures stopped changing! Finally, I can finish the map!!! :smile49:
10 years ago
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Hey, could you please help me out? I've been working on a map for a week, and suddenly, for no reason, the file got corrupted, and this has happened more than once. I have both Steam and GOG versions of the game. This problem occurs with both. Is there any way to open it?
10 years ago
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The same problem as the user above. Please advise.
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10 years ago
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Zenja, it seems like your path is too long. Try removing some characters from the map name or (better) shortening the name of the folder where the game is located. However, if the map opened normally before, then this is some other problem.
Guys, please help. I've been working on a map for a week, and suddenly, for no reason, the file is corrupted, and this has happened more than once. I have Steam and GOG licenses. This problem occurs on both. Is it possible to open it?
If it's corrupted, then most likely it can't be opened, although I don't know the reason. I can only recommend that you make backups more often.
In reply to Ment
10 years ago
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Yes, I used to be able to open it. Good thing the earlier versions of the map were saved.
In reply to Zenja
10 years ago
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Please help, I have a problem. I have Heroes 5 Gold Edition, with Tribes of the East, and I installed Epic War Age on it. I wanted to create my own map, a multiplayer map with teams. I go into "H5_MapEditor.NCF", create a large random map, and do everything with teams, but as soon as it starts creating the map (loading), I get an error: "H5_MapEditor.NCF is not working," and that's it. I found another editor, and I even made a map, but it seems that it won't have the "NCF" creatures, those cool new ones. There's a 3rd-tier upgrade in the castle, but there are no other neutral creatures. How can I create maps so that I can play with a friend on the computer and have all the creatures?
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10 years ago
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Zeheirs
Please help, I have a problem.
I have Heroes 5 Gold Edition, with Tribes of the East installed, and on top of that, I've added Epic War Age.
I wanted to create my own map, a multiplayer one with teams. I go into "H5_MapEditor.NCF," make a large random map, set up everything for teams, and as soon as it starts creating the map (loading), I immediately get an error: "H5_MapEditor.NCF does not work." I found another editor, even made a map, but it seems like there won't be any "NCF" creatures on it, those cool new ones. There are 3 upgrades in the Castle, but no other neutral creatures. How can I create maps so that I can play with a friend on the computer and have all the creatures available?
Check out the topic RM; there is a program there that places monsters from NCF onto the map.
In reply to RedHeavenHero
10 years ago
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RedHeavenHero
Check out the RM thread; it has a program that places monsters from NCF onto the map.

I have version 3.1 Gold Edition. I would really appreciate it if you could explain step-by-step how to install this and what to unpack where.
I've searched the entire internet, and my head is already spinning. Maybe with your help, I can get it installed.
Which editor should I use, and how do I unpack everything? Where should I put things, and what commands should I run so that I can create large team maps with NFS creatures in batches?
10 years ago
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Guys, is it possible to recruit neutral creatures, for example, at an outpost of a certain faction? Let's say Death Knights or Mummies (like in the campaign for Arantir). If so, how?
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10 years ago
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After I started creating my first custom map, I had a number of questions, namely:
1) In the Beginner's Guide, there's a phrase: "enables/disables the hero's AI." The script is: void EnableHeroAI( sHeroName, bEnable ). What does the letter 'b' stand for, and what did the author actually mean?
2) When a monster is placed as "any" (random), is its power and quantity adjusted based on the difficulty level? Because when I run a test, I approach a lumber mill, and there's a squad of spectral dragons there. :)
3) When creating dungeons, as far as I understand, you initially get a completely free space, right? So, when I made a descent, I noticed these tiles in the objects (subterranean) called "Bridge." At first, I thought they were just the floor. When I placed them, I started placing other objects, and they were placed under these tiles. The descent is also under them. But when I move the cursor, the cells sometimes move on one surface and sometimes on the tiles. This makes me wonder: I made a small tunnel out of stalactites, and the tiles serve as the ceiling. Will the hero appear on the bridges, and will he get stuck in the textures? And another question related to this: In the editor, the entire floor of the dungeon is black, even though I've already painted it using tiles. I tried changing the lighting, but it doesn't help. Will the floor remain black in the game, or how does it work?
4) Please provide a script to place troops inside a treasure chamber (similar to a crypt).
5) How can I prevent a hero from moving from a specific location without using a region block? If it requires a script, please provide it.
The next three questions may have already been discussed here, but I didn't have the courage to go through more than 200 pages:)
6) Where can I find that mystical yeti that was mentioned in this thread?
7) Where can I find heroes that are not in the right panel and in the standard archives (when you press the spacebar), like Markel?
8) Please explain in detail where to find figures like a tank, a crashed jet plane, an elf in a spacesuit, etc.?
9) What does NFC creatures mean?
Whew, I think that's all for now... :D I apologize for the long text. If possible, please answer all the questions in one message. Thank you in advance THANK YOU :)
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10 years ago
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What does the letter 'b' mean, and what did the author actually mean?
He should have written it somewhere. bEnable is a boolean variable. It takes the values true or nil in this case. The first one enables the AI, the second one disables it.
When a monster is set to any (random), is its power and quantity adjusted by the difficulty level? Because when I run a test, I approach the sawmill, and there's a squad of spectral dragons there.
The monster type is random, and the quantity correlates with the difficulty, yes.
Bridge
These seem to be non-functional objects; the bridges hang high above the surface of the dungeon, and it is impossible to climb onto them. They are only for aesthetics.
Please provide a script to place troops inside the treasure chamber (similar to a crypt).
I won't write a script. Briefly: you need a Trigger with the first argument OBJECT_TOUCH_TRIGGER, startCombat, and you also need to disable the object beforehand using SetObjectEnabled("object name", nil).
5)
Disable its AI; you asked about this function at the beginning.
6) Maybe it's in NCF. There is no unit in the game – only a model, and you still need to do a lot of work with it so that it can at least move.
7) Enable the advanced editor (there should be instructions in the FAQ).
8) Search through the resources of the extended editor.
9) NCF. There is a topic on the website in the "mods for Warlords" section.
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10 years ago
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Thank you very much, Ment. Could you please explain what a Boolean variable means?
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10 years ago
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It's not really important in this case. In general, in programming, a boolean variable can only have two values (usually 0 and 1).

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