others can even heal the dead
Posts from Expedition: general discussions.
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The newest development from Orcish scientists. A pocket nuclear suitcase! Take it out, destroy the world, and move on!!!!!!!!
Only today, a SPECIAL OFFER!!!!!
Buy 1 nuclear suitcase for the price of 2!!!!!!!!11
Regarding the strength of characters – in my opinion, they are too strong (especially considering the KoS expansion), a general nerf is needed. But generally, increasing the number of points is a matter of seconds; we can deal with that later.
The Engineer can improve crossbows and make bombs for battle.
There will be traps, but, as I already said, there will be almost no time to set them. Unless it's for defensive purposes outside of combat.
Added after 52 seconds
A pocket catapult, great idea. When needed, take it out, destroy a castle, and move on.
e si ieu muoir, er mi grans deliuriers
e si ieu muoir, er mi grans deliuriers
e si ieu muoir, er mi grans deliuriers
Added after 54 seconds
>whistle >cheer on your own Well, that's only if you play as Dagorians from Padika.
Therefore, I suggest adding skills that will actually be used frequently.
-The character can eat 50% more meat in the tavern.
-The character can drink 100% more beer in the tavern.
-The character receives a 25% discount on all food in the tavern.
-50% chance to find an interesting conversationalist in the tavern.
-70% chance to learn useful information about the world in the tavern.
-Free lodging in the tavern.
-Increased chance of finding a tavern even in the most unknown places.
-The character cannot be killed while in the tavern.
At the very least, the Rogue can be given the skill of Thievery.
I'll think about the daggers/knives, but it's just a combat skill, and I'd like something unique.
The Hemnesok doesn't have a mane.
e si ieu muoir, er mi grans deliuriers
Anyone can steal, and for a Rogue, it's even buffed by the Scoundrel skill.