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Expedition: general discussions.

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#298
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Well, if you think about it, we don't have battles very often, and neither do we engage in many robberies.
Therefore, I suggest adding skills that will actually be used frequently.

-The character can eat 50% more meat in the tavern.
-The character can drink 100% more beer in the tavern.
-The character receives a 25% discount on all food in the tavern.
-50% chance to find an interesting conversationalist in the tavern.
-70% chance to learn useful information about the world in the tavern.
-Free lodging in the tavern.
-Increased chance of finding a tavern even in the most unknown places.
-The character cannot be killed while in the tavern.

Whatever