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Expedition: general discussions.

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#290
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Okay, I'll try to come up with different characters and combat situations to determine the appropriate number of points and the cost of skills.
There will be traps, but, as I already said, there will be almost no time to set them. Unless it's for defensive purposes outside of combat.

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Heroist
A pocket catapult, great idea. When needed, take it out, destroy a castle, and move on.
And also a pocket fortress and a pocket army.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers