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Posts from Expedition: general discussions. Auto-translated

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#287
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A portable catapult, that's a great idea. You take it out when you need it, destroy a Castle, and move on.

Whatever
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#288
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Hero, why are you using that old junk?!
The newest development from Orcish scientists. A pocket nuclear suitcase! Take it out, destroy the world, and move on!!!!!!!!
Only today, a SPECIAL OFFER!!!!!
Buy 1 nuclear suitcase for the price of 2!!!!!!!!11
С уважением, Дубинкин.
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#289
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Regarding the strength of characters – in my opinion, they are too strong (especially considering the KoS expansion), a general nerf is needed. But generally, increasing the number of points is a matter of seconds; we can deal with that later.
Alex, your system is based not on the KoS expansion, but on the Revo expansion. Also, you forget the fact that NPCs are usually generated according to the same rules as players. And in some cases, even with a larger number of points. So, players don't really stand out as being much stronger compared to the world. However, at the same time, they are significantly more diverse than when there are very few points.
The Engineer can improve crossbows and make bombs for battle.
You could also add an ability to set up some tricky traps.
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#290
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Okay, I'll try to come up with different characters and combat situations to determine the appropriate number of points and the cost of skills.
There will be traps, but, as I already said, there will be almost no time to set them. Unless it's for defensive purposes outside of combat.

Added after 52 seconds
Heroist
A pocket catapult, great idea. When needed, take it out, destroy a castle, and move on.
And also a pocket fortress and a pocket army.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#291
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can you make a pocket-sized moat? At night, you sneak into the enemy camp, dig a moat around them, and that's it – they can't go anywhere.

Be strong. Believe
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#292
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I must admit that the Rogue is currently the most problematic class. It has too few skills. If anyone has ideas for new skills (and not just for the Rogue), feel free to share them. As for the Scholar, everything is generally fine; the class is designed to be very useful to the group and relatively weak on its own.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#293
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Honestly, he doesn't seem particularly useful. He has gathered most of the skills that were practically never needed in the expansions.
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#294
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perhaps Alex will need these skills at every turn, then everything will be fine. If no one takes them, there will be NPCs with these skills.

Be strong. Believe
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#295
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I will try to change this unfortunate fact. In reality, we don't have battles very often either.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#296
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At the very least, the Rogue could be given a skill related to thievery. Another idea is to give them a skill related to daggers, throwing knives (different from the archer's skill, meaning a different style), and maybe even a whistle (a kind of battle cry, to demoralize enemies and encourage allies; this could be partially tied to stealth).
 

К А
Стикеры GBF в Telegram
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#297
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And do Hemnesians have a mane or not?

Added after 54 seconds
>whistle >cheer on your own Well, that's only if you play as Dagorians from Padika.
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#298
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Well, if you think about it, we don't have battles very often, and neither do we engage in many robberies.
Therefore, I suggest adding skills that will actually be used frequently.

-The character can eat 50% more meat in the tavern.
-The character can drink 100% more beer in the tavern.
-The character receives a 25% discount on all food in the tavern.
-50% chance to find an interesting conversationalist in the tavern.
-70% chance to learn useful information about the world in the tavern.
-Free lodging in the tavern.
-Increased chance of finding a tavern even in the most unknown places.
-The character cannot be killed while in the tavern.

Whatever
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#299
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At the very least, the Rogue can be given the skill of Thievery.
Everyone can steal, and for the Rogue, it's even buffed by the Scoundrel skill.
I'll think about the daggers/knives, but it's just a combat skill, and I'd like something unique.
The Hemnesok doesn't have a mane.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#300
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Anyone can steal, and for a Rogue, it's even buffed by the Scoundrel skill.
So, every Mage and Scholar can steal, but only a Warrior can WEAR CHAINMAIL? That's realism.