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"We built and built, and finally we built it."

In connection with the release of simultaneous turn gameplay, a tournament is announced to introduce players to this technology and test the software.

1. The tournament is unofficial.

Game version: HotA + HDmod + HWrulez (latest versions everywhere).

2. Templates:
4 templates will be determined by coin flip. A template is generated once before bidding because there is a mirror in the pool. If Mirror appears, then a regular bid takes place.

00 - Jebus
01 - Mini-Nostalgia
10 - Nostalgia
11 - h3dm1

The choice of templates is due to their non-contact nature, which allows simultaneous turns to fully demonstrate themselves.

The Nostalgia template uses the HotA version – [HotA]Nostalgia; compared to the SoD version, the road balance has been adjusted – both players always have roads to all their camps, as well as a road between players through ГО. This is also new technology that needs testing.

3. /topic/11418/ link to the rules for HotA. There are differences from SoD, so if you don't know them, it is advisable to read them.

You can read a mini manual on Simultaneous Turn here:
https://sites.google.com/site/heroes3hd/rus/description/hd_plus/sim-turn

Simultaneous turn time and timer for templates:
7 days for Jebus Cross 25:00 + 10:00 + 1.30
14 days for Mini-Nostalgia 20:00 + 08.30 + 1.15
14 days for Nostalgia 23:00 + 09:00 + 1.15
10 days for h3dm1 (on medium roads) 25+10+1.30


I added a little more time to the timer because it is very difficult to immediately get used to simultaneous turns.


In simultaneous turn gameplay, a "soft landing" is implemented – interrupting the simultaneous turn when players come into contact by replaying the last move of the blue player. Therefore, even if you meet earlier than the specified time, nothing terrible will happen. But it's better without it, as this interferes with the gameplay, which is why there is a limit on the duration of the simultaneous turn.

4. Castle selection - randomizer + bidding. A random pair of castles is generated, after which players begin to bid for the right to choose – either the castle or the color. The winner transfers the amount of their last bid to the opponent before the start of the game. For example:

Inferno vs Tavern was generated.
Vasya:
100
Petya:
200
Vasya:
300
Petya:
400
Vasya:
pass
Petya:
I take red color
Vasya:
I take Inferno

As a result, Petya plays red Tavern with 9600 starting gold, and Vasya plays blue Inferno with 10400 starting gold.

Either player can request a re-generation of the castles once by paying 500 gold for it. If, after re-generation, at least one of the castles matches those that were before re-generation, then you can request another re-generation for free.

By mutual agreement, you can choose castles in other ways - draw, double bidding (for the castle and for the color separately), all random, etc.

Roads – fast for Jebus Cross and Nostalgia, medium for Mini-Nostalgia.

5. Rush is allowed.

The time for each match is 2-3 weeks, depending on the number of participants, but also so as not to drag out the tournament too much.

With mutual consent, you can write reports without using an automatic method.

Tournament format: floating double elimination.

All games in the upper and lower brackets, including finals, will be bo1.
The grand final will be bo3, with a score of 1-0 in favor of the player from the upper bracket.

You can take 3 days in total for restarts.

Restarts according to this scheme:
- During the first turn, any player can immediately take a restart 111.
- If neither player takes a restart during the first turn, then before the start of day 2, when no one has yet made a move, red must write "111" or "I don't take a restart" in ICQ. After that, if red does not take a restart, blue must also write "111" or "I don't take a restart".
- If one of the players makes the second move, then he can no longer take a restart. You can see that your opponent has made a move by seeing that the timer starts displaying for him (in the latest versions of HD - even if the player himself has not yet made a move).
In reply to Redwhait
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I would like to know about this: during an opponent's turn, players usually think about their next move. So, how will skipping a turn be implemented here, and will there be a time limit to review the map before accepting a turn, or will it all be included in the timer, meaning we'll have to play even faster?
You need to complete your turn (day) faster than your opponent, and while you're waiting for them, you wait as usual – you can scroll the map and so on.
At the beginning of a new turn (day), both players can choose not to take a turn, take their time, and think as long as they want (if the option to start the timer after accepting a turn is enabled, as in the regular game), but, of course, they won't be able to scroll the map.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
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baratorch
You need to finish your turn (day) faster than your opponent, and while you're waiting for them, you wait as usual – you can scroll the map, etc.
At the beginning of a new turn (day), both players may choose not to take their turn, take a break, and think as long as they want (if the option to start the timer after taking a turn is enabled, as in the regular game), but they can't scroll the map, of course.
Based on this, when you have a situation with many possible chains, and your opponent is already waiting for you, you either let the timer run out, or, like the idiot in the screenshot, you don't take your turn and keep thinking about how to play better, or are there other options?
In reply to Heroin_HP
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Heroin_HP
Based on this, when a situation arises with a bunch of possible chains, and the opponent is already waiting for you, then either run the timer down to zero, or, like an idiot from the screenshot, refuse to take a turn and think about how to play it out better — or are there other options?...

Or ask for a longer timer, because the HeroesWorld one isn't designed for having to think during your own turn
In reply to Redwhait
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Damn, I usually planned where to go next at the end of my turn... But it turns out that during the turn, they calculate everything and decide what to do.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to aka.Ward3n
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aka.Ward3n
Damn, and I usually planned where to go on my next turn at the end of my current turn... Turns out, they calculate everything on the fly.
Warden, you don't count, you're a genius. You play every game perfectly).
I'm talking about a lower level, of course...
In reply to Redwhait
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I think Stinger's boss will be very happy with the simultaneous turn, I predict they will sign up for the tournament soon.


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maybe it would be better to wait a bit with the tournament until a stable, working version is released? Otherwise, there will inevitably be problems with bugs.

P.S. Styopa is so cute... :smile18:
In reply to Dirty_Player
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Dirty_Player
maybe it's worth waiting a bit with the tournament until a stable, working version is released? Otherwise, there's no avoiding problems with bugs.

P.S. Styopa is so cute... :smile18:

It's unlikely that the bugs will be quickly identified without a tournament. There are only a few players in HotA, and with such a major new feature, there will be even fewer matches with proper testing, in my opinion.
http://ru.twitch.tv/lizard_wt
In reply to Dirty_Player
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Dirty_Player
maybe it would be better to wait a bit with the tournament until a stable, working version is released? Otherwise, there will inevitably be problems with bugs.
If everyone just sits and waits for a stable, working version, they will have to wait a long time... but within the framework of the tournament, all the problems will quickly come to light.
In reply to Redwhait
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perhaps it would be better to wait a bit with the tournament until a stable, working version is released? Otherwise, there will inevitably be problems with bugs.
How can I find out if the version is stable and working?

4.0 was tested by me and the members of the HotA team (usually, before the release, only I test it, because who else would?). The results of our tests are excellent (no crashes, no other glitches), otherwise, there would be no release.
For the first time in the last 2 years, I sat down to play Heroes properly and played OH for several days, having a ready version 4.0, before releasing it.

But, of course, I cannot guarantee 100% that everything is perfect. It is in your power to help make OH perfect.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to Redwhait
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How can one reach the required number of players if there's no way to sign up? Nostalgia should be replaced with another template to speed up the process. Why not play with simultaneous turns, and only replay the last turn upon contact? This could add another week of game time.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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Satyr
How can we reach a quorum if there's no way to sign up?
Members of the highly respected AK, in the best Ukrainian traditions, have failed to fulfill a single pre-election promise. In particular, they haven't expanded the list of people who can confirm the opening of tournaments. As soon as that scoundrel got stuck on the championship, the process stalled.
Why not play with simultaneous turns, and replay the last turn upon contact? This could add up to a week of game time.
This significantly changes the balance of colors. The ability to replay a turn at the moment of first contact is a very big bonus for blue; when negotiating for a color, I would pay specifically for blue. Not to mention that replaying a turn is, in principle, a questionable thing.

In the future, there will be more intelligent algorithms for stopping Online Battles, but for now, it's like this.
In reply to Redwhait
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Wouldn't it be possible to track how often blue is used and create rules that would prohibit drastically changing it? Otherwise, how can we play proper HL templates? (nostalgia for things like Frozen Dragons or Ring isn't interesting to anyone).
Не бійся коли ти один, бійся коли ти нуль.

484800548

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