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Posts from [TOURNAMENT-HotA] Wizard OH

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"We built and built, and finally we built it."

In connection with the release of simultaneous turn gameplay, a tournament is announced to introduce players to this technology and test the software.

1. The tournament is unofficial.

Game version: HotA + HDmod + HWrulez (latest versions everywhere).

2. Templates:
4 templates will be determined by coin flip. A template is generated once before bidding because there is a mirror in the pool. If Mirror appears, then a regular bid takes place.

00 - Jebus
01 - Mini-Nostalgia
10 - Nostalgia
11 - h3dm1

The choice of templates is due to their non-contact nature, which allows simultaneous turns to fully demonstrate themselves.

The Nostalgia template uses the HotA version – [HotA]Nostalgia; compared to the SoD version, the road balance has been adjusted – both players always have roads to all their camps, as well as a road between players through ГО. This is also new technology that needs testing.

3. /topic/11418/ link to the rules for HotA. There are differences from SoD, so if you don't know them, it is advisable to read them.

You can read a mini manual on Simultaneous Turn here:
https://sites.google.com/site/heroes3hd/rus/description/hd_plus/sim-turn

Simultaneous turn time and timer for templates:
7 days for Jebus Cross 25:00 + 10:00 + 1.30
14 days for Mini-Nostalgia 20:00 + 08.30 + 1.15
14 days for Nostalgia 23:00 + 09:00 + 1.15
10 days for h3dm1 (on medium roads) 25+10+1.30


I added a little more time to the timer because it is very difficult to immediately get used to simultaneous turns.


In simultaneous turn gameplay, a "soft landing" is implemented – interrupting the simultaneous turn when players come into contact by replaying the last move of the blue player. Therefore, even if you meet earlier than the specified time, nothing terrible will happen. But it's better without it, as this interferes with the gameplay, which is why there is a limit on the duration of the simultaneous turn.

4. Castle selection - randomizer + bidding. A random pair of castles is generated, after which players begin to bid for the right to choose – either the castle or the color. The winner transfers the amount of their last bid to the opponent before the start of the game. For example:

Inferno vs Tavern was generated.
Vasya:
100
Petya:
200
Vasya:
300
Petya:
400
Vasya:
pass
Petya:
I take red color
Vasya:
I take Inferno

As a result, Petya plays red Tavern with 9600 starting gold, and Vasya plays blue Inferno with 10400 starting gold.

Either player can request a re-generation of the castles once by paying 500 gold for it. If, after re-generation, at least one of the castles matches those that were before re-generation, then you can request another re-generation for free.

By mutual agreement, you can choose castles in other ways - draw, double bidding (for the castle and for the color separately), all random, etc.

Roads – fast for Jebus Cross and Nostalgia, medium for Mini-Nostalgia.

5. Rush is allowed.

The time for each match is 2-3 weeks, depending on the number of participants, but also so as not to drag out the tournament too much.

With mutual consent, you can write reports without using an automatic method.

Tournament format: floating double elimination.

All games in the upper and lower brackets, including finals, will be bo1.
The grand final will be bo3, with a score of 1-0 in favor of the player from the upper bracket.

You can take 3 days in total for restarts.

Restarts according to this scheme:
- During the first turn, any player can immediately take a restart 111.
- If neither player takes a restart during the first turn, then before the start of day 2, when no one has yet made a move, red must write "111" or "I don't take a restart" in ICQ. After that, if red does not take a restart, blue must also write "111" or "I don't take a restart".
- If one of the players makes the second move, then he can no longer take a restart. You can see that your opponent has made a move by seeing that the timer starts displaying for him (in the latest versions of HD - even if the player himself has not yet made a move).
In reply to Redwhait
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And where is the "Sign Up" button?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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Javdet
Is there a button to sign up?
I don't have one; we're waiting for the modders.
In reply to Javdet
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Please register me for the tournament.
:smile13:
In reply to Redwhait
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Right away, a question – is an “Olden Era” expansion planned for Heroes?
__________________
The hardest battles are fought in the mind
In reply to Redwhait
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Hot news! Must be published immediately! As a leading figure in the Heroes community, I will be playing.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Redwhait
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I like HotA, the tournament with OX is interesting, but the templates are annoying ;( still waiting)

UTC+03:00, icq 593626431
In reply to Redwhait
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I'll be playing. Button! Button!
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

706769974
In reply to Redwhait
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It would be great to have a longer timer. Noticeably longer. Maybe not twice as long, but still.
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KobRa_RR
Is it really possible to implement this for live tournaments? It would be very useful for saving time. By the way, how does the restart system work in such cases: for example, when the time expires, does the red player first, and then the blue player, write in a special window whether they agree to continue or want a restart? Or is it done differently?


In reply to nik312
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nik312
It would be nice to increase the timer. Noticeably so. Not necessarily by a factor of 2, but still.
It's kind of schizophrenic – on the one hand, fighting to reduce the game time, and on the other, increasing it.

It's great – you come home from work, have dinner, and quickly play a blitz game with 8+4+1 difficulty against the AI, finish it in a couple of hours, and then want to repeat it closer to night, play it again, and still don't go to bed too late.
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nik312
It would be great if the timer was longer. Noticeably longer. Not necessarily twice as long, but still.
I didn't really read the thread, and I'm actually leaving for Sweden in about an hour, but if possible, the timer should be shorter, noticeably shorter, not twice as short, but still.
Bye everyone, I'll be back on the weekend.
241-568-808
In reply to Redwhait
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I participate. 1. I advocate for reducing the timer. For example, 20+8+1 for Jebus. 2. The auctions are interesting, but I think it would be more logical to have separate auctions for the castle and the color. Because in a situation with identical castles, the auctions will look very strange (an auction for a blue Kirr against a red Meph, etc. - no need for that).
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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I would like to know about the following: during an opponent's turn, players usually think about their next move. So, how will skipping a turn be implemented here, and will there be a time limit to review the map before accepting a turn, or will it all be included in the timer, meaning we'll have to play even faster now?
In reply to Heroin_HP
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Heroin_HP
How will skipping a turn be implemented here?
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