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Posts from "Newcomer - 2015. Summer"

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Keep the changes or revert to how it was before?
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play on 5 different templates
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play only on template 2sm4d(3)
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Announcement
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11 years ago
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Tournament «Новичок – 2015. Summer»
We welcome all fans of Heroes of Might and Magic 3, future participants, and supporters of the traditional "Новичок" tournament.
This is already the thirteenth traditional tournament for Новичок. We hope it will please us with great games and new discovery players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2015. Winter"Socrat
"Новичок-2014. Summer" - Falcone
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer"Erdem

Participant Requirements:

1. Players who registered on heroesworld after 31.05.2014 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 5 games for which there are detailed reports in the fan games thread on heroesworld (games can be played and reports written after registration).
3. Players who have taken prize-winning places or participated in 2 or more tournaments from the Новичок series are not allowed to participate.
4. Questions regarding the admission of relatively experienced players or those with an earlier registration date on heroesworld will be considered by the organizers in coordination with the AC.
5. The participant must be able to play 1 game per week - priority time for games is considered 19-24 MSK on weekdays and 12-24 MSK on weekends.
6. If it is discovered during the tournament that a player provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the AC.

Submit applications in this thread:

There is a Detailed instruction with pictures FAQ17 on the forum explaining how this is done.
You need to do the following:
1. Check if an ICQ number is entered in your profile; add it there if it is missing.
If it is in your profile, a small green daisy - the ICQ symbol - is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for tournament button located at the beginning of this thread and at the top of each page.
3. 2-3 days before the draw, you must contact the lead skd (IСQ 593626431) and confirm participation. Players who disappear from the forum (lack of user activity for a week) will not be admitted to the draw.

Organizational Issues:

1. Leads - Iamsamstan (IСQ 435-191-039), skd (ICQ 593-626-431), Judges - Redwhait HP (ICQ 658339987); in the absolute same extreme case, contact Dirty_Player (ICQ 408722873).
2. The tournament is held according to the Rules for organization, conduct and participation in HOMM3 online tournaments.
3. The Regulations and Rules of the tournament will not change during the course of the tournament.
4. For each game played, participants must submit a detailed report and a detailed confirmation in this thread. Only in this case is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm report button, and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. Technical results are assigned for games not played within the established timeframe.
7. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the tournament leads, judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
8. Disputed points, if any arise, are requested to be discussed off-forum. To resolve them, you must contact the tournament lead or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If the situation that arose is not regulated by the rules, the judges are guided by basic logic and gaming ethics.

Regulations


Tournament Format.

The tournament is conducted according to the following scheme: Qualification. Group Stage. Play-offs – Double Elimination.
In the Qualification round, participants are distributed into pairs and play for entry into the group stage. The match is best of 1. The winner of the match proceeds to the group stage; the loser goes to reserve, i.e., as a substitute (during the group stage, a substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Group stage – groups of 6 people each. Players who take the first 4 places advance from the group to the Play-off round.
The main criterion for advancing from the group is the number of points earned (3 points for a win, 1 for a draw, 0 for a loss). If several players earn the same number of points, additional indicators come into play (in order of priority):
a) Berger Coefficient;
b) Head-to-head encounter;
c) Total number of game turns in games where the player won (priority is given to the player who spent fewer turns to win. Point “c” applies only if players have the same number of wins in the group).
d) If priority cannot be given by additional indicators a, b, c, a tie-break game on the Panic template is held between the players.

Play-offs – upper and lower brackets. A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament. Play-off games are best of 1. The final of the upper and lower brackets is best of 2. The Grand Final is best of 3 without an advantage for the player advancing to the final via the upper bracket, on one map. The player who reaches the Grand Final via the upper bracket will be given the opportunity to strike out 2 game templates that will not be used in the final games.

Dates.

Registration August 2 – August 15
Draw and group formation – August 16
Tournament start: August 16
Qualification: August 16 - August 22
Group stage August 16 – September 30
Start of Play-off Round – October 10

Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to disqualification from the tournament.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + by mutual agreement of players HW_rulez (for correct operation, the patch must be installed for both players). By mutual agreement, games may be conducted on HotA version 1.3.8 (according to a vote held among participants).
When using the HW rulez mod, the default setting options are: 01110.
That is, obelisk ban – disabled; fort on hill, cartographer, keymaster tents ban – enabled; permanently built level 2 in city – disabled. Players may agree on other setting conditions.
2. The tournament is conducted according to the rules of online games in Heroes 3.
When playing on the HotA version, HotA tournament rules are used.
3. Total restarts: 3 days (111+111+111 or 111+112 or 113).
4. The choice of color for the first generation is given to the first player in the pair. After each subjective restart, players switch colors.
5. The selection of the starting city is done by striking out. Players alternately strike out 3 cities, after which the starting city is chosen. The player listed second in the pair starts striking out cities and chooses the starting city first.

Templates.

1. Qualification and group stage games are played on templates: Skirmish M-200%, Balance L-U, 2sm4d(3), Diamond, Jebus Cross. (According to a vote held)
2. In the Play-offs, one of the group templates will be removed by participant vote, and Panic, Mini-Nostalgia, 8mm6a will be added to the remaining four templates.
3. The template for the qualification game is chosen by striking out from the 5 group templates. In the group round, players are to play one game on each of the templates. In the play-off round, the template for the game will be chosen by striking out from a list of templates. Grand Final participants will alternately choose the game template. The order of selection will be determined by the player who advanced to the Grand Final via the upper bracket.
4. Information about templates and recommended settings can be found in the corresponding section.
5. When choosing a template by striking out, the second player in the pair starts.
6. Games are conducted on a chess timer. For more comfortable gameplay, chess timer setting options have been increased.
Skirmish - 10:00+05:00+01:15
Panic/ Balance - 19:00+07:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond/ Mini-Nostalgia - 24:00+08:30+01:30
8mm6a - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45
By mutual agreement of the players, the game is conducted on the chess timer established by heroesworld rules.

I wish all participants luck, a hard-fought struggle, and beautiful victories! The tournament winner will be awarded the "Winner of Tournament 'Новичок'" medal under their avatar:
In reply to tun7gus7
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10 years ago
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Intermediate results of the "NP vs. LM" tournament.

Attachments 1
1 file attached • Total size: 31.9 KB
In reply to unq_flipmo
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10 years ago
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We disconnected, and I got a very good outcome with a lot of hives on the respawn point, and consumptions for 4 angels. In the end, there was a tough battle with 47 angels for the castle and a box with 8 bears. Tazaru lost, but then I gathered more troops, took a utopia, and artifacts from the ground. All stats are around 30, 80 monarchs. Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
124 days
Game Date
10/22/2015
Reported
10/22/2015 10:33 PM
Rating Impact Archived
Falcone 1621 1631 +10 ↑
Pashqa 1493 1483 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/27/2015 9:10 AM

In reply to skd
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10 years ago
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skd
Information

1. A technical result has been recorded in the FreeSmasher - vladd match.
Player vladd has been given a technical defeat due to not showing up for the game.

Hello everyone. I apologize for not showing up for the game; some issues arose. I hope Freeshmasher proves with his gameplay that he didn't just end up in the 1/4 finals by chance.
In reply to Falcone
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10 years ago
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From the start, there were 170 or 180 Troglodytes, I don't remember. Upon taking the external dwelling on the first day, the Minotaurs suffered losses. A day later, the magic arrows from the computer-controlled Conflux also inflicted losses on the Troglodytes. The computer-controlled Citadel took it without losses. On day 121, I was planning to clear the Treasury, but I saw the opponent. I started a plan to advance in his direction with 20 gr. Minotaurs and the rest of the cannon fodder, however, the opponent forfeited in the maxi-ulik.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Diamond
Game Length
123 days
Game Date
10/23/2015
Reported
10/23/2015 9:48 AM
Rating Impact Archived
vladd 1516 1539 +23 ↑
Aiwe 1725 1702 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/23/2015 9:50 AM

In reply to vladd
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10 years ago
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vladd
At the start, there were 170 or 180 Troglodytes, I don't remember. When taking the external dwelling on the first day, the Minotaurs shrugged it off. A day later, the magic arrows from the Conflux computer also caused losses to the Troglodytes. The Citadel computer took it without losses. On day 121, I was planning to clear the Treasury, but I saw the opponent. I started a plan to advance toward him with 20 gr. Minotaurs and the rest of the cannon fodder, but the opponent conceded in a max-like move.

Thanks for the game!
In reply to Сатир
10 years ago
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Satyr
Very weak start, a stracker with 4 zombies, a spiral road around the castle, little gold, and for almost the entire game I sat without a single stone mine (all were blocked and far away). In the second week I only started to do something, took 2 mini-uls and killed 2 AI opponents. Scouted 2 Griffin Conservatories 3-4 and 4 Dragon Utopias. Only managed to collect the Griffin Conservatories and stood near the first Dragon Utopia when the opponent appeared.
Gathered all the fodder, check the Dragon Utopia - maxed out, absolutely impossible to handle, attacked Gosha, had an army advantage and mass haste. Danced around a bit and the opponent surrendered.
Thanks for the game.

After taking the Griffin Conservatories, for some reason he went into the corner instead of the center. Because of that, he lost. Thanks for the game.
In reply to Falcone
10 years ago
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Hello dear players! It's been three years since the winning noob — I haven't played online. I only watched streams of dads... Well, thanks to the organizer of this noob event, I finally played again. And even on a template I've never played before. Thanks, SKD
We rolled. We chose from Dungeon, Castle, and probably Necropolis. OP took Dungeon and Castle.
We started after my two restarts. OP didn't take one. Although I didn't take a third restart only because I caught sight of OP and Müllich and Gunar. I was hoping for his restart. OP didn't fall for it. I had a terrible respawn. The road from Castle was blocked by 20-49 elves. It took three days for all heroes to detour through the forest. By the second day there were no restarts left, so I had to play.
In the first week I led my heroes through the forest to open ground. Killing everything that could be killed. Throwing myself at all the stone piles because the stone mine was also cut off... On day 114, unpleasant news. Gunar stumbled upon 20-49 Archmages blocking the third part of my respawn behind the cloak. I had to spend the entire first week scrambling on 2/3 of my respawn without even thinking about pushing further. Result of the first week — Griffins in the citadel. I could have built them in Castle, but there was no money to buy them on day 121, and I would have had to wait a couple more days.
2nd week. It got a bit livelier. 5 Griffins took care of the elves. Took care of the Archmages. Stable. I only got to the center on day 125. By then I had found two Griffin Conservatories. Both 250k. Didn't risk going in. On day 126, a key moment in the game. I ran into Blue's weak hero with an army. I killed everything. 10 dragons and 7 Minotaurs fell, I only lost about 20 spearmen. Right there I attacked a miner who had boosted off an Angel. He fled. That was it. My plans for the game changed. Feeling that I had wiped out OP's entire army and he had a double, I decided to ignore the treasure zones and rush him. I split up to take the Griffin Conservatories. By day 134 I had taken three 250k Griffin Conservatories. Unfortunately, they all turned out to be doubles, and I went to hunt OP.
On day 141, I took OP's computer Dungeon, not letting him buy the growth.
Day 143, I took OP's native Dungeon.
The chase for the opponent began. Air magic wasn't expert. I couldn't find him.
In the fourth week, OP had one Castle left, I had 5. Dragon Utopia. Gave junk.
Day 211, max Dragon Utopia. Book of Fire and Water. Didn't give any stats.
The 5th week scared me a bit. Losing in stats, Castles, everything. Hiding from me, the opponent unexpectedly raised his stats to match mine. And I had no control. I rushed into a treasure zone searching. Only found a Dimension Door scroll. Meanwhile, I was building the guild. I got a portal in the guild. And after building the fifth, I could use Dimension Door too. Angels became Archangels.
The 6th week started with getting the Blue Skull Cap in the Dragon Utopia, and Müllich and Gunar grabbed a huge chunk of territory in three days. On day 223, the opponent decided not to continue.
Eh, a big map. We played for a long time. Unfavorable respawn. Fortunate first encounter. And then three weeks of searching for the opponent.
Thanks for the game!
Attachments 2
2 files attached • Total size: 546.6 KB
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
223 days
Game Date
10/25/2015
Reported
10/25/2015 12:29 PM
Rating Impact Archived
высокий 1733 1740 +7 ↑
Uranium235 1529 1522 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/25/2015 1:51 PM

In reply to высокий
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10 years ago
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high
Hello, dear players! I haven't played online for three years after the victorious newcomer. I only watched streams of dads... Now, thanks to the organizer of this newcomer, I finally played again. And on a template I had never played before. Thanks, SKD.
We picked our factions. We were choosing between Dungeon, Castle, and probably Necropolis. OP took Dungeon and Castle.
We started after my two restarts. OP didn't take them. Although I didn't take a third restart only because I spotted OP, Mulykh, and Gunnar. I was hoping for his restart. OP didn't fall for it. I had a terrible respawn. The road from the castle was blocked by 20-49 elves. A three-day detour for all heroes through the forest. By the second day there were no restarts left, so I had to play.
In the first week, I led my heroes through the forest to the open area, killing everything that could be killed, throwing myself at all the quarries since the stone mine was also cut off... On day 114, unpleasant news: Gunnar ran into 20-49 Archmagi blocking the third part of my respawn behind the Cape. I had to spend the entire first week spinning around on 2/3 of my respawn without even thinking about pushing further. End of the first week: Griffins in the citadel. I could have built them in the castle, but I didn't have the money to buy them on day 121 and would have had to wait a couple more days.
2nd week. Things got a bit more cheerful. 5 Griffins cleared out the elves. Cleared the Archmagi. Stable. Only on day 125 did I reach the center. By then I had discovered two Griffin Conservatories. Both 250k. I didn't risk attacking. On day 126, a key moment in the game. I ran into blue's weak hero with an army. Killed everything. 10 ducks and 7 Minotaurs fell; I only lost 20 of my Pikemen. Right after that, I attacked a miner who was speeding around on an Angel. He fled. That was it. My plans for the game changed. Feeling that I had wiped out all of OP's army and he had a double, I decided to ignore the treasure zones and rush him. I split up to take the Conservatories. By day 134, I had taken three 250k Conservatories. Unfortunately, they all turned out to be doubles, and I went to hunt OP.
On day 141, I took OP's computer Dungeon, preventing him from buying the growth.
Day 143, I took OP's native Dungeon.
The chase for the opponent began. Air Magic wasn't expert. I couldn't find him.
By the fourth week, OP had one castle left, I had five. Dragon Utopia. It gave junk.
Day 211, max Dragon Utopia. Book of Fire and Water. No stat boosts.
The 5th week was a bit alarming. Losing in stats, castles, everything. Hiding from me, the opponent unexpectedly raised his stats to match mine. And I have no control. I rushed into the treasure zone looking for it. I only found a Dimension Door scroll. In the meantime, I was building the guild. I got Town Portal from the guild. And after building the fifth level, I could also use DD. Angels became Archangels.
The 6th week began with getting the blue cap from the Dragon Utopia, and Müllich and Gunnar captured a huge piece of territory in three days. On day 223, the opponent decided not to continue.
Ah, a big map. Played for a long time. Unlucky respawn. Lucky first encounter. And then three weeks of searching for the opponent.
Thanks for the game!
How I, as a rook, left my army on a weak hero, confident the opponent was far away. I spent my money, and after the attack couldn't buy back my treasury. Maybe building Minotaurs was a mistake, and it would have been safer to buy up units, but both Dwarf dwellings turned out to be min, so I didn't expect it. Then I fled along a roadless path to the 2nd center and managed to recover, but found no control. Post-mortem analysis showed that I couldn't have found Visions on the available part of the map anyway. So gg.
Thank you to the opponent for the game and for your time.
In reply to skd
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10 years ago
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Please register me for the tournament.
In reply to Erdem
10 years ago
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Erdem
Please register me for the tournament.
nostalgia :smile04:
In reply to =Logistik=
10 years ago
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=Logistik=
nostalgia :smile04:
He's playing in the Champions vs. Contenders match:smile52:
In reply to Falcone
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10 years ago
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All my normal red draws got banned. When my opponent used up all the rest, as per the law of the genre, I started getting garbage. Either a block on the respawn, or no money at all, all rest spent.
In the end, a weak draw with only one second conflux and a mini hive for the whole game, plus a block on the respawn in the first week on one of the roads out of 40 archers. Nothing to counter it with.
There it's fatter, respectively...

Thanks for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Лакус / Lacus Main Hero Лакус / Lacus
Map Template
8mm6a
Game Length
136 days
Game Date
10/26/2015
Reported
10/26/2015 8:10 PM
Rating Impact Archived
Blitz 1473 1459 -14 ↓
sShreKs 1487 1501 +14 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/26/2015 9:04 PM

In reply to skd
10 years ago
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Not just a game, but some kind of super thriller! With plenty of fails and glimpses of good play in episodes from both sides.

Until day 116, I thought I was far behind. Only one Griffin Conservatory (level 2) on the respawn, 1 Dragon Fly Hive, and an external dwelling of Centaurs — that's almost half the map for a respawn. On day 117, things got a bit better — a chest with 15k gold + found and captured an external dwelling of Horde. Almost no stat artifacts — just a +4 shield.
Choice of GO: either 4 Rust Dragons or 20-49 Ghost Dragons. So with low stats I decided to upgrade all troops first, and attack on day 125 from the get-go. Shakles picked up. A Cape of Silence for 2+ level magic was lying nearby, but I didn't take it (big mistake!).
That's where the fun begins: I defend the KV and sit in town to refill mana. On day 126, I see the enemy speeding up on birds, with the rest of the meat on a scout hero. I killed the meat and with stats around 10-10-6-8 (65 mana) went to crush Kreg with stats 20-24-8-(100+ mana) on 12+ individual birds, hoping he had no serious magic, but I took off the Shackles just in case. But no such luck — KZ and he lives on crap. Ehh, with the Cape, the game would have ended there. I run away, mistakenly thinking his hero would disappear. But, news to me, Kreg goes directly into the tavern. Nonetheless, at least I pushed him significantly back from the center. Remaining: 1 Angel, 2 Unicorns, and 6 Archmagi. Essentially, the center is mine, even without an army, but there are 2 Dragon Utopias, convenient for hit-and-run with air elementals. Situation assessment: I'm ahead with a good advantage. Both villages are mine, and I'll see if the opponent comes for me.

Day 131 — I capture the Loincloth of Rejection, attack with singles intending to leave 1-2 dragons in the Utopia. But here's the mega-fail: air elementals deal maximum damage and I lose the fight. Situation — total s. Thought about surrendering.
I try to dig up a hero, but the Utopia isn't taken yet, not enough gold to find a hero.
Day 132, scout hero takes the Utopia. +30k gold. And I finally pull out Kyrre at the cost of almost all the cash!
Situation: slightly ahead again. I take the second Utopia — it's mini with junk. And Kreg starts coming out, his army already larger. Considering how badly I had messed up before, I decide to stall a bit in the center, assuming he can't reach the second village in the center.

The calculation turned out to be a miscalculation: the hero is in the sands, even though I scraped together 18 Unicorns and 10 Nagas from a chest. And the opponent snatches 1 Castle and, with a scout hero on a stable, reaches the second one, grabs the Cap, and sits in the second Castle. The situation is now "a little more and there's no advantage." But the opponent, due to lack of a timer, didn't manage to hold the fort, so I attack without Shakles. And here the chaos continues. His army doesn't seem large, but I play the battle so terribly, fail after fail, that I'm forced to flee with 1 Unicorn and 5 Nagas against 6 birds, Cyclops, and 50+ Goblin mutts. Kreg with Haste wrecked me good.

The situation now — almost total disaster, only waiting for the enemy's mistake.
But, fortunately for me, the opponent didn't disappoint — he ran forward towards my main, fell just short, and as a result, got himself in quite a predicament. And barely any army. First, I sacrifice the hero from the center with Sandals and KV, but I kill his birds with Cyclops' targeting. Then I attack with Kyrre using Shackles and the Cape. 7 stacks against 5, and I can kill any enemy stack with Lightning Bolt. In the end, I kill Kreg with no chance, and the opponent concedes. Thanks for the game!

Also, one moment — even though I had Expert Resistance, Red Boots of Resist, and Unicorn Aura, this damn Resistance didn't trigger even once!

PS These are just two epic playoff games — the first round and now.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
136 days
Game Date
10/26/2015
Reported
10/26/2015 8:13 PM
Rating Impact Archived
Dandy 1721 1726 +5 ↑
FreeSmasher 1455 1450 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/27/2015 6:16 PM

In reply to Blitz
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10 years ago
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Blitz
All normal red layouts were banned against me. When my opponent had used all their bans, as per the law of the genre, the game started giving me bad hands. Either a block on the respawn, or no money at all, all bans spent.
In the end, a weak layout with one T2 cons and a mini hive for the whole game, plus a block on the respawn on the first week blocking one of the roads with 40 archers. Nothing to counter it with.
There was juicier stuff on the other side, accordingly...

Thanks for the game.

Thanks for the game. The first few days were not great, there was no money at all, but then I managed to get rolling somehow. There was an external dwelling of water elementals near the castle, and everything was blocked by upgraded fae. I spotted a couple of dwarf dwellings with a couple of hives, and headed there. I built birds and went into the hives, resulting in 8+6+4=18 ducks, plus a T1 cons nearby as well — I take it. I exit into the corner, there's another T3 cons, I take it on 131. I push into the corner treasure site, and it's empty. The opponent revealed himself in the center, I turn my main (Lacuss) towards the center, with the stables and expert logistics I quickly break in and cut down the horsies. I see expert air magic scouting and understand what's what, in the end I cut Kyrre off from the chain and go to take his main. I have more meat, mass haste, my speed is first, I'm behind in stats, but not critically. In the end, GG from the opponent.
In reply to Falcone
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10 years ago
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Falcone
He left, and I got a very good map with a lot of hives on the respawn point, and cons with 4 angels. In the end, there was a tough battle with 47 angels for the castle and a box with 8 bears. Tazaru lost, and then I gathered more vivs, took a utopia, and artifacts from the ground. Stats are all around 30, 80 monarchs. Thanks for the game!

Thanks for the game:smile28:

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