I always play on random maps without water (I have to play very often to test the NHF mod). I advise you to remove water in the generation settings and avoid putting yourself in dead-end situations.
Posts from Start on "Hero".
I didn't choose water, but I created a map with it because I really don't like these sharply divided biomes (like, we have snow around the city, we break through the neutrals, and it's summer).
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
If you want something, you have to put up with it. Here's a good channel for beginners on how to play on "Hero" difficulty with companions: https://www.youtube.com/channel/UCUuspYnSQHiac_AKeXp7Etg And yes: neutral creatures are easier to defeat on "Hero" than on Veteran or Warrior, assuming the armies are the same. This is because on "Hero" difficulty, more modes are enabled, such as the "danger" mode, where the enemy doesn't position itself to be attacked by our units, which gives us additional advantages and turns.
I felt bad for the newbie:( I've been playing Heroes 4 and Heroes 5 since their release, but I just haven't tried such a difficult setting because I didn't have internet or any guides, so I just endured as best I could.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
A good choice for the "Hero" difficulty for beginners.
Yes, that's true, but the Veteran difficulty is too easy, and the Hero difficulty is too hardcore. Where is the intermediate level?
http://all4heroes.net/node/306
Classic AI
Changes the difficulty levels in the game. This mod is ideal for those who find the "Warrior" difficulty too easy, but the "Veteran" difficulty too hard, or who already find the "Veteran" difficulty easy, but are not yet ready to move on to the "Hero" difficulty. The mod author has made it so that on the "Warrior" difficulty, the AI behaves more intelligently than before (it is now called "Apprentice"). He has done the same with "Veteran," which now has two levels: "Master" behaves more intelligently than before, but does not use cheat codes; "Grand Master" behaves no less intelligently than "Master," but also does not shy away from using cheats. On the last difficulty level, "Champion," stronger neutral creatures are generated.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
I can suggest a solution in the form of a mod:
http://all4heroes.net/node/306
No, I try to avoid using mods so I can play with my friends.
Added 6 minutes later
There's another interesting thing. New templates were created for RMG (file RMG_Templates.pak):
https://yadi.sk/d/BF9wGa17gR4Uf
Install it in the data folder.
You can play on them and tell me about your impressions.
Maybe it will be more enjoyable to play on them. It will also be easier to progress.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Your friend just needs to have this mod installed as well, and the game will work ;)
Added 6 minutes ago
There's another interesting thing. New templates have been created for the Random Map Generator (file RMG_Templates.pak):
https://yadi.sk/d/BF9wGa17gR4Uf
Install it in the data folder.
You can try playing with them and tell me what you think.
Maybe it will be more enjoyable to play on them. And it might be easier to progress.
Added 3 hours 18 minutes ago
Your friend just needs to have this mod installed as well, and the game will work ;)
Added 6 minutes ago
There's another interesting thing. New templates have been created for the Random Map Generator (file RMG_Templates.pak):
https://yadi.sk/d/BF9wGa17gR4Uf
Install it in the data folder.
You can try playing with them and tell me what you think.
Maybe it will be more enjoyable to play on them. And it might be easier to progress.
I used to use it too, but as far as I remember, it consumes a lot of mana, and it's not very well developed. I'm currently trying to play on maps for 6 players.
I wouldn't say it's weak. Immediately upgrade Skilled Chaos + Pyromancy. Look for a Phoenix Feather Cloak near the castle or in the shop. At the beginning of the game, also set a random artifact bonus - maybe you'll get lucky. Mages don't have problems with mana.
I remember how, in the first week, I had to defeat about 70 or more red crossbowmen. There was no guild yet, nor a Battle Standard. I put 7 gargoyles, each with 1 hit point, into the battle. The crossbowmen split into 4 squads. I destroyed 2 stacks at a time with a Fireball and won the battle with almost no losses.
And against high-level creatures, the damage from the Fireball is not as important as the 50% defense reduction.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
Well, I wouldn't say he's weak. Immediately level up Skilled Chaos + Pyromancy. Look for the Phoenix Feather Cloak near the castle or in the shop. At the beginning of the game, also set a random artifact bonus – maybe you'll get lucky. Mages don't have mana problems.
I remember how, in the first week, they had to defeat about 70 or more red crossbowmen. There was no guild yet, nor Guild Battle Points. I put 7 gargoyles, each with 1 unit, into the battle. The crossbows split into 4 squads. I destroyed 2 stacks at a time with a Fireball and won the battle with almost no losses.
And against high-level creatures, the damage from the Fireball isn't as important as the 50% defense reduction.
Phew, someone finally responded; I thought the forum was dead.
So, instead of building up the town to get mages, it's better to focus on joining a guild as quickly as possible? But you won't get much experience from fighting with the hero, and therefore you won't gain much experience. Plus, you might not get what you need. For example, in both games I played, I didn't get any magic at the beginning (which is quite strange:eek:).
But in Heroes, a lot depends on random chance, and there's no way around it. In the last few games, I didn't lose almost any units on neutral creatures when playing as Dungeon and Inferno; I was relatively lucky with them.
It's better to build a few levels of the guild sooner rather than later, because sometimes people try to build all the units at once, and then only the guilds. You can do that with some races, but with Mages, it's better to focus on magic, as their army isn't very impressive at the beginning. Unless you have Mages and Rakshasas.
But in Heroes, a lot depends on random chance, and you can't avoid it. In the last few games, I didn't lose almost any units to neutrals when playing as Dungeon and Inferno, I was relatively lucky with them.
How did you manage to kill 2 stacks at once if they usually stand more than 2 tiles apart? Or were they conveniently positioned? But yes, taking out the red ones early in the game is great, they are quite overpowered.
It seems that when they split into 4 stacks, 2 of the stacks are close enough to each other.
I generally don't like playing as mages, just like I don't like playing as Inferno. Perhaps they are strong in the late game due to their mini-artifacts, but Haven easily defeats them, even if the mage has a high knowledge stat.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
It seems that when they split into 4 stacks, 2 stacks are close enough to each other.
I generally don't like playing as mages, or as Inferno. Perhaps in the late game, the former are strong due to their minor artifacts, but Sylvan easily defeats them, even if the mage has a high knowledge stat.