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I carefully read your discussion about completing the Pragon map.
My skill level isn't very high. It's my 8th month, and I'm conquering Icefang (taking my 4th Castle).
Based on the battle descriptions, I should already have the Orb of Vulnerability by this point.
Where can I find it? Please let me know.
Added 11 minutes ago
Never mind, the question is answered. The Orb of Vulnerability was behind a guard in the Undead dungeon, accessible with a Gravedigger's Amulet. I completely forgot about that place.
Added 4 minutes ago
Thank you, 3DO, for creating the Orb of Vulnerability! May you live as long as Viktor Tsoi!
Added 20 minutes ago
Yes, I saw that the question was raised about how to repel the attack of the Icefang Wizards without losses (after avenging the traitor). It's quite simple: we have 4 heroes with the Book of Earth. Each has Berserk (if not, we learn it). And we have 3 artifacts that increase the movement speed of units. We choose the optimal option for each of the three attacking enemies (for some, I took 7 Serpents, for others, 7 Centaurs). We cast Berserk on the ranged unit (either Wizards or Snipers), miraculously survive one turn, and run away from the battlefield. We retreat to the nearest Castle and run back to cause more trouble. In about 30-40 minutes, the enemy hero is left with 1 ranged unit, which is eagerly devoured by the main hero. And so on for each enemy. It's tedious, but without losses.
Added 2 minutes ago
Here's an example of a "defense" against the arrogant Josephine - 5 heroes run around and cast Berserk for one shot and then retreat to the Elf Castle in the middle of the swamps.
Added 11 minutes ago
Never mind, the question is answered. The Orb of Vulnerability was behind a guard in the Undead dungeon, accessible with a Gravedigger's Amulet. I completely forgot about that place.
Added 4 minutes ago
Thank you, 3DO, for creating the Orb of Vulnerability! May you live as long as Viktor Tsoi!
Added 20 minutes ago
Yes, I saw that the question was raised about how to repel the attack of the Icefang Wizards without losses (after avenging the traitor). It's quite simple: we have 4 heroes with the Book of Earth. Each has Berserk (if not, we learn it). And we have 3 artifacts that increase the movement speed of units. We choose the optimal option for each of the three attacking enemies (for some, I took 7 Serpents, for others, 7 Centaurs). We cast Berserk on the ranged unit (either Wizards or Snipers), miraculously survive one turn, and run away from the battlefield. We retreat to the nearest Castle and run back to cause more trouble. In about 30-40 minutes, the enemy hero is left with 1 ranged unit, which is eagerly devoured by the main hero. And so on for each enemy. It's tedious, but without losses.
Added 2 minutes ago
Here's an example of a "defense" against the arrogant Josephine - 5 heroes run around and cast Berserk for one shot and then retreat to the Elf Castle in the middle of the swamps.