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What are some ideas for breaking through the anti-magic dragon garrison? Our speed is higher. Units can be any from the available budget. We can take 50 bears or 70 hydras for the Titan's Roar spell. The save is attached. You can delete some units, for example, I tried adding single griffins. You can give griffins or knights a growth spell. The goal is to minimize losses of archers, snipers, wizards, monsters, and hydras. Champions can probably also be lost, about 40-60.
If possible, attack with the Vulnerability Aura spell and in the Cursed Armor - it will be completely without losses.
Added 9 minutes ago
I carefully read your discussion about the Pragon map walkthrough.
Yes, I saw that the question was raised - how to repel the attack of Ice Blade mages without losses (after avenging the traitor).
It's quite simple: we have 4 heroes with the Earth book. Each has Berserk (if not, we learn it). And there are 3 artifacts for unit movement speed. We select the optimal option for each of the three attacking enemies (for some, I took 7 snakes, for others, 7 centaurs).
We cast Berserk on the ranged unit (either wizards or snipers), miraculously survive 1 turn, and run away from the battlefield.
We heal in the nearest castle and run back to do more mischief.
In about 30-40 minutes, the enemy hero is left with 1 unit of ranged troops, which the main hero devours with appetite. And so for each enemy. It's tedious, but without losses.
Added 2 minutes ago
Here is an example of a "defense" against the arrogant Josephine - 5 heroes run around and cast Berserk for one shot and heal in the elf castle among the swamps.
Just explain one thing to me: how did Josephine get to Alondo?
By the way, the proposed scheme has one big drawback, which also includes more drawbacks:
- money is spent not on buying troops, but on buying back heroes, and they also spend mana and movement points, which makes hit-and-run quite problematic, i.e., after such maneuvers, it will not be possible to buy back all the units that you want, you will have to continue to concede in the amount of troops;
- these secondary heroes still need to be developed a little so that they can do something, otherwise the scheme will not work;
- experience is lost in the end, but the main hero could have gained + several levels;
Although, of course, everything can be done in many different ways
