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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to bubuch
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bubuch
You both forgot that you are DADDIES!!, what a draw?)))) well, at least you finished the tournament? who won?
Exactly, they were playing in a tournament. Sinitsa in hand against what I think is the strongest opponent in the tournament is also good, I hope the guys on the team will catch up))) And most importantly, the game turned into a boring mess... you could play it for another 2 months.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Dark
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At respawn nothing, 2 adjacent zones of snow with an external market, ran all week along a very long road to the village by the end of the week at level 9 only advanced Necro, thanks to the market birds in the fort, on the 2nd it started, at the village Naga 3, gathered two hundred skeletons, relearned Oil from Greenie, have scrolls of Armageddon and Cepovuha, with Lichs I beat off shield +6, helm +3 and chain +4 got decent stats, beat off the strategic scout in the snow started spotting the opponent who had already broken into the center, the scout there also sees everything before that, I decide to go for contact with Armageddon 380 + Cepovuha + TP in GM it worked, on 127 took the central village and Gloves of Speed crashed into main relearned TP, on 131 with 7 birds I run towards the opponent's remaining main, but a surrender follows (loss in Cyclops).
Thanks for the game!
ICQ-685884492
Battle Report Accepted
Random Faction Random
Гриндан / Grindan Start Hero Гриндан / Grindan
Нимбус / Nimbus Main Hero Нимбус / Nimbus
Победа / Def Победа / Def
Random Faction Random
Мальком / Malcom Start Hero Мальком / Malcom
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
131 days
Game Date
10/14/2015
Reported
10/14/2015 4:16 PM
Rating Impact Archived
Amster 1799 1803 +4 ↑
marajan 1499 1495 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/28/2015 4:48 PM

In reply to Amster
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1st round.
Setup is a-la linear heroes. On the way to the center and not too far from it, 4 Griffin Conservatories for 7 angels, 2 Dragon Fly Hives max, Golden Bow, Shackles. Sir Mullich with stables and a Dwelling. In the first week, I killed two computers. On the second week, I collected all the goodies along the chain and went to the opponent. Things weren't looking great there.
Thanks for the game!
ICQ 353428546
Battle Report Accepted
Random Faction Random
Сэр Мюллих / Sir Mullich Start Hero Сэр Мюллих / Sir Mullich
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Йог / Yog Start Hero Йог / Yog
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
8mm6a
Game Length
126 days
Game Date
10/14/2015
Reported
10/14/2015 5:05 PM
Rating Impact Archived
RozenKran 1570 1580 +10 ↑
Noom 1440 1430 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/14/2015 5:16 PM

In reply to RozenKran
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RozenKran
1st round.
Setup a-la linear heroes. On the way to the center and not too far from it, 4 Griffin Conservatories for 7 angels, 2 Dragon Fly Hives max, Golden Bow, Shackles. Sir Mullich with stables and a tavern. First week killed two computers. On the second week, gathered all the goodies via chain and went to the opponent. Things were not great there.
thanks for the game!

Nothing worthwhile worked out except Galthran from the start. In the native treasure zone, a block of efreeti on the road, the central adjacent zone is swampy, not much room to run around. In the first week, I took over the dungeon, plugged minotaurs into the Citadel after zeroing out my resources, and on the second week, after raising a hundred skeletons and taking a single Griffin Conservatory, I headed to the center hoping to find objects. That's where I was met by Mullich. Thanks for the game.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to злой_романтик
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A 1st circle game.

I don't know what possessed me to play this layout :eek: But as a result, I got access to the centers: one via a one-way, the second at the farthest point of the zone via a portal. The treasure with the village was nothing—only ribs and a sword from AotD. The super treasure pleased me with just one lock and a console. I built up to level 5 tower with a library—no sign of control. The only way out was somehow to slip past the opp with a mega army :smile14: I managed to run into the treasure with the computers; here, 3 Dragon Utopia pleased me with an air book, and after building Mage Guild, they gave GP. Well, from there it's just a matter of technique :p
I meet Shakti from AotD, and he has a red balloon :smile20:
Thanks for the game!


469326983
Battle Report Accepted
Random Faction Random
Жозефина / Josephine Start Hero Жозефина / Josephine
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Random Faction Random
Лорелей / Loreley Start Hero Лорелей / Loreley
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
223 days
Game Date
10/14/2015
Reported
10/14/2015 6:02 PM
Rating Impact Archived
Scorpiona 1542 1555 +13 ↑
marajan 1504 1491 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/28/2015 4:48 PM

In reply to Amster
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For the whole first week, I ran around with 5 heroes, but I set up ifrits.
On the second week, I encountered an opp in the center and, since they had Necropolis as a second castle and were likely more powerful, I turned around and headed for a treasure-on-the-way. There I farmed 30 ducks, 500 bones, 70 demons. No Utops, no control.
By the end of the third week, I went to a corner treasure—same thing there, but I found a Cloak of Renunciation.
Shitty Sraker with full control and two DDs snatched all my castles except for the corner village. Charna rushed through the center toward the untouched respawn of orange. Sraker attacked Charna and got wrecked, losing almost everything and nearly dying, all the meat gone. The result was: Charna - mega-power, Sraker - full control. We decided not to suffer and called it a draw.
Thanks for the game.
ICQ 675102035


Battle Report Accepted
Random Faction Random
Зидар / Zydar Start Hero Зидар / Zydar
Чарна / Charna Main Hero Чарна / Charna
Ничья / Draw Ничья / Draw
Random Faction Random
Валеска / Valeska Start Hero Валеска / Valeska
Стракер / Straker Main Hero Стракер / Straker
Map Template
8mm6a
Game Length
146 days
Game Date
10/14/2015
Reported
10/14/2015 7:28 PM
Rating Impact Archived
MikeM 1717 1702 -15 ↓
Iamsamstan 1282 1298 +16 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/14/2015 7:30 PM

In reply to MikeM
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MikeM
I spent the whole first week running with 5 heroes, but I set up ifrits.
On the second week, I encountered an opp in the center and, since there was a Necropolis as a second castle and they were likely more powerful, I turned around and headed for a treasure-on-the-way. There I farmed 30 ducks, 500 bones, 70 demons. No Utops, no control.
By the end of the third week, I went to a corner treasure—same thing there, but I found a Cloak of Renunciation.
S***y Sraker with full control and two DDs took over all my castles except for the corner village. Charna rushed through the center toward an untouched orange respawn. Sraker attacked Charna and got wrecked, losing almost everything and nearly dying. The result was: Charna - mega power, Sraker - full control. We decided not to struggle and agreed on a draw.
Thanks for the game.
Yeah, full control messed with my head a bit) instead of eating treasures, I went after the opp, but there was a little cloak) in the end we settled on a draw, thx for the game!
435-191-039
Discord Iamsamstan#6087
In reply to Amster
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Game of the first round.

A very lively start. Galtran, on day 112 I kill the native pink computer, by the end of the week I take two more Conflux villages and one Rampart, with bird dwellings at the Citadel. On the second week, the collection of Griffin Conservatories and Hives begins, and by midweek Galtran is already operating in the treasure zone. I was prepared for Utopias as well, but no Utopia was provided. In the meantime, a scout hero killed another computer, and from this computer there was a bugged passage through a mine directly to the opponent's respawn. On day 127, Galtran with a powerful army triumphantly enters the red capital.

A couple of days later, I take another town and three villages from the opponent, leaving him with no towns; Kyrre runs off into the big treasure zone. I gather the enemy's Griffin Conservatories in one zone, then go into the treasure zones. I found Air in a box, and a couple of Utopias with slag. Honestly, I was already just counting the days until Kyrre would leave her lord without towns :D However, on day 142, on the seventh day, she returns with control and serious stats, and the game turns in the opposite direction. I already considered the game lost, but on day 211 an Angel of Death unexpectedly assembled, and everything started spinning again. At some point, I fled with Goshon into the treasure zone, lost all my castles, only managed to hide good heroes at shrines, and lead Enain with Dimension Door from the guild, Necromancy, and Expert Earth and Air as far away as possible.

At the time the game ended, the situation was such that I could not catch up to Kyrre, and no one wanted to attack Galtran because he had the advantage in terms of power. There was a sluggish struggle over seizing castles, but I was doing worse because I had neither КВ, nor the Cloak, nor a Dimension Door scroll, since Dimension Door was only available to two heroes. In the end, we decided to settle for a draw. Thanks for the interesting game!
ICQ 423164784

Battle Report Accepted
Random Faction Random
Лакус / Lacus Start Hero Лакус / Lacus
Галтран / Galthran Main Hero Галтран / Galthran
Ничья / Draw Ничья / Draw
Random Faction Random
Фиур / Fiur Start Hero Фиур / Fiur
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Spider
Game Length
226 days
Game Date
10/14/2015
Reported
10/14/2015 8:22 PM
Rating Impact Archived
Sanin 1599 1603 +4 ↑
Dima Surmay 1681 1679 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/15/2015 7:33 AM

In reply to Amster
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Round 1

I lost a few times, but my opponent wasn't in a hurry to go to the center. As a result, he took what he wanted there and cleared 2 spawns with full control. In the final, my opponent had many Gorgon units, but the speed advantage decided the outcome. My opponent's main hero was Tyraxor.
Thank you for the game.
Battle Report Accepted
Random Faction Random
Аэрис / Aeris Start Hero Аэрис / Aeris
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Random Faction Random
Тива / Tiva Start Hero Тива / Tiva
Тива / Tiva Main Hero Тива / Tiva
Map Template
Jebus Cross
Game Length
145 days
Game Date
10/14/2015
Reported
10/14/2015 8:27 PM
Rating Impact Archived
Vinceras 1521 1530 +9 ↑
MaxGor 1355 1346 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/15/2015 10:20 AM

In reply to злой_романтик
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Great map. External dwelling of eyes, external dwelling of dragons even if it was behind efreits which I couldn't break through. Stable under the Castle, lots of money and roads are visible. In week 1, I took back the second town and got plenty of money to build cats, minotaurs, and also buy and portal eyes and upgrade them with buyout on 1.21 total. In week 2, I scouted the conservatory and a couple of hives. Having taken the 2nd conservatory and 2 hives for 8 wyverns, I rushed into the treasure zone, where there was a Dragon Utopia and a couple of hives. By week 3, I cleared 2 treasure zones and was planning to move toward the opponent off-road. And in the end, the opp came running to me himself. 60 gr eyes, 20 wyverns, 9 scorpicors, 9 minotaurs, 2 angels, 10 medusas, 50 troglodytes against 90 caps, 2 angels, 4 naga, 12 wyverns, 6 mages and stats 2 times higher than the opponent's left the opponent with no chance. Thanks for the game.
Battle Report Accepted
Random Faction Random
Джедитт / Jeditte Start Hero Джедитт / Jeditte
Дас / Dace Main Hero Дас / Dace
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Тан / Thane Start Hero Тан / Thane
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
2sm4d(3)
Game Length
134 days
Game Date
10/14/2015
Reported
10/14/2015 9:52 PM
Rating Impact Archived
silenthill 1510 1527 +17 ↑
Jelen117 1569 1552 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/14/2015 9:58 PM

In reply to silenthill
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silenthill
Great draft. An external dwelling of Eyes, an external dwelling of Dragons, even if behind Efreeti which he couldn't break. A Stable under the Castle, lots of money and roads showing. On week 1, I took a secondary hero and a lot of money to build Cats, Minotaurs, and also buy and Portal-summon the Eyes and upgrade with buyback at 1.21 total. On week 2, I scouted a Conservatory and a couple of Hives. After taking the Conservatory tier 2 and 2 Hives on week 8 of Wyverns, I rushed into the treasure zone, where there was a Dragon Utopia and a couple of Hives. By week 3, I cleared 2 treasure zones and was planning to head to the opponent via no road. And in the end, the opponent ran to me himself. 60 Gorgons of Eyes, 20 Wyverns, 9 Scorpicores, 9 Minotaurs, 2 Angels, 10 Medusas, 50 Troglodytes against 90 Caps, 2 Angels, 4 Nagas, 12 Wyverns, 6 Mages, and stats twice as high as the opponent's left the opponent no chance. Thanks for the game.

I had complete garbage, no chance. I wanted to crush the opponent's army with a lich, but that made no difference at all. thanks for the game
In reply to Aya
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Aya
Round 1.

We spent all our rests, and the blue Rampart lost against the red Tower. Thanks to Ufretin, there were 20+ dwarves (and they were also built). Scouting revealed that 2 paths were completely blocked, and only the one leading to the Guardian was accessible. I rushed there with my main hero, while scouts went to scout along the off-road path. Everything looked quite bleak, but then I started finding clues. In large quantities. On turn 114, I found 2 clues, bringing the total to 12 views. On turn 115, I found a mini-clue, positioned myself to collect 3 more clues on the next turn, and found a strategic outer tile near the Guardian (Cyclops). The final layout turned out to be excellent. But the opponent surrendered; they were in a very bad position.

Thank you for the game.

After the restarts, empty snow against the Sylvan Hive on grass. Random Jebus is worse than any anarchy. Thank you for the game.
http://ru.twitch.tv/lizard_wt
In reply to Sanin
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Sanin
Game of the first round.

A very lively start. Galtran, on day 112 I kill the native pink computer, by the end of the week I also take two Conflux villages and one Rampart, home birds at the Citadel. On the second week, gathering of Griffin Conservatories and Hives begins, and by midweek Galtran is already operating in the treasure zone. I was ready for Dragon Utopias too, but the Dragon Utopia wasn't provided. In the meantime, a scout hero killed another computer, and from this computer there was a bugged passage through a mine directly to the opponent's respawn. On day 127, Galtran with a powerful army victoriously sits in the red capital.

A couple of days later, I take another town and three villages from the opponent, he has no towns left, Kyrre runs away into a big treasure zone. I gather the enemy's Griffin Conservatories in one zone, then I go into the treasure zones. Found air in a box, and a couple of Dragon Utopias with slag. Honestly, I was just counting the days until Kyrre would leave her lord without towns :D However, on day 142, on the seventh day, she returns with control and serious stats, and the game turns in the opposite direction. I already considered the game lost, but on day 211, an Angel of the Dead unexpectedly assembled and everything spun again. At some point, I ran away with Goshan into the treasure zone, lost all castles, only had time to hide good heroes in shrines, and take Enain with Dimension Door from the guild, necromancy, and expert earth and air as far away as possible.

At the moment the game ended, the situation was such that I couldn't catch up to Kyrre, and no one wanted to attack Galtran because I had an advantage in army power. There was a sluggish struggle over taking castles, but I was doing worse because I had neither KВ, nor a Cape, nor a Town Portal scroll, as Town Portal was only on two heroes. In the end, we decided to call it a draw. Thanks for the interesting game!
Yes, it turned out to be an interesting game, a good start with birds placed at the Citadel, decent gold, but the wood mine was behind the mountains and without woodcutters, there was no external market, there were also very few wood piles, which limited scouting in the second week since you couldn't build an extra tavern, in the end I have 2 Griffin Conservatories, 3-4 and 5 birds and 16 Wyverns, Fire Magic isn't maxed and I make a mistake by not going into the Griffin Conservatories, and here Galtran is already coming to kill, with Kyrre I take 2 very distant Dragon Fly Hives, with a scout hero the Griffin Conservatory turns out to be a triple and I run into the treasure zone towards the revealed Dragon Utopia, immediately I get stats and a Cape for Magic level 5. It became easier to breathe since the opponent didn't show control, I take 2 more Dragon Utopias, nothing special except for KВ.
I exit the treasure zone and gradually take all towns, there was no Town Portal but I build the first guild and there is Town Portal, I take all castles on the map, make 3 heroes with full control, but who would win is still not entirely clear, since I lose in army strength, if I knew for sure that the opponent couldn't reach anywhere then I would of course have won, but the opponent had a scout hero with full control and if he made another one he could already reach anywhere, in short the outcome was unclear and a draw is of course a fair result.
Thanks to the opponent for the game, and the generator was interesting and very tense.
In reply to Dima Surmay
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Is a draw trendy now?:D
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bubuch
Round 1
On turn 111, I established a base with a Devil. Then, on the first turn, I ambushed some Rogues and built my own Conflux. We met for the first time on turn 125, and on turn 133, I headed towards the Utopia to prevent the Blue player from taking it; they gave me a kill zone. After that, there was a lot of running around. By turn 213, the Blue player had no castles, and on turn 215, I had to fight him in a one-sided battle (1000 skeletons against 11 Archons and 30 Vivicas).
Thanks for the game!
If you're not with us, you're at the bottom! :smile16:
Thanks for the game!
PS: It was the first time I played 8mm6a where there was no road to my home town; there was a path somewhere, but no road – it was crazy!
637-939-047
ТВ снова жив
Нервные, не предлагайте мне игры, жизнь и так сложная.
в Барнауле уже 00:00 когда в Москве 20:00
все игры и доигровки по договоренности, время для игр с 17 мск до 20 мск будни, выхи по предворительной договоренности, епт)
Да пропрет наш ГСК!

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