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#562
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Sanin
Game of the first round.

A very lively start. Galtran, on day 112 I kill the native pink computer, by the end of the week I also take two Conflux villages and one Rampart, home birds at the Citadel. On the second week, gathering of Griffin Conservatories and Hives begins, and by midweek Galtran is already operating in the treasure zone. I was ready for Dragon Utopias too, but the Dragon Utopia wasn't provided. In the meantime, a scout hero killed another computer, and from this computer there was a bugged passage through a mine directly to the opponent's respawn. On day 127, Galtran with a powerful army victoriously sits in the red capital.

A couple of days later, I take another town and three villages from the opponent, he has no towns left, Kyrre runs away into a big treasure zone. I gather the enemy's Griffin Conservatories in one zone, then I go into the treasure zones. Found air in a box, and a couple of Dragon Utopias with slag. Honestly, I was just counting the days until Kyrre would leave her lord without towns :D However, on day 142, on the seventh day, she returns with control and serious stats, and the game turns in the opposite direction. I already considered the game lost, but on day 211, an Angel of the Dead unexpectedly assembled and everything spun again. At some point, I ran away with Goshan into the treasure zone, lost all castles, only had time to hide good heroes in shrines, and take Enain with Dimension Door from the guild, necromancy, and expert earth and air as far away as possible.

At the moment the game ended, the situation was such that I couldn't catch up to Kyrre, and no one wanted to attack Galtran because I had an advantage in army power. There was a sluggish struggle over taking castles, but I was doing worse because I had neither KВ, nor a Cape, nor a Town Portal scroll, as Town Portal was only on two heroes. In the end, we decided to call it a draw. Thanks for the interesting game!
Yes, it turned out to be an interesting game, a good start with birds placed at the Citadel, decent gold, but the wood mine was behind the mountains and without woodcutters, there was no external market, there were also very few wood piles, which limited scouting in the second week since you couldn't build an extra tavern, in the end I have 2 Griffin Conservatories, 3-4 and 5 birds and 16 Wyverns, Fire Magic isn't maxed and I make a mistake by not going into the Griffin Conservatories, and here Galtran is already coming to kill, with Kyrre I take 2 very distant Dragon Fly Hives, with a scout hero the Griffin Conservatory turns out to be a triple and I run into the treasure zone towards the revealed Dragon Utopia, immediately I get stats and a Cape for Magic level 5. It became easier to breathe since the opponent didn't show control, I take 2 more Dragon Utopias, nothing special except for KВ.
I exit the treasure zone and gradually take all towns, there was no Town Portal but I build the first guild and there is Town Portal, I take all castles on the map, make 3 heroes with full control, but who would win is still not entirely clear, since I lose in army strength, if I knew for sure that the opponent couldn't reach anywhere then I would of course have won, but the opponent had a scout hero with full control and if he made another one he could already reach anywhere, in short the outcome was unclear and a draw is of course a fair result.
Thanks to the opponent for the game, and the generator was interesting and very tense.

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