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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to злой_романтик
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Round 1: I set up camp with a Devil on map 111, then on the first map, I ambushed some Roars and built a native Conflux. We met for the first time on map 125, and on map 133, I went into the Utopia to prevent the Blue player from taking it; they gave me a kill. Then, there was a lot of running around. By map 213, the Blue player had no Castles. On map 215, I had to fight him in a one-sided battle (1000 Skeletons against 11 Archons and 30 Wraiths). Thanks for the game! Those who are not with us are at the bottom! :smile16:
Battle Report Accepted
Random Faction Random
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Победа / Def Победа / Def
Random Faction Random
Дарксторн / Darkstorn Start Hero Дарксторн / Darkstorn
Тант / Thant Main Hero Тант / Thant
Map Template
8mm6a
Game Length
215 days
Game Date
10/13/2015
Reported
10/13/2015 10:31 AM
Rating Impact Archived
bubuch 1545 1563 +18 ↑
Lucky George 1636 1618 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/15/2015 9:13 AM

In reply to злой_романтик
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Seeing the advantage in army control and having good heroes, the opponent surrendered. Thank you for the game! Game #2!

лето 2012.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Пасис / Pasis Start Hero Пасис / Pasis
Пасис / Pasis Main Hero Пасис / Pasis
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Дас / Dace Start Hero Дас / Dace
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Spider
Game Length
145 days
Game Date
10/13/2015
Reported
10/13/2015 2:21 PM
Rating Impact Archived
Dark 1762 1778 +16 ↑
Grizvald 1796 1780 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/13/2015 2:47 PM

In reply to Dark
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Dark
Seeing the advantage in army control and having good heroes, the opponent surrendered.
Thanks for the game!

Game #2!
The game was great. Thanks for the game!
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to Dark
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Round 2. I chose all the restarts, and after that, a favorable situation appeared at the top, while my opponent decided not to restart. Fast and intense turns led to an early encounter at the computer. On turn 117, I had Dessa with 4 unicorns, 35 griffin riders, 25 marksmen, and some other units, already on my reserve. On turn 121, Grinya, with a purchase of troops, breaks through 2 castles and reaches Dessa. Against my army, he had a mass haste army with 1 spell, but the advantage in troops decided the outcome. Then, I bought 35 griffin riders. Next, I take a castle on the grass with some difficulties and capture the computer's castle. With 5 angels, I go for a contact attack, but Michael decides not to continue. Thank you for the game.
Battle Report Accepted
Random Faction Random
Игнатиус / Ignatius Start Hero Игнатиус / Ignatius
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Random Faction Random
Валеска / Valeska Start Hero Валеска / Valeska
Десса / Dessa Main Hero Десса / Dessa
Map Template
6lm10a
Game Length
126 days
Game Date
10/13/2015
Reported
10/13/2015 9:30 PM
Rating Impact Archived
Redwhait 1848 1855 +7 ↑
Amiloo 1649 1642 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/14/2015 6:42 AM

In reply to Dark
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Round 2

A map with two bugs: a one-way path leading to a corner and a circular teleport that cuts the road in half – meaning the only normal path led to the computer-controlled Necropolis.
And the second bug – after finally navigating the treacherous off-road path to the teleport, I ended up not in the center, but in another dead-end village.
As a result, I emerged onto the main part of the map late, already with control, when my opponent had a lot of troops, but thanks to Necromancy and upgrading Ducks and Archons in the town, I overtook him in terms of troops and significantly in stats.
I also had a collected Amulet of the Dead, while my opponent lacked ribs, but he had a red orb.
However, the opponent didn't have Logistics + blue color, and both of us had full control – meaning he would steal the growth, and eventually outrun me with a Monitor, and it's not certain that Necromancy with 2 upgrades would have saved me.
It could also have been that he wouldn't want to attack with 1 unit in the field, and with another in the castle... but we didn't check, and agreed to a draw.

Thanks for the game.
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
Battle Report Accepted
Random Faction Random
Брон / Bron Start Hero Брон / Bron
Брон / Bron Main Hero Брон / Bron
Ничья / Draw Ничья / Draw
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Map Template
8mm6a
Game Length
217 days
Game Date
10/13/2015
Reported
10/14/2015 1:06 AM
Rating Impact Archived
wowa 1657 1663 +6 ↑
Dark 1798 1794 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/14/2015 7:59 AM

In reply to Dark
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Round 1

A somewhat crooked Jebus Cross, though the start was promising: ramp, 2 external dwellings right away, an external dwelling of greens, 3 experience pillars, a log! :)
By midweek, thanks to leveling up from the log and dwarves from the box, I could break almost everything, but out of the 2 available external dwellings, only 2 remained; the 3rd one I pried out later using a КВ stolen from the center, which was taken without oil, losing all the growth and half the cavalry (there was Earth magic, but not the spell itself at the respawn, including from 3 mage towers)
Although the ducks were enough to take a Dragon Utopia-3, that happened only after my main was pushed back by the blue player, to whom the beehives handed out gear an order of magnitude better, and on top of that the blues brought out a helmet matching their flag from the respawn))
And our exits were located nearby, which I knew thanks to scouting :(

I’m not sure it could have been won even with a revealed map, but restarting this — without a revealed map — was also not an option :D

Either way, ГГ, thanks for the game :)
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
Battle Report Accepted
Random Faction Random
Аэрис / Aeris Start Hero Аэрис / Aeris
Дас / Dace Main Hero Дас / Dace
Поражение / Lose Поражение / Lose
Random Faction Random
Корбак / Korbac Start Hero Корбак / Korbac
Корбак / Korbac Main Hero Корбак / Korbac
Map Template
Jebus Cross
Game Length
126 days
Game Date
10/14/2015
Reported
10/14/2015 1:19 AM
Rating Impact Archived
wowa 1680 1669 -11 ↓
Dark 1779 1790 +11 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/14/2015 8:01 AM

In reply to Redwhait
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Redwhait HP
Round 2.
I chose all the restarts, and after that, I got a good setup at the top, while my opponent decided not to restart.
Fast and intense paths led to an early encounter at the castle.
On day 117, I had Dessa with 4 steeds, 35 griffs, 25 marks, and some other units, already on my respawn point.
On day 121, Grinya, with a purchase of swords, breaks through 2 castles and reaches Dessa.
Against my army, he had a mass haste with 1 spell, but the meat advantage decided the outcome.
Then, I bought 35 griffs. Next, I take a castle 3 on the grass with some difficulties and capture the castle. With 5 angels, I go for a contact, but Michael decides not to engage.
Thanks for the game.

He exposed himself to a red rush like a fool, what else can you say. Although he perfectly understood the situation. He was punished.


http://heroes3.tv/Amiloo
In reply to wowa
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wowa
Round 2

The map was bugged twice: once with a one-way path leading to a dead end, and another with a circular teleport that cut the road in half – meaning the only normal path led to the computer-controlled Necropolis.
And the second bug – after finally navigating the treacherous path to the teleport, I didn't end up in the center, but in another dead-end village.
As a result, I reached the main part of the map late, already with control, when my opponent had a lot of troops, but thanks to Necromancy and upgrading Ducks and Archons in the tavern, I surpassed him in troop count and significantly in stats.
I also had a completed Amulet of the Titans (AoTD), while my opponent lacked ribs, but he had a Red Orb.
However, my Bron didn't have Logistics + Blue color, and both of us had full control – meaning my opponent would steal my growth, and eventually outrun me with Monks, and it's not certain that Necromancy with 2 boosts would have saved me.
It could also have been that in the field, he wouldn't want to attack with one hero, and in the castle, with another... but we didn't test it, and agreed to a draw.

Thanks for the game.
I agreed to a draw because I lost interest in the game, while understanding that I was clearly stronger (I didn't find ribs for the AoTD, but I think they would have eventually appeared). In the last few turns, my opponent was stronger in terms of army because I had split my army between 2-3 heroes, which gave him the opportunity to attack, for which he could have paid a price. Yes, my Bron had stats of 34-37, while mine were 23-23, but with both of us having AoTD, our stats would have been equal, and I clearly had a larger army: 800 skeletons, 12 Archons, 50 Monks, 82 Lizards, and some minor units. I had 15 Angels (which would have turned into Archons on the next turn if we hadn't agreed to a draw), 26 Phoenixes, 150 Greater Demons, 30 Monks, 143 Ice Golems, 70 Magma Elementals, 62 Sylphs (not upgraded, but that was just a matter of time), 2 heroes with Logistics and Boots, and 2 more with just Teleports. Thanks for the game

лето 2012.
In reply to wowa
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wowa
1st round

A somewhat crooked Jebus Cross, although the start was promising: ramp, immediately 2 Dragon Fly Hives, an external dwelling of greens, 3 experience pillars, and a Dace log! :)
By mid-week, thanks to leveling up Dace and the dwarves from the box, I could break almost everything, except that out of the 2 available Dragon Fly Hives, only 2 remained; I had to dig out the 3rd later using a KV stolen from the center, taken without oil, losing all the fat and half the horses (there was Earth Magic, but the very spell wasn't found on respawn, including in 3 towers)
Although there were enough ducks to take a tier-3 Dragon Utopia, it happened only after my main had been squeezed out by the blue player, who got a much better draw from the hives and even had a Cap of the Flag of the same color brought out from respawn))
And our exits were located nearby, which I knew about thanks to scouting :(

I'm not sure it could have been won even with the map revealed, but restarting such a game -- without the map revealed -- was also not an option :D

Either way, GG, thanks for the game :)
A decent respawn, a GO arch, with 2500 moves to an exit on 122 with a Cap (with 20 mana), with 40 monks and 4 angels, behind 22 devils for KZ, then on 123 a central castle and mana refill up to 50, and off it went. The opponent had a weak army and an exit following my trail; on 125 I took the opponent's main
Thanks for the game

лето 2012.
In reply to Dark
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Dark
13.10.2015 wowa (Blue, Random, Fortress, Bronze, Bronze) drew Dark (Red, Conflux, Random, Moner, Moner) 8mm6a 217

I opted for a draw because I lost interest in the game, while also realizing that I was clearly stronger (I didn't find the right combination of units under Autod, but I think I would have eventually). In the last few turns, my opponent had a stronger army because I had split mine between 2-3 heroes, which gave him the opportunity to attack, but he would have paid a price for it. Bronze's stats were 34-37, while mine were 23-23, but with mutual Autod, our stats would have been equal, and I clearly had a larger army: 800 skeletons, 12 archons, 50 monarchs, 82 lizards, and some smaller units. I had 15 angels (which would have turned into archons on the next turn if we hadn't agreed to a draw), 26 phoenixes, 150 greater demons, 30 moners, 143 ice elementals, 70 magma elementals, 62 vivas (not upgraded, but that was just a matter of time), 2 heroes with the Log and Boots of Speed, and 2 more heroes with just teleportation.
Thanks for the game.

I would just like to add that with mutual Autod, Bronze's resistance could have played a role.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Noom
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Noom
I would just like to add that with mutual AOTD, Bron could have had resistance.
I don't think it would have decided the game... with a significant army advantage and equal stats...:smile02:

лето 2012.
In reply to Dark
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Artyom was playing as a Demon, and I had a Sniper with ranged attacks and a cannon, etc. The map was explored, and I didn't want to take any risks, so we agreed to a draw.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
Battle Report Accepted
Random Faction Random
Иллор / Illor Start Hero Иллор / Illor
Джереми / Jeremy Main Hero Джереми / Jeremy
Ничья / Draw Ничья / Draw
Random Faction Random
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
6lm10a
Game Length
222 days
Game Date
10/14/2015
Reported
10/14/2015 2:00 PM
Rating Impact Archived
Javdet 1607 1613 +6 ↑
=Stinger= 1764 1758 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/14/2015 2:38 PM

In reply to Javdet
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Javdet
Artyom was playing as a Demon, I had a Sniper with ranged attacks, cannons, etc. The map was cleared, and I didn't want to take any risks, so we agreed to a draw.

Thanks for the game.
You forgot to mention that we traded evenly on turn 117. ))
On 6LM10, I found the first Utopia on week 4, considering that Miriam was level 20.
Thanks for the game.
In reply to =Stinger=
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=Stinger=
10/14/2015 Javdet (Red, Random, Cove, Illor, Jeremy) draw =Stinger= (Blue, Random, Inferno, Mariussa, Mariussa) 6lm10a 222

You forgot to mention that there was a trade for zero on turn 117.))
On 6LM10a, I found the first Utopia on week 4, considering that Miriam was level 20.
Thanks for the game.
Yes, I completely forgot who I was playing as. I think it was Swamp.)
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Javdet
Yeah, I completely forgot which faction I was playing. I think it was Swamp.
You both forgot that you're the BEST!!, what do you mean "draw"? Did you at least finish the tournament? Who won?

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