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Posts from Random Monsters Map Patcher – diverse neutral armies.

4.5 (2 ratings)
In reply to RedHeavenHero
10 years ago
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RedHeavenHero
Lag on the map is an integral part of the dynamic mode. If you don't want lag, choose the static mode.

Added 4 minutes later
It was written in the program, I think.

Added 4 minutes later
Or is the lag in the program?
Okay, I guess I missed that.
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10 years ago
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I liked the program. I tested it on a map. There are settings.
I think I'll use it. I prefer the static mode.
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10 years ago
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The mod version works perfectly, but only Forgotten Mages spawn from the new creatures; this has been verified on different maps.
10 years ago
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There’s also another annoying thing: you have to manually enter the map name, which is terrible. I have over a hundred maps, and I’d get tired of typing them all. Maybe you could add a feature where you can select a map from a specific folder instead of typing its full name. I would be grateful.
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10 years ago
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There, you can simply type "\\" and that's it.
In reply to Mokara
10 years ago
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Mokara
You can do it there, just type "\" and that's it.
Thanks, I always miss reading the whole thing.
10 years ago
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Is it possible to implement a feature that allows selecting multiple maps at once, so that the program processes them sequentially using the same algorithm, instead of processing them one by one?
10 years ago
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Hello! Thank you for the mod, it's amazing. But there's a problem - some of the standard maps lag much more than others. Trying to play the campaign, for example, failed pretty quickly. Please recompile the support for standard maps and campaigns using a static method. Right now, it's almost impossible to complete the fourth mission for Isabel, as the lag prevents you from even starting the first battle. My computer can easily run The Witcher 3 on medium settings. On a tablet, the same mission is even worse. Note: I'm using a mod that allows you to play the original game's campaigns and Fortress campaigns on the Tribes of the East engine; I can provide a link if needed. My game language is English, if that's relevant.
In reply to farfromrefuge
10 years ago
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farfromrefuge
Hello! Thank you for the mod, it's amazing. But there's a problem - some standard maps lag much more than others. Trying to play the campaign, for example, failed pretty quickly.

Please recompile the support for standard maps and campaigns using a static method. Currently, it's almost impossible to complete the fourth mission for Isabel, as the lag is so bad that you can't even start the first battle. At the same time, the computer easily runs The Witcher 3 on medium settings. On the tablet, the same mission is even worse.

Note: I'm using a mod that allows playing the original game's campaigns and Fortress campaigns on the Tribes of the East engine; if needed, I can provide a link. My game language is English, if that's relevant.
um, I don't know, did you definitely set it to static?
In reply to rokerfea
10 years ago
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rokerfea
um, not sure, did you definitely set it to static?

Thanks for the quick response. Regarding static mode... I'm not sure. I just installed this mod, meaning I put the RM and RM-BuiltInMaps files into the UserMODs folder. I started playing the campaign on a tablet. I completed the first three missions for Isabel normally, and then I start the fourth mission ("The Trap"), and I get terrible lag when entering the map. I delete the mod, reload the map - the lag disappears. On my main PC, the same thing happens on some maps, while others run normally.

At the same time, when the game menu is open (or any other message is open on top of the screen), there is no lag, and the background animation starts to move smoothly. As soon as I return to the game, everything starts lagging again. As I understand it after reading the thread, this is exactly what happens in dynamic mode.

If I just needed to switch to static mode somehow, please let me know how.
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10 years ago
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The lags disappear after a few minutes. If you want to process campaign maps in static mode, you need to: 1. Disable the "read-only" attribute for all maps included in the mod archive. 2. Change the archive extension to h5m. 3. Process the archive with the program. 4. Restore the extension.
In reply to RedHeavenHero
10 years ago
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Thank you! Why isn't this mod on HeroesCommunity? I think the people there would definitely appreciate it.
In reply to RedHeavenHero
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10 years ago
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RMMS v0.2.2

Changes in the new version:
• Fixed a bug that occurred when attempting to add neutral creatures of levels 1-3 in "NCF-less" mode.
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1 file attached • Total size: 755.7 KB
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10 years ago
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Thank you. I will add it to the header now.

Added 9 minutes later
Added to the header. Also, I removed the previous version with the bug.
In reply to Dyrman
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10 years ago
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RMG_AllUpgradesInPacks
A mod that allows mapmakers to place neutral armies on the map, consisting not only of basic units (and unupgraded humans) but also of other upgraded creatures.
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2 files attached • Total size: 506.8 KB

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