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Posts from Player rating for tournaments across all installments of Heroes. Auto-translated

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#438
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Possibly. Is there a rating for individual versions?
Мы спасемся? Я не знаю. Верьте...
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#439
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AlexeyPank;84282
Possibly. Is there a rating for individual versions?
In the file... under the table... :D

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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#440
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Still, the results are debatable. Let's try to discuss them. In my opinion, the leaders are somewhat overlooked in this ranking.
Мы спасемся? Я не знаю. Верьте...
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#441
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AlexeyPank;84275
The results are interesting, but debatable. I personally didn't expect to see myself in such a position. In fact, I should be lower, much lower. Apparently, even this rating isn't a perfect solution.
Well, you're looking at the overall rating, but if you sort by average rating, you'll be where you need to be. But we also wanted to take activity into account. Let the strong players play as many tournaments as they want; no one is stopping them. In my opinion, it's fair that the overall rating is the primary factor. How would you determine the winner of the Kanighem tournament? If it were based on the average, why would the leader of the first tournament continue playing, just to lower their score?

Added 5 minutes later
Kyle;84279
But why?
Since this is a cumulative rating, the more games you play, the higher your rating... it's all correct... you're the last of those who played 6 games... I don't see any problem... because the overall rating, combined with the average rating, shows who's who... :D
Sincerely.
And we've already discussed that the average rating also has its flaws. Now, let's say someone plays one game and gets 100 points, and then stops playing. They'll always be in first place :) compared to those who play every time but get 1st, 2nd, or 3rd place. Is that fair? That's why we need to adjust the ratings to lower the ratings of players who are no longer playing or playing infrequently.

Added 10 minutes later
AlexeyPank;84286
And yet, the results are debatable. Let's try to discuss them. In my opinion, the leaders are somewhat disadvantaged in this rating.
:) Let the leaders advocate for themselves. You don't want to understand that the leader gets 100 for their result. The better they are, the stronger they are, and the more they pull away from 2nd place, the less everyone else will get. Remember what Amber said about "lowering the bar"? Why would we need to do anything with that bar? This bar works in favor of the leader. The better their result is, and the greater their lead over everyone else, the lower the rating of everyone else compared to 100. How are they disadvantaged? It all depends on them and the results of the players following them. It's as fair as it can be :)
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#442
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And what if the map allows you to get close to the leader? Why should the winner suffer if 10 people fall behind him by 1 day? He chose the best route. And those who follow him will get almost as much. As I can see from the rating, the number of games greatly affects the result, much more than with the oscillator and my bonus.
I wish I could hear Amber's opinion, but he seems to have disappeared.
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#443
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IronAxe;84296
We have already discussed that the average rating also gives incorrect results. Now, let's say someone plays one game, gets 100 points, and stops playing. They will always be in first place :) compared to those who play every time but get 1st, 2nd, or 3rd place. Is that fair?
You took a phrase out of my message... but you needed to read the whole sentence... I wrote: "The total rating, combined with the average rating, shows who is who..."
i.e., the total rating alone doesn't show anything... the same goes for the average... but if they are both together, then it immediately becomes clear who is who... ;)
IronAxe;84296
That's why ratings need to be updated to reduce the ratings of players who no longer play or play infrequently.
I'm still against updating...
it's possible to deal with inactive players in another way...



Added 16 minutes ago
AlexeyPank;84321
What if the map allows you to get close to the leader? Why should the winner suffer if 10 people fall behind him by 1 day? He chose the best Walkthrough. And those who are behind him will get almost the same.
This is actually a philosophical question. To answer it, we need to first determine what is most important to us and what is secondary...?
We will never get an absolutely fair rating (i.e., one that takes into account the interests of both the leader and the outsiders)! i.e., we will have to come to some kind of compromise..
AlexeyPank;84321
As I can see from the rating, the number of games greatly affects the result, much more than with the oscillator and my bonus.
That's right, activity should be encouraged... :D
AlexeyPank;84321
I wish I could hear Amber's opinion, but he has disappeared somewhere.
He is, according to rumors, now in Belarus... something like a business trip... a long one... but he seems to have promised to return soon..

Sincerely.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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#444
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Kyle;84347
You took a phrase out of my message... but you should have read the whole sentence... I wrote: "The overall rating combined with the average rating shows who is who..."
That is, the overall rating in itself doesn't show anything... the same goes for the average... but if they are both considered together, it immediately becomes clear who is who... ;)
I didn't exactly take it out of context. I also wrote that I consider the Overall Rating column to be fundamental, i.e., more important. What will the result of two columns give me when I look at a player who has played only one game and has 100 in both columns? But I agree that the Average Rating column is not unnecessary as a secondary one. I might add a similar column to my rating for the next recalculation.
Kyle;84347

Still, I'm against aging...
It's possible to deal with inactive players in another way...
And how will you deal with them? Will you remove everyone who has played only once after a year? And why after a year? And on what basis? And why should everyone else look at a player with a score of 100 for a whole year and his first place, if he only plays once this year? :)

Added 14 minutes ago
AlexeyPank;84321
What if the map allows you to get close to the leader?
Honestly, I'm starting to not understand you anymore. For example, take the Best Of Best tournament map. The map allowed you to complete it in 36 days, right? And how many players got close to the leader there? Only one. Oh, the poor leaders suffered there :) They clearly hit EVERYONE in the rating with their results, and they took a rating of 100 or close to that number.
AlexeyPank;84321

Why should the winner suffer if 10 people are one day behind him? He chose the best playthrough. And those behind him will get almost the same.
And why should these 10 people who got as close as possible to the leader suffer? In this case, everyone gets WHAT THEY DESERVE for THEIR result. And there's no need to artificially boost someone up or push someone down with BONUSES.
AlexeyPank;84321

As I see from the rating, the number of games greatly affects the result, much more than with the oscillator and my bonus.
I'd like to hear Amber's opinion, but he's gone somewhere.
I've heard that. The number of games definitely has a big impact, whether with bonuses or without. To analyze and compare the strength of ALL players who have played a different number of games, there is another RATING called the AVERAGE. And the OVERALL rating compares the strength of only those players who have played the same number of games. However, it is more likely that those who have played more games in this OVERALL rating will be higher, as the overall rating ALSO takes into account the players' activity in tournaments. The Average rating DOES NOT take into account the players' activity in tournaments. This is quite clearly explained to you and Kyle.

Added 42 minutes ago
I'll explain with an abstract example why I consider the Overall Rating column to be fundamental. 10 players played 10 tournaments in a row. I highly doubt that the Average rating of any of them will be 100. On the 11th tournament, the 11th player came and took 1st place. He will have an average of 100. And then he left. And now? Should these 10 players look at the Average Rating column for a whole year, where he is ahead of them? Look at the real results in the table published by Kyle in the posts above. The Average Rating is 100 for three players. But at least Dmitry has only two games and he has appeared here recently and is currently playing in a tournament. What about Prorock and Shoot-nick? Naturally, as a player, I look at the Overall Rating column. And I know that I need to try hard to overtake the player Zingel. Secondarily, I look for players who have played 6 games like me and look at the Average Rating. There I can really compare my strength only with those players who have played 6 games like me. With those who have played fewer games than me and are lower in the OVERALL RATING, I can't compare anything yet, as I don't yet know what their Average Rating will be after they play the missing games and whether they will catch up with me in the OVERALL RATING. With those who have played fewer games than me, but are higher than me in the OVERALL RATING (in this case, it's Zingel), I can compare my strength - I see that I am losing. At the same time, I don't even need to look at the AVERAGE RATING. In short, IMHO, the average rating is secondary for me, as can be seen from the example, I don't even look at the numbers in that column. However, I look at the number of games played by each player and look at the numbers in the OVERALL rating. This data is enough to assess the situation at the CURRENT moment. The numbers of the average rating have the status of predictive. That is, I see at the moment that the AVERAGE RATING of players who have played fewer games than me is higher than mine. I can only assume that some of them are stronger because I don't know how their AVERAGE RATING will change when they play as many games as I do. And what if one of them is unlucky, he fails a game and his AVERAGE RATING drops below mine. That's how I understand these ratings. Maybe I'm wrong. But how should they be understood correctly? :)

PS. And now about aging. I decided that for now I will not publish the number of games played and the average rating in my tables. Because I was just convinced once again that my system is actually an alternative to the proposed ones. Aging is an alternative to the Average Rating. Moreover, with aging, it is IMPOSSIBLE to calculate the average rating in principle - the results will be distorted. Because aging takes away from each player not the same amount of points, but a percentage of their current rating, it is clear that those with a higher rating will have a higher aging in numerical terms. Therefore, the Average rating in this case makes NO SENSE at all.
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#445
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IronAxe;84446
It's very simple... I suggested (much higher up) and am suggesting maintaining a cyclical rating... like with Clans...
i.e., once a year (for example: January 1), the current rating of all players will be reset... and an entry will appear in the user's profile:
"Rating for 20XX = K, number of games played N, average rating for the year = M"
IronAxe;84446
But that is already history... and whether you like it or not, it will be an eyesore for a year! :D

Respectfully.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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#446
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Kyle;84987
It's very simple.. I suggested (way back) and am suggesting now to maintain a cyclical rating.. like with the clans...
i.e., once a year (for example: January 1), the current Player Rating of all players will be reset... and an entry will appear in the user profile:
"Rating for the year 20XX = K, number of games played N, average rating for the year = M"
Respectfully.
And so what??? Those who played once and took a hundred—what will they get for the year under your system? A hundred—did I guess right :) And they'll bypass all active participants who didn't take first place in even one of the Tournaments? Next year, people with a hundred and one played tournament will be found again. And the activists will once again be left out in the cold :) Not only that, but under your scheme, activists will have records in their profiles that are worse than players who successfully played just ONE tournament during that year.
What do you say to that?
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#447
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IronAxe;85045
So what??? Those who played once and got 100, what will they get in a year according to your system? 100 – I guessed correctly :) And will they outperform all the active participants who didn't take first place in any of the Tournaments? In the next year, there will again be people with 100 and only one tournament played. And the active players will again be left out in the cold :)
Why will they outperform the active players? After all, their overall rating will be much lower than that of the active players...
IronAxe;85045
Moreover, according to your scheme, the active players will have worse records in their profiles than the players who successfully played only ONE Tournament this year.
What do you say to that?
I don't understand why the active players will have a worse record in their profile? :confused:
The overall rating is much higher! The number of games is also higher! Well, the average rating is, of course, lower...
but let's compare two records:
1) Rating for 200x = 100, number of games played 1, average rating for the year = 100
2) Rating for 200x = 729, number of games played 9, average rating for the year = 81
which one would you like to see in your profile?
I would like to see the second record in my profile... :D
But, of course, everyone is different, and they have different tastes...

And now a little philosophy:
According to this system, there is no "forgetting" of past achievements... i.e., even if someone won one Tournament, it is already HISTORY! And this must be remembered.
In the case of aging, I don't argue, one-day leaders will not stay on the podium for long... but they will be "hanging around" within the list of players for quite some time. because the lower his rating, the slower he will go down... And for how long? Probably until his rating falls below one... right?
Calculate how long a one-day leader will "hang around" within the list with 10% aging? I got 46 times... tell me, do you need it? From tournament to tournament, this player will slowly die... causing you trouble and creating confusion in the rating...
By confusion in the rating, I mean that it will be completely unclear who here is an active player (but not very successful), and who is a one-day leader. because both will have completely identical numbers...

Summary: According to one system, each player will be assigned and will remain in history his real rating, according to the other, we will only be able to see the leader, and it will be unclear about the rest who of them is an active player (but not very successful), and who is a one-day leader.

Sincerely.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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#448
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Kyle;85058
Why will they bypass the activists? After all, their total rating will be much lower than the activists'...
Well, then it turns out you agree that Total Rating is higher in status than Average ???
Kyle;85058

I don't understand why the activists' profile entry would be worse? :confused:
Total rating is much higher! Number of games is too! Well, the average rating is lower, of course...
but let's say we compare two entries:
1) Rating for year 200x = 100, number of games played 1, average rating for the year = 100
2) Rating for year 200x = 729, number of games played 9, average rating for the year = 81
which one would you want to see in your profile?
Well, I might want a lot of things :) I'd want a total rating of 1000 games 10, average 100 :D
1) Rating for year 200x = 100, number of games played 1, average rating for the year = 100
2) Rating for year 200x = 300, number of games played 10, average rating for the year = 30
3) Rating for year 200x = 500, number of games played 5, average rating for the year = 100
Now compare 1) and 3) - the Average rating doesn't say much. Nothing at all. The 1st played 1 tournament, the 3rd played 5 - the average rating is equal. And the 2nd will say he's better than the 1st - like, "try slogging through 10 tournaments and I'll see how you do" :)
Kyle;85058

I would dream of seeing the second entry in my profile... :D
But, of course, all people are different, and their tastes vary...
Well, then I want to see my alternative rating in my profile too :)
Kyle;85058

Now for a bit of philosophy:
Under this system, past achievements aren't "forgotten"... i.e., even if someone won one tournament, that's already HISTORY! And that must be remembered.
Well, if you've seen my rating, I keep all the tables for every tournament there. After a year, they can be moved to an archive (which is basically a Hall of Fame) and everyone's current rating can be left.
Kyle;85058

In the case of aging, I don't argue, one-day wonders won't stay on the pedestal for long... but they will "hang around" the player list for quite a while. Because the lower their rating becomes, the slower it will drop... And until when? Probably until the rating falls below 1... right?
Calculate how long a one-day leader will hang around the list with 10% aging? I got 46 times... tell me, do you really need this?
Well, kind people insisted on 10% :) And throughout the Kanigem tournament, I actually promised not to age the rating until the tournament ends. By the way, how many rounds will there be? I thought there would be 5. Anyway, after the Kanigem tournament, I'll halve everyone's :) I'll age it by 50% immediately. Then those who played few tournaments will drop in the ratings.
Kyle;85058

From tournament to tournament, this player will slowly die... causing you trouble and introducing confusion into the rating..
And they'll be hanging around for you too. Then someone will return after a year and say, "Wait, why am I starting from zero? I had a rating." And that will also cause you technical trouble. And in the case of a bonus system based on previous results—it'll be a total disaster. I don't envy AlexPank if he doesn't come to his senses in time.
Kyle;85058

By "confusion in the rating," I mean it will be completely unclear who is an active player (but not very successful) and who is a one-day wonder, since both will have completely identical numbers...
Well, I think I can easily add the number of games opposite each person, I have all the data stored in tables—I can just copy that data from you later. Only I won't calculate the average rating. And let everyone think analytically and compare players' results just as they do with your average rating.
Kyle;85058

Summary: Under one system, everyone will be assigned their real rating and it will remain in history; under the other, we will only be able to see the leader, and regarding the rest, it will be unclear who is an active player (but not very successful) and who is a one-day wonder.
Well, I'll add the number of games played by each. And the situation will already be different. My rating will show both the current rating and activity. Then I have a bunch of tables and everything will be shown dynamically over the year. Plus, I have a filter in every column, and you can sort by each conducted tournament to see how the places changed. Anyone who downloaded my excel sheets probably noticed this. Naturally, the open table drawn on the forum only reflects the last few tournaments in static form. Moreover, this table is a summary of all tournaments on the forum. If anyone needs more detailed data, they can download the attached files for the version they are interested in, or the FULL summary table. At the moment, I decided not to detail tournaments before January 30, 2007; I simply summed up all ratings and put them in the first column, BUT all subsequent tournaments will be reflected there.
PS. In the unified summary table, it's already clear who played which tournament and who didn't. I just didn't create a column that explicitly reflects the number of games. And actually, I still don't understand—should I do this or not? You include this column because it's hard to track rating changes from tournament to tournament in your tables. It's not intuitive. That's why you show the final rating result and the number of games.
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#449
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IronAxe;85073
Well then, it turns out you agree that the Overall Rating is higher in status than the Average Rating???
No, they are equal!
I'll repeat once more (repetition is the mother of learning... :D):
"The Overall rating combined with the average rating shows who is who..."
IronAxe;85073
Well, I would have liked something else :) I would like an overall rating of 1000 games at level 10, and an average of 100 :D
1) Rating for the year 200x = 100, number of games played = 1, average rating for the year = 100
2) Rating for the year 200x = 300, number of games played = 10, average rating for the year = 30
3) Rating for the year 200x = 500, number of games played = 5, average rating for the year = 100
Now compare 1) and 3) - The average rating says nothing. Nothing at all. Player 1 played 1 tournament, player 3 played 5 - the average rating is the same. And player 2 will say that he is better than player 1 - as if he had tried playing 10 tournaments, I would be watching him :)
Well, this is what I've been saying... since post #295
It is impossible to compare and determine a winner without fulfilling three conditions, which I described in the same post #295.
That is, we currently have an informational rating.
But, of course, it is possible to introduce a non-informational, but rather, let's say, a qualifying rating.
For this, only a cumulative rating and a time limit are needed! That is, whoever scores the maximum number of points by the end of the year wins. And that's it.
But this rating, in my opinion, is not interesting because it shows little about the player..
IronAxe;85073
Well, then I want to see my alternative rating in my profile too :)

So, we decide what we will see in the profile later...
IronAxe;85073
They insisted on 10% :). During the Kanigema tournament, I even promised not to age the rating until the tournament was over. By the way, how many rounds will there be? I thought there would be 5. In general, after the Kanigema tournament, I will reduce everyone's rating by half :) Immediately by 50%. Then those who played few tournaments will drop in the ranking.
And why, excuse me, do you immediately age it by 50%? Because your left foot wanted it?
This approach is unacceptable. There should be clear rules that must be followed... and less improvisation...
By the way, how are tournaments aged that take place during the Grand Tournament? Specifically, "The Second Skeleton Gathering Tournament"?
Are they not aged? That's wrong. They should be aged according to your method... only the Grand Tournament itself should not be aged!
IronAxe;85073
But they will also hang around with you. Then someone will return a year later and say, but why am I starting from scratch? My rating remained. And this will cause you a lot of trouble too.
Since the rating is reset once a year anyway... or rather, transferred to the Hall of Fame for year n.
So, I don't see any problems here...
IronAxe;85073
Well, I think I can easily add the number of games next to each one, all my data is stored in tables - then I can copy these data to you. Only I won't calculate the average rating. And let everyone analytically think and compare players' results as they do with the average rating.
Excellent! All that remains is to cancel aging and add the average... :D
That is, we are on the right track...
After all, we initially wanted to manage with just one digit... but it seems that it doesn't work out..

Sincerely.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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#450
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Yes, the more numbers, the more objective the parameters become. However, each rating still has a bias in one direction or another. Therefore, if you consider them all together, the distortions will be less. It's just that each rating has different goals, so it's difficult to compare them.
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#451
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Kyle;88011
And for what reason, if I may ask, are you aging the rating by 50% right away? Just because your left foot felt like it?
Not exactly. I promised not to age the rating throughout the Canighem Tournaments, not specifically for the Canighem Tournaments. And since at least 5 tournaments, or even more, will take place during this time, including additional ones, I believe it is acceptable to age the rating by 50% according to my system. This was allowed in my system. It was stated that I would age the rating at my discretion, both in terms of timing and the percentage. Since the rating is aged by the same percentage for everyone, I don't see any problem or wrongdoing.
Kyle;88011

This approach is unacceptable. There should be clear rules that must be followed... and less improvisation...
By the way, how are the tournaments that take place during the ВК Tournament aged? Specifically, the "Second Skeleton Gathering Tournament"?
Are they not aged? That's not right. They should be aged according to your method... only the ВК Tournament should not be aged!
You are misunderstanding the rating aging process. I explained everything above. And for me, zeroing out the rating at the beginning of the year is unacceptable. Firstly, why should a player's rating be reset if they have consistently played in all the tournaments throughout the year? Secondly, if a player is a newcomer who just joined the forum at the end of the year and played in one tournament, why should their rating be reset? In my system, no one will lose their achievements. And the Hall of Fame won't interfere with that; they will remain there as well. But the current rating will not be lost; it will only decrease by the aging percentage.
Kyle;88011

But once a year, the rating is reset anyway... or rather, it is transferred to the Hall of Fame for year n. So, I don't see any problems here...
And I do see a problem :) Why should the CURRENT rating of ALL players be equal to ZERO at the beginning of the year? It's as if everyone is born anew :)
Kyle;88011

Excellent! All that's left is to cancel the aging and add an average... :D
i.e., we are on the right track...
But we initially wanted to manage with just one number... but it seems that's not working out
Canceling the aging process would be extremely wrong. Adding an average in addition to aging will not make the system worse. But in this case, the average should be calculated based on the CURRENT rating :)

Added after 5 minutes
AlexeyPank;88064

It's just that each rating has different tasks, and it's difficult to compare them.
I thought the rating had one task: to show the player's current strength at a given time, taking into account previous achievements. So that newcomers with 100 rating points from one tournament cannot immediately jump ahead of veterans who have played many tournaments on this resource.
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#452
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See:
Your rating is designed to show the speed of completing tournaments, depending on the leaders.
AmberSoler's rating focuses on the consistency of performance (places in tournaments).
My rating also takes into account past achievements and the player's result relative to themselves.
All of them show the player's strength, but based on different parameters. Comparing them is problematic.
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